corsair wrote:o'dium: what I think mostly lacks is variation in light intensity; perhaps a good sunlight would do the trick - the geometry is fine if you'd ask me. What I like least about its decoration is not that it could use something extra, but the symetrical placement of the circular exchaust grates. (or perhaps the placement of it anyway).
My thoughts exactly. Those grates should perhaps be further up too.
I like it with the white stripe of paint. There is one bit I am still wondering about - the purpose of the three rails on the front view.
To me, they look like actual rails, and not pipes due to them looking exactly like the rails you have on top (diameter, texture).
Wow, that's really looking good! Is this SP or MP? So many of my favorite things...great looking rock, a little mist, a little lava, lots of cavernous open spaces and dropoffs and verticality and, and, and...
...sorry, man. It's your fault though. Here, lemme wipe that off.
The lava is 'faked' atm (I'm wondering whether to hold on for the 1.3 PR which syncerror said *might* have lava and things like that in it), it's just a flat texture that's lit with an ambient light which has a nice 'side effect' of making the texture look like it's emiting light whilst allowing everything else to be lit properly.
The rock texture has changed slightly and has now got a 'blend' between two types. Also inadvertantly found an interesting way to reduce the obvious effects of tiling by using blended textures, which is neat for this type of stuff.
Still a lot of work to do though becasue the whole thing is modelled and cut into about 50 or so different sections.