Quake III Editing Archives
Quake III Editing Archives
Since the forum FTP service is still down, you may have noticed that the Q3A Editing Archives are no longer available. They are still cached on the server, it's just that access to them is somewhat difficult.
Cached Threads
You can still search for topics on the server using Google. See here on the easiest way to search for a particular archived thread:
http://www.quake3world.com/forum/viewtopic.php?t=161
I've also found a bunch of old threads on the "Way Back Machine". Pretty cool, you can even look for threads all the way back to 1999 when this place was owned by M-Player. You might even be able to find some of my newbie posts:
http://web.archive.org/web/*/http://www.quake3world.com
Hope that helps until we get things working again. Please post any archived thread links and I'll add a list here.
In the meantime, please post any important threads that you feel should eventually be archived. I'll be adding your request to the list below.
Cached Threads
You can still search for topics on the server using Google. See here on the easiest way to search for a particular archived thread:
http://www.quake3world.com/forum/viewtopic.php?t=161
I've also found a bunch of old threads on the "Way Back Machine". Pretty cool, you can even look for threads all the way back to 1999 when this place was owned by M-Player. You might even be able to find some of my newbie posts:
http://web.archive.org/web/*/http://www.quake3world.com
Hope that helps until we get things working again. Please post any archived thread links and I'll add a list here.
In the meantime, please post any important threads that you feel should eventually be archived. I'll be adding your request to the list below.
Last edited by AEon on Wed Aug 19, 2009 2:07 pm, edited 5 times in total.
Reason: Changed thread icon.
Reason: Changed thread icon.
LEM Archives
LEM Archives
Pretty sure there's more of these... can't find them all.
Hint Brushes: how and why to use them
Texture Source List (by Some Guy I Know)
TA Clan Guide
Some things I've noticed about bot play design in CTF
Jumping out of water imparied?
mapping for ctf and FFA in same .bsp - possible?
Post all your Level Editing Links here!!!
Changing the "look and feel" of GtkRadiant with themes
Terragen Tutorial For SkyBoxes
RtCW Model/Skin Developer Observations (note: may contain spoilers)
CE-Tweak: ***s_mixahead as a tweak & other sound tweaks?***
practical hinting tips
My take on: caulk hull/overdraw/hinting
Common error messages... links
Hints - djbob
Q3Map testing/feedback thread
Sample Map: An explination (large images)
Quick top--rotating misc_models on any axis
Some screens of lloydmctf1:Tempest Utopia
Beginner's GuideMap to Q3 Entities
Lightmap editing is the COOLEST!
NonMoveing Camera's
Curved Trim Tuturial Pt.2
Shader script...
So whats the shader for making a texture transparent according to the alpha channel
alphashadow only working on radiosity passes?
is alphashadow predictable in any way?
Alpha channals & texture scripts
button and func_train
silent doors and alternate sounds (crappy workaround)
foghull
Modifications Programming Forum FAQ v2.0
Eight way door map
how to remove spalies???
Q3Map Thread
Dark texture on patch only
curved stairway
handy tip for alpha transparency textures
Small Curve Tutorial
roq videofile
On Mittering - Some visuals
Rotation stinks! (EDIT: => The ASE solution!)
Question about warp portals
Q3 Documentation Project
Bot optimization
Exporting models (terrain and other)
Decals: ctf arrow textures?
Screenshots of what you're doing - part 2
Hinting Sokar3dm5_beta4 (Problem with map....)
Q3A Electronics - A reference of thoughts
HDRshop, Bryce3D and Skybox Images
Shader Lighting Experiment
A real solution to skybox seams!
Pretty sure there's more of these... can't find them all.
Hint Brushes: how and why to use them
Texture Source List (by Some Guy I Know)
TA Clan Guide
Some things I've noticed about bot play design in CTF
Jumping out of water imparied?
mapping for ctf and FFA in same .bsp - possible?
Post all your Level Editing Links here!!!
Changing the "look and feel" of GtkRadiant with themes
Terragen Tutorial For SkyBoxes
RtCW Model/Skin Developer Observations (note: may contain spoilers)
CE-Tweak: ***s_mixahead as a tweak & other sound tweaks?***
practical hinting tips
My take on: caulk hull/overdraw/hinting
Common error messages... links
Hints - djbob
Q3Map testing/feedback thread
Sample Map: An explination (large images)
Quick top--rotating misc_models on any axis
Some screens of lloydmctf1:Tempest Utopia
Beginner's GuideMap to Q3 Entities
Lightmap editing is the COOLEST!
NonMoveing Camera's
Curved Trim Tuturial Pt.2
Shader script...
So whats the shader for making a texture transparent according to the alpha channel
alphashadow only working on radiosity passes?
is alphashadow predictable in any way?
Alpha channals & texture scripts
button and func_train
silent doors and alternate sounds (crappy workaround)
foghull
Modifications Programming Forum FAQ v2.0
Eight way door map
how to remove spalies???
Q3Map Thread
Dark texture on patch only
curved stairway
handy tip for alpha transparency textures
Small Curve Tutorial
roq videofile
On Mittering - Some visuals
Rotation stinks! (EDIT: => The ASE solution!)
Question about warp portals
Q3 Documentation Project
Bot optimization
Exporting models (terrain and other)
Decals: ctf arrow textures?
Screenshots of what you're doing - part 2
Hinting Sokar3dm5_beta4 (Problem with map....)
Q3A Electronics - A reference of thoughts
HDRshop, Bryce3D and Skybox Images
Shader Lighting Experiment
A real solution to skybox seams!
Last edited by obsidian on Wed Aug 17, 2005 1:57 am, edited 4 times in total.
New Threads with Potential
New Threads with Archive Potential
Dirty hack: depth pass shadow volumes
Advanced Portal and Hinting Optimization Tutorial
Using the Clipper Tool (large images)
Q3Map2 -fixaas Guide
Importing Brush Geometry into 3DS Max
Using the Clipper Tool
Texture Creation Tips
Vaulted Ceilings Tutorial
Fundamentals of Gameplay Part I by Pat Howard
Fundamentals of Gameplay Part II by Pat Howard
Q3A Item Placement Guide by Pat Howard
Connectivity Systems by Pat Howard
Dirty hack: depth pass shadow volumes
Advanced Portal and Hinting Optimization Tutorial
Using the Clipper Tool (large images)
Q3Map2 -fixaas Guide
Importing Brush Geometry into 3DS Max
Using the Clipper Tool
Texture Creation Tips
Vaulted Ceilings Tutorial
Fundamentals of Gameplay Part I by Pat Howard
Fundamentals of Gameplay Part II by Pat Howard
Q3A Item Placement Guide by Pat Howard
Connectivity Systems by Pat Howard
Last edited by obsidian on Mon Jul 02, 2007 6:37 am, edited 2 times in total.
Honestly I think a forum is not the best conduit for such things. My suggestion would be to host the document on an external server or seperate file or series of documents, then link it in a sticky.
Forums are great for discussion, not so great for huge wads of static text.
Forums are great for discussion, not so great for huge wads of static text.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
- roughrider
- Posts: 354
- Joined: Mon Jul 22, 2002 7:00 am
Re: Quake III Editing Archives
AEon, with what we have now, if you still feel froggy, you could merge the 2 threads.
Team *A51* Q3 & QL
Re: Quake III Editing Archives
None of the links work anymore.
Re: Quake III Editing Archives
None of the old UBB links work anymore since the massive forum migration.
We're no longer owned or hosted by IGN (yay!), instead our domain is owned by id Software (does that make us Zenimax?) and the forum is hosted on some free server space that DooMer managed to get.
The archives are sitting on a DVD archive somewhere and DooMer hasn't gotten around to restoring them. No ETA, but I give him a swift kick from time to time as a reminder.
We're no longer owned or hosted by IGN (yay!), instead our domain is owned by id Software (does that make us Zenimax?) and the forum is hosted on some free server space that DooMer managed to get.
The archives are sitting on a DVD archive somewhere and DooMer hasn't gotten around to restoring them. No ETA, but I give him a swift kick from time to time as a reminder.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
- roughrider
- Posts: 354
- Joined: Mon Jul 22, 2002 7:00 am
Re: Quake III Editing Archives
Holy Cow! Was just looking at some of the old threads from back in 2002 and saw my old collaborative map thread. Memories
Team *A51* Q3 & QL
Re: Quake III Editing Archives
Pretty much none of those links still works Obsidian, we all should communicate about cleaning up the stickies one of these days.
www.ferdinandlist.de/leveldesign
Re: Quake III Editing Archives
As far as I can see, none of them works?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Quake III Editing Archives
They don't work, but you can copy and paste the urls to http://web.archive.org
I agree with doing some kind of cleanup though. Not sure how best to approach this.
I agree with doing some kind of cleanup though. Not sure how best to approach this.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Quake III Editing Archives
q3a.ath.cx moved to new sites, i think it has something to do with defrag sites, I can't remember the new location now. Try to google Worldspawn archive and it should find the sites...
//EDIT: http://ws.q3df.org/level_design/ - new location of the level design guidelines (Radiant tutorial), the same sites, but in another location...
//EDIT: http://ws.q3df.org/level_design/ - new location of the level design guidelines (Radiant tutorial), the same sites, but in another location...
Re: Quake III Editing Archives
Fixed that for you. All archived links now auto redirect to the webarchive versions so they can at least be read.obsidian wrote:They don't work, but you can copy and paste the urls to http://web.archive.org
I agree with doing some kind of cleanup though. Not sure how best to approach this.
Obviously externally hosted images like screenshots are most likely gone forever, but hey it's something.
Re: Quake III Editing Archives
There is no reason to use archive as the sites are still working, just in another location: http://ws.q3df.org/level_design/
Re: Quake III Editing Archives
wutCZghost wrote:There is no reason to use archive as the sites are still working, just in another location: http://ws.q3df.org/level_design/
Re: Quake III Editing Archives
CZghost, that's not the same thing. Next time you're looking up how to use hint brushes, I'll link you to an awesome recipe for home made bagels.
MKJ, thanks brah!
MKJ, thanks brah!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]