newbies questions: after building the map I get msg map leak

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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JDx
Posts: 3
Joined: Wed Nov 09, 2011 6:01 pm

newbies questions: after building the map I get msg map leak

Post by JDx »

I dont know what to do. what are stages I need to do in order to make a map without leaks?
I am using GTK radiant 1.5 for quake3
can someone please help me ? I am trying to solve this problem for days
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: newbies questions: after building the map I get msg map leak

Post by deqer »

In GTK Radiant, go Open your .map, then go File > Pointfile...

A red line will be drawn in your editor view, and the red line will end at a point where the leak happens. This end point could be an entity, most likely.

No entities are allowed outside your map. No entities allowed in void space.

Edit:
The red line might also shown through a tiny crack hole in your walls or floors connecting points perhaps. No spaces. Select your brushes and snap them to the grid.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: newbies questions: after building the map I get msg map leak

Post by obsidian »

-BSP and -VIS are both required for a compile.

Make sure:
  • Your entire map is sealed from the void.
  • You have at least one info_player_deathmatch in the map.
  • You don't have entities outside the map.
  • You don't have the origin of an entity (including models) clipping the outer hull of your map.
  • You caulk behind all patch meshes.
  • You aren't using a shader with non-solid properties in the outer hull of your map.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
JDx
Posts: 3
Joined: Wed Nov 09, 2011 6:01 pm

Re: newbies questions: after building the map I get msg map leak

Post by JDx »

obsidian wrote:-BSP and -VIS are both required for a compile.

Make sure:
  • Your entire map is sealed from the void.
  • You have at least one info_player_deathmatch in the map.
  • You don't have entities outside the map.
  • You don't have the origin of an entity (including models) clipping the outer hull of your map.
  • You caulk behind all patch meshes.
  • You aren't using a shader with non-solid properties in the outer hull of your map.
OMG
thanks!!

"You have at least one info_player_deathmatch in the map."

that did the trick!!

you dont know how long I was struggling to figure it out!!
really thanks! :)

btw, Where can I find good updated gtk radiant toturials and videos teaching quake3 version?
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: newbies questions: after building the map I get msg map leak

Post by themuffinman »

JDx wrote: btw, Where can I find good updated gtk radiant toturials and videos teaching quake3 version?
viewtopic.php?f=10&t=290
viewtopic.php?f=10&t=42049
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: newbies questions: after building the map I get msg map leak

Post by cityy »

www.ferdinandlist.de/leveldesign
JDx
Posts: 3
Joined: Wed Nov 09, 2011 6:01 pm

Re: newbies questions: after building the map I get msg map leak

Post by JDx »

thanks guys , you helped alot
Takkie
Posts: 101
Joined: Sat Nov 25, 2006 3:06 pm

Re: newbies questions: after building the map I get msg map leak

Post by Takkie »

dONKEY wrote:http://www.leveldk.co.uk
:)
That started it for me... years ago.
:up:
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