Filename: hydra.pk3
Status: Final
Gametypes: Free For All, Duel
Recommended Players: 2-6
Bot Support: Yes
FINAL
[lvlshot]https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/hydra/ra1.jpg[/lvlshot]
[lvlshot]https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/hydra/mh2.jpg[/lvlshot]
Release candidate notes: I'm just posting this in case anyone wants the latest version of the map. If you find any bugs, please let me know because I'll be posting this to LvL within the next few days.
Notable changes:
-added two 5 health bubbles by RG
-made circle jump from behind RA to stairs leading to RG easier
-added intermission camera
-improved bot play. they should stay out of the water and use both rooms more evenly now.
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Alright! I am hoping you guys haven't forgotten about this map by now
![Happy :)](./images/smilies/icon17.gif)
A few notes for feedback: When judging this map, please keep in mind that the majority of it was made before my maps Goldleaf and Trespass and I've learned a lot since then. There has already been a lot of great feedback on the art direction for this map and I'm looking forward to more of it, but I may not be able to take too many more suggestions because at this point I am really just trying to finish this thing. For gameplay feedback, if you could identify which gametype (FFA or duel) you are suggesting changes for that would be great.
Thanks!
pat
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Hey, guys.
I've got a new layout in the works that could use some testing. It's a two-atrium ffa/tourney map. Bot support is included. Can anyone help?
ALPHA
[lvlshot]https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/hydra/a3.jpg[/lvlshot]
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Change log version 3 (March 2015):
- improved movement flow
- added more cover near RA
- changed around weapons so LG is now low and took cityy's suggestions on other items
Change log version 2 (August 2014):
- reworked YA drop down room
- separated RG hallway into two areas
- added lighting for your eyes
- put more thought into item placement
- added regen
- slightly resized many areas
- added shoot-through holes to MH bridge
- many other little structural tweaks
- fixed bug where bots got stuck in the lava
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I'm looking for feedback on:
- Overall structure and balance
- Item placement (big or small items)
- Teleporter destinations
- Any interesting jumps that could be added
- Is it fun to play?
Notes:
- The spiral ramp will eventually be stairs
Thanks!
pat