Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Looks quite tasty lordsquart! You better get to releasing a beta of that soon else you'll have a mob at your back door.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Pext
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Post by Pext »

whoa... visual orgasm!!!

awesome architecture: it's like a mix of gothic, roman and some india stuff :icon14: ffs
^LordSquart^
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Joined: Wed May 31, 2000 7:00 am

Post by ^LordSquart^ »

tnx mates :)
its more than 2 years of work .. on and off ..

*waiting over back door with a shotgun*
ill try to release something next month ...
bit busy with other stuff ...
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Hipshot
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Post by Hipshot »

Wow, that is Amazing, and it's also Q3, that's just makes it better. Great that people still map at a level this high for that game!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
o'dium
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Post by o'dium »

Games coming out in this day and age still cant mostly match that level of detail. Its fantastic, and ot think its Q3. I first thought "nice for Quake 4", as in you know, even for Q4, that is nice. But when i saw the armour i thought "holy shit its Q3? thats some damn fine shit".
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Hipshot
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Post by Hipshot »

o'dium wrote:Games coming out in this day and age still cant mostly match that level of detail.
Actually, they can. Alot better, espec if you put it in a relative performance perspecive.
Salinga
Posts: 86
Joined: Thu Apr 14, 2005 10:04 pm

Post by Salinga »

Yea, give us a beta. I could check an Elite Force conversion of that map then. B-)
[acid]
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Joined: Mon Jul 19, 2004 7:00 am

Post by [acid] »

posted nothing for a while. these screens show my recent warsow ctf map.

just took me 10 mins from the skelleton to this state. it needs some polishing ;)

Image
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Foo
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Location: New Zealand

Post by Foo »

Needs varied heights on the roof bits, but looks pretty good for warsow.
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― Terry A. Davis
Strahlemann
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Joined: Fri Jan 13, 2006 6:45 pm

Post by Strahlemann »

@LordSquart: That's awesome dude ! Get this beta out!

@[acid]: Some polishing would not be wrong ;) Layout looks promising from the screenshots. And split up those walls a little bit.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Post by sock »

^LordSquart^ wrote:Hi everyone .. lot of time passed since my last post here .. one day ill post this one :) ... I'm working on it on/off from years ...
WOW very cool :icon31:

Sock
Well he was evil, but he did build alot of roads. - Gogglor
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Anwulf
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Post by Anwulf »

Hi ^LordSquart^. Haven't seen you around here in so long. I didn't know you were still in the Q3 mapping biz. Interesting looking piece of work. I look forward to checking this one out some time. :)
Kaz
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Post by Kaz »

Made some neat normalmaps :]

Image
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Hipshot
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Post by Hipshot »

Sexi' =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kaz
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Post by Kaz »

[lvlshot]http://kaz.quakedev.com/junk/healthbar2.jpg[/lvlshot]

Woooooooo!!! A working health bar on the hud! :D
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Hipshot
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Post by Hipshot »

Are you creating a mod?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
poub_
Posts: 41
Joined: Sun Jun 25, 2006 8:50 pm

Post by poub_ »

Image
Image
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The map I'm working on for some time now :)

Here's the PDF I did to make it easier for playtesters to use the map - and make the testing more efficient. Plus eye-candy plainly sells: http://www.corinthian.de/avrdm1a.pdf
rgoer
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Post by rgoer »

lol ydnar's textures are still some of the best
Fjoggs
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Post by Fjoggs »

rgoer wrote:lol ydnar's textures are still some of the best
where
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Hipshot
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Post by Hipshot »

Some of the metal.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
a13n
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Post by a13n »

Levelshot of my next coming ctf map.
Image
^LordSquart^
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Post by ^LordSquart^ »

Anwulf wrote:Hi ^LordSquart^. Haven't seen you around here in so long. I didn't know you were still in the Q3 mapping biz. Interesting looking piece of work. I look forward to checking this one out some time. :)
holy crap! Anwulf himself that's quite cool :) lot of time passed since our last talk... i remember when you helped me writing that good reflective floors tutorial fo quake3 ... quite good tutorial!!
Anyway do you have ICQ or MSN? My contacts are MSN: lordsquart-at-planetquake.com - ICQ: 17590992

also ... thanks again Sock for textures and models :)

about the map ... i'm so busy with other stuff right now (school and shitz and other maps ..) so i think it will take some more time for a release ... but i hope soon !

IMPORTANT : If there is someone interested into making a great tune and some sounds for this map .. that can be the best! I would like to include an interesting tune for the map ...so if someone is interested please contact me !!!

tnx!
LSD
a13n
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Post by a13n »

^LordSquart^ wrote:IMPORTANT : If there is someone interested into making a great tune and some sounds for this map .. that can be the best! I would like to include an interesting tune for the map ...so if someone is interested please contact me !!!
LSD
MP3-DJ can't help you. :icon31:
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
a13n
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Post by a13n »

More pimpie. 8-)
4 reasons you should not miss identity Beta 1.0.
Image
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
pjw
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Post by pjw »

a13n wrote:Levelshot of my next coming ctf map.
(pic)
a13n wrote:More pimpie. 8-)
4 reasons you should not miss identity Beta 1.0.
(pic)
I'm not sure if this is a joke, or something I'm missing, or just you checking to see if anyone's paying attention, or...? :)
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