Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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seremtan
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Post by seremtan »

like i said, i'm going for the slightly surreal. trying to make everything look 100% functional is too constricting. also, with using the vanilla textures, i don't want everything to just look like highway 17 and city 17
Fjoggs
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Post by Fjoggs »

Where's all the straight logs?
voodoochopstiks
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Post by voodoochopstiks »

fuck that's cool seremtan, i dig it! :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
+JuggerNaut+
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Post by +JuggerNaut+ »

seremtan wrote:like i said, i'm going for the slightly surreal. trying to make everything look 100% functional is too constricting. also, with using the vanilla textures, i don't want everything to just look like highway 17 and city 17
i wubs it
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seremtan
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Post by seremtan »

Fjoggs wrote:Where's all the straight logs?
ask ur mom... rofl...
Fjoggs
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Post by Fjoggs »

seremtan wrote:
Fjoggs wrote:Where's all the straight logs?
ask ur mom... rofl...
crushed...
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seremtan
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Post by seremtan »

jellus?...

another curious house thing:

[lvlshot]http://img464.imageshack.us/img464/299/shootertest00116mb.jpg[/lvlshot]

comes with nocturnal wind gust sound and squeaky wheels
Kat
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Post by Kat »

Now that's more like it... none of this normal flat wall shoebox stuff we see too much off! Keep up with this approach.

As an aside, try and do a similar 'walkway' affair on the other tower you posted, that previous platform area look to symetrical when the main building was the opposite, this new platform fits the building and general feel better.

(these remind me of that 3D illusion guy's drawings, can't remember his name)
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seremtan
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Post by seremtan »

escher is the guy you're thinking of

hm reminds me i need to put a door on that windmill building. i like the white/red stripey building. reminds me of the cat in the hat

meanwhile, here's one i made earlier

[lvlshot]http://img210.imageshack.us/img210/1008/shootertest00045ty.jpg[/lvlshot]

the light goes round and round and everything

edit: the square thing bottom right isn't part of the lighthouse...
Kaz
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Post by Kaz »

[lvlshot]http://kaz.quakedev.com/junk/blah23.jpg[/lvlshot]

Weeeeeeeeeeeeeeeee :]
a13n
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Post by a13n »

This is my gmax-gen'ed textured map.
Image

Please don't reply to this post.
I won't reply in this ss thread.
Fjoggs
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Post by Fjoggs »

Kaz wrote:[lvlshot]http://kaz.quakedev.com/junk/blah23.jpg[/lvlshot]

Weeeeeeeeeeeeeeeee :]
It's a massive e-dildo!
corsair
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Post by corsair »

yea wtf would you use that shitty model for? looks shitty shit :o
corsair
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Post by corsair »

printed out a screencapture of radiant, so that I could draw onto the XY top view... I was kinda lost as to how I should continue on my map, which pre-determined layout has been modified, demolished, and whatnot for quite some times.
I achieved to get some order in the chaos, and I know how to continue again.. took me some braincells and an hour or three..;

small....V. and less small..V

Image Image
voodoochopstiks
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Post by voodoochopstiks »

@Seremtan, I suggest you put some supports for keeping the hangout walls up, I know you're not trying to build realistic, and I think it looks very cool, but it looks rather boring there on the sides, some wooden girders to keep the whole thing staying up would make for some interesting detail and more fun style. Also, if you're planning on changing the lighthouse, I'd make it a little thinner in the middle(more hourglassy shape) to make it look a bit weirder, I don't feel it fits with the strangeness of the other buildings you've made
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Kaz
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Post by Kaz »

Image

ps corsair: it'll look marginally better when skinned :P
a13n
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Post by a13n »

still werking with gmax-gen'ed texes
Image
Kat
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Update

Post by Kat »

Fjoggs
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Post by Fjoggs »

Hey kat, I think some dwarf left his light-casket up there, pretty silly eh, of all the places. :p

Seriously, looks kat-o-licious.
a13n
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Post by a13n »

prototyping continues...
Image
Strahlemann
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Post by Strahlemann »

A Quickmap (done in 9 hours) for Nexuiz.

Image
Image
Image
Image
Image


omg.....i didn't post here for years.
strange feeling.
but good :icon31:
Kat
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Drum beats

Post by Kat »

Working on some new jumppad drums for my Quake 4 map. Also working on an excelleration pad.

Hopefully I'll release a full set red, blue, orange, green once the map is released (I've got the 'blue' one sort of done already).

Image
Oeloe
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Post by Oeloe »

Looks good. It would be nice if you could the moving shader (on the ones that use it) smoother, because it moves so choppy in Q4, which is ugly.
Kat
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Post by Kat »

Yeah I noticed that when doing the scrolling graphic for these, I *think* it's partly down to an optical illusion as well as being a technical one. The original design I was using just had the arrows on it and when they played the graphic looked really rough compared to the original jump pads, so I added the circles and that made them much smoother.

Very odd phenomena.
d3mol!t!on
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Post by d3mol!t!on »

The one on the right looks really nice, good job Kat :icon14:
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