Q3ct4

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Q3ct4

Post by Pat Howard »

cityy, I only played your last update (b14), but this is really looking fantastic. Huge improvement over your last map. Looking forward to seeing the whole map taken over by the grungy "under construction" aesthetic. As things are it looks like a few places have gotten much more attention than others, but that is perfectly understandable at this point.

Also, unless it motivates you for some reason, I'd stay away from falling into the habit of updating too frequently. Only update when you really want people to test something new gameplay-wise in your map. Otherwise screenshots will do the job.

Keep it up!
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Q3ct4

Post by cityy »

Cool to hear you like it Pat! I just updated twice in that short time because the map was hardly playable without additional clipping.

I worked on highlighting the teleporters:
http://www.youtube.com/watch?v=PVb3p_yAeWA

What do you think?
www.ferdinandlist.de/leveldesign
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Q3ct4

Post by cityy »

Some screenshots:

[lvlshot]http://img517.imageshack.us/img517/7384/shot0007p.jpg[/lvlshot]

[lvlshot]http://img687.imageshack.us/img687/4756/shot0006pq.jpg[/lvlshot]

Removed the stair ways - they have been weird...

[lvlshot]http://img687.imageshack.us/img687/6824/shot0005s.jpg[/lvlshot]

The old PG hallway.
www.ferdinandlist.de/leveldesign
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Q3ct4

Post by cityy »

***Update - last beta***

Link: http://cityy.explicits.de/uploads/maps/ ... m4_b15.zip (~ 10mb)

Note: I changed the map name for some reasons. To start the map type "\map ct3dm4".

So here it goes - the last beta. I finally want to release the map.
I would appreciate it if folks take a last look into it and say if it is ok or suggest small changes.

Thanks for all your feedback and the help with this my map - I learned a lot during the build process (e.g. always have a backup of your latest .map online :owned:).

[lvlshot]http://cityy.explicits.de/uploads/maps/ ... 5/shot.jpg[/lvlshot]

Edit: I just noticed that I forgott to mention cha0s in the readme.. The blue firefly like thingies at the teles are taken out of one of his maps.
Last edited by cityy on Sat Mar 13, 2010 3:03 pm, edited 1 time in total.
www.ferdinandlist.de/leveldesign
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Re: Q3ct4

Post by Foo »

Dropbox is awesome for map backups :up:
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Q3ct4

Post by Pat Howard »

Hey dude, congrats on 2 great reviews. You earned 'em.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Q3ct4

Post by cityy »

Thanks man, I'm very happy with them! :)

Edit:

http://lvlworld.com/review.php?id=2098
www.ferdinandlist.de/leveldesign
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