I dont know what to do. what are stages I need to do in order to make a map without leaks?
I am using GTK radiant 1.5 for quake3
can someone please help me ? I am trying to solve this problem for days
newbies questions: after building the map I get msg map leak
Re: newbies questions: after building the map I get msg map leak
In GTK Radiant, go Open your .map, then go File > Pointfile...
A red line will be drawn in your editor view, and the red line will end at a point where the leak happens. This end point could be an entity, most likely.
No entities are allowed outside your map. No entities allowed in void space.
Edit:
The red line might also shown through a tiny crack hole in your walls or floors connecting points perhaps. No spaces. Select your brushes and snap them to the grid.
A red line will be drawn in your editor view, and the red line will end at a point where the leak happens. This end point could be an entity, most likely.
No entities are allowed outside your map. No entities allowed in void space.
Edit:
The red line might also shown through a tiny crack hole in your walls or floors connecting points perhaps. No spaces. Select your brushes and snap them to the grid.
Re: newbies questions: after building the map I get msg map leak
-BSP and -VIS are both required for a compile.
Make sure:
Make sure:
- Your entire map is sealed from the void.
- You have at least one info_player_deathmatch in the map.
- You don't have entities outside the map.
- You don't have the origin of an entity (including models) clipping the outer hull of your map.
- You caulk behind all patch meshes.
- You aren't using a shader with non-solid properties in the outer hull of your map.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: newbies questions: after building the map I get msg map leak
OMGobsidian wrote:-BSP and -VIS are both required for a compile.
Make sure:
- Your entire map is sealed from the void.
- You have at least one info_player_deathmatch in the map.
- You don't have entities outside the map.
- You don't have the origin of an entity (including models) clipping the outer hull of your map.
- You caulk behind all patch meshes.
- You aren't using a shader with non-solid properties in the outer hull of your map.
thanks!!
"You have at least one info_player_deathmatch in the map."
that did the trick!!
you dont know how long I was struggling to figure it out!!
really thanks!

btw, Where can I find good updated gtk radiant toturials and videos teaching quake3 version?
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Re: newbies questions: after building the map I get msg map leak
viewtopic.php?f=10&t=290JDx wrote: btw, Where can I find good updated gtk radiant toturials and videos teaching quake3 version?
viewtopic.php?f=10&t=42049
Re: newbies questions: after building the map I get msg map leak
www.ferdinandlist.de/leveldesign
Re: newbies questions: after building the map I get msg map leak
thanks guys , you helped alot
Re: newbies questions: after building the map I get msg map leak
That started it for me... years ago.dONKEY wrote:http://www.leveldk.co.uk
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