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Posted: Sun Aug 14, 2005 3:58 am
by feedback
"Work Ethics
The way I like to work, and is a more efficient way for me, is to have full focus and concentration on my tasks at hand. Most of the time, I'll usually be wearing headphones, listening to Trance music. This has a profound affect on me when I'm designing. Fast paced music influences my fast paced developing nature, thus making my productivity quicker. Being constantly interupted during ones work doesn't ammount to letting one focus on their tasks. This breaks the creative/productive cycle or mode if you will that the person is in. An email will suffice unless it's extremely important."
LOL you fucking spaz, get the fuck out
Posted: Sun Aug 14, 2005 4:25 am
by Bdw3
Kiltron wrote:Jealous haters, that's all, nothing more. Illiterate ones too, that's the worst kind.
I'm gonna wake up tomorrow, continue working on the mod, my commercial project, get paid, and not remember a damn one of your names.
Life is good!
Yep I'm a poser alright. Sucks to be me.
Idiot.
Halted my download when I read this.
Posted: Sun Aug 14, 2005 4:25 am
by Kiltron
Yawn!
Posted: Sun Aug 14, 2005 4:38 am
by feedback
LOL yeah man, you've cought me red handed. I shouldn't have made it so obvious that I work for The Ministry of Nerd Destruction
Posted: Sun Aug 14, 2005 4:50 am
by Bdw3
Nice little gem i found here:
About Me
Born 4/12/74 as Thearrel McKinney Jr., though I am actively known throughout the gaming community as the designer Kiltron. I have a strong passion for creating video games, and I strive to provide the best gaming experience within my work. My goal is to make everything I put my work in as visually stunning, and as fun as can be. ...
Notice the underlined bit.
Posted: Sun Aug 14, 2005 4:55 am
by Kiltron
Yawn!
Posted: Sun Aug 14, 2005 4:58 am
by Bdw3
I'm under the assumption that you are just out for a buck...
See below for reasoning:
Kiltron wrote:I've proved my point, ahcieved my goal, gotten my hardware feedback, and collected my paycheck. You guys can post I'm an asshole all you like. It's been entertaining as usual.
I'm done here.
Kiltron wrote:I strive to provide the best gaming experience within my work.
Do you indeed?
Posted: Sun Aug 14, 2005 5:05 am
by Kiltron
Hey guys, I'm interested in seeing the kind of work you do. Can you give me links to your portfolio? I'm interested in bringing in some new talent.
Posted: Sun Aug 14, 2005 5:15 am
by DooMer
I'm not in game development. I have honestly never seen a designer, even amateurs, accuse people of being out to get him, and jealous when faced with a bit of criticism. It's so ridiculous, yet it's so hilarious.
Posted: Sun Aug 14, 2005 5:31 am
by Kiltron
Quite.......nothing constructive in this thread.
Posted: Sun Aug 14, 2005 6:22 am
by eepberries
Kiltron wrote:Hey guys, I'm interested in seeing the kind of work you do. Can you give me links to your portfolio? I'm interested in bringing in some new talent.
Haha using the old "I'd like to see YOU do better" trick. It doesn't take a professional game designer, or even a mediocre mod maker to know that you're being an idiot
Posted: Sun Aug 14, 2005 10:25 am
by MKJ
Kiltron wrote:Quite.......nothing constructive in this thread.
just a lot of misplaced arrogance :icon14:
Posted: Sun Aug 14, 2005 10:34 am
by o'dium
Just to prove a point.
Here is your skin, in its original form:
Now then, bearing in mind that the the way the UV has been unfolded (Read: Badly), I haven't been able to do much with this. You should always try and keep the model to as few pieces as you can, and the way some of this has been unfolded will create countless seams on the mesh in-game once textured.
Now then, like I said, bear in mind this this is JUST moving your UV points around. You haven't lost ANY texture detail, at all. What I've done is cut it up into 2 pics instead of 1. And the first pic, it can be half the original res height ways if you shift it around more.
Now, remember that an optimized UV map would be able to get probably half of this even STILL. But, i had to work with your original UV points just to show you how it could of been done.
Here are my takes (Same resolution, same detail as the original, but look how much space is saved)
Bear in mind this is just under 5mins of moving stuff around, no improving the mesh, no nothing else. 5mins of work, compared to your "week" of cleaning it up:

Posted: Sun Aug 14, 2005 10:40 am
by o'dium
Now i know your going to come back and say "is that all, thats stupid, i wont bother for something so small" but your forgetting that the "small" space saver is actually improving performace. Your forgetting that "small" space saver is actually going to allow you to increase resolution and add detail.
Remember your UV is horrid, and nobody would EVER be able to skin it nice. I'm amazed Kman did it as well as he did, its truely crazy.
So, if you had a decent unwrap, not only could you INCREASE detail, but also INCREASE performace...
See.
I rest my case. however I predict for some witty come back as to why you know better.
Posted: Sun Aug 14, 2005 11:14 am
by Geebs
Fuck me, rep's twin brother in the house
Posted: Sun Aug 14, 2005 4:06 pm
by Kiltron
Yawn!
Posted: Sun Aug 14, 2005 4:11 pm
by shiznit
Your wrong because your an idiot.
Posted: Sun Aug 14, 2005 4:14 pm
by sys0p
Kiltron wrote:Nothing witty, but honestly what does this prove? All it proves is that the skins "can" be optimized. But, why try to prove this when I never said they couldn't be? I as well as everyone else here knows they can be. So how is that though, seeing how much I can throw at a 6800-7800?
Optimizing is defeating the purpose of the mod. Maybe you will eventually understand I'm not trying to do this and quit trying to justify I'm wrong and you're right, or that I'm stupid and you're not.
In short, all you're stating is because I haven't optimized the skins, I don't know what I'm doing, and everything is done poorly. Unfortunately, I do know exactly what I'm doing, that's why the mod is currently online and doing exactly what I aimed for it to do.
So where am I wrong?
I've only seen screenshots of this and I know nothing about making computer games, but surely if you optimized things like textures, you'd be able to spend the freed-up resources making the game look like less of a piece of shit?
No offense intended, because you obviously aren't a professional, so your effort is commendable. But in all honesty the game does look like a polished turd.
You say you aren't optimizing because you want to see how much you can throw at a 7800, but if you did optimize, you'd be able to throw even more at it! From my point of view, you look like an idiot, but then I'm probably just jealous of you or whatever you said to the other guy earlier.
Posted: Sun Aug 14, 2005 5:01 pm
by Kiltron
shiznit wrote:Your wrong because your an idiot.
I think that would be "you're"
It's really a simple fact of, just delete the mod and don't play it if you don't like it. If it makes you feel better to call me names, or say the mod is a piece of shit, have at it.
I'm immune to ignorance.
Posted: Sun Aug 14, 2005 5:15 pm
by Scourge
My only comment is that maybe youi should include some info on the front page telling people that unless they have ultra high end hardware they shouldn't even bother downloading it. Or would that interfere with your paycheck?
Posted: Sun Aug 14, 2005 5:18 pm
by o'dium
In other news, heres an early WIP shot of a Door I'm working on...
This level IS aimed at highend hardware, because its a techmap, but guess what, its optimized as well and runs nicely on my hardware

I'll also release a lower res texture pack for people to still check out the level but with lower memory needs (Becuase these textures are at 1024x1024, a high ers, but good for a tech map)
Posted: Sun Aug 14, 2005 6:29 pm
by hemostick
Get your coder to add max texture size commands to Q2E like in D3

Posted: Sun Aug 14, 2005 6:33 pm
by o'dium
hemostick wrote:Get your coder to add max texture size commands to Q2E like in D3

Thats been in Q2E since before Doom 3 came out fool :P
Posted: Sun Aug 14, 2005 6:48 pm
by Grudge
Posted: Sun Aug 14, 2005 10:01 pm
by Postal
Why make textures even as big 1024x1024 for doors?
It's not like the vast majority of people even run their game at above 1280x1024, and that's pushing it. Models I can understand, because there's bits not onscreen.
But really, 2048x2048 for a quarter of a model?
Games like that won't even be played at 60fps within the next year or so, even, with that kind of ignorant game design.
And by then there'll be better engines to code for, no?
edit: ick, redundancy