Basically it doesn't have real-time lighting or bump-mapping etc, but it does have effects like depth of view, and that "tunnel-effect" or whatever you would like to call it, where as you come up to look out at an area of high brightness whilst you're in an area that's pretty dark, the bright area looks brighter than normal until you start to enter it so your eyes can adjust to it properly. However both of those effects are a bit exaggerated in the game if you ask me. Also, they have that water deformation effect where things under the water look wavy, but like any other games I've seen it with, it deforms things you look at that over-lap the water but are still above it too.obsidian wrote:I've been looking forward to this game (again).
What the hell is "next gen", anyway. The stuff that they first said were next gen are now current gen. So is this stuff next next gen or next next next gen or what?
Stupid buzzwords mean absolute jack...
Tomb Raider: Anniversary
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"next gen" in this game is called so because it adds a bunch of stuff last gen consoles couldn't do without shitting a brick. Local/specular mapping, softer, better dynamic shading and shadowing, amazing water, insane foliage and detail on levels, awesome lighting... Etc...
In other words, the PS2/Xbox wouldn't be able to do it, and the PC Version got an option (Which last time I checked, ran like crap on most cards, although I didn't check after the update).
So with TR:A, they dont have any of that. Its just a base bare "would work on bottom spec PS2" game. And because it was made for the PS2 and ported to everything else (Unlike Legend, which was made for 360/PC and ported), it runs better and giving ti credit, it looks quite good. But its not next gen.
So, bring on the real looker, the real TR:A for 360 I say.
In other words, the PS2/Xbox wouldn't be able to do it, and the PC Version got an option (Which last time I checked, ran like crap on most cards, although I didn't check after the update).
So with TR:A, they dont have any of that. Its just a base bare "would work on bottom spec PS2" game. And because it was made for the PS2 and ported to everything else (Unlike Legend, which was made for 360/PC and ported), it runs better and giving ti credit, it looks quite good. But its not next gen.
So, bring on the real looker, the real TR:A for 360 I say.
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- Mat Linnett
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Completed this tonight, and it's a real treat. Just enough action combined with just enough platform puzzling.
Okay, so it doesn't do anything new, but it doesn't suffer for that.
It takes what they had with Legend and injects what was missing, that old school Tomb Raider sense of wonder with a healthy dose of exploration, encouraged by the unlock system.
I even hear that if you unlock enough, there's an extra level to be played, one where the artists just experimented with the assets available to them.
Okay, so it doesn't do anything new, but it doesn't suffer for that.
It takes what they had with Legend and injects what was missing, that old school Tomb Raider sense of wonder with a healthy dose of exploration, encouraged by the unlock system.
I even hear that if you unlock enough, there's an extra level to be played, one where the artists just experimented with the assets available to them.
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Chupacabra wrote:Ever since getting good in F-Zero, I wasn't much interested in Tomb Raider any more. It was just too slow.

Seriously, though, Tomb Raider and Soul Edge are both fighting games, except Tomb Raider's shooting.
Alright, the simmilarities; they both are about running about, evading, and flipping through the air.
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Sounds different to the original. I thought it was just a remake?Mat Linnett wrote:You need to place yourself between it and one of those spiky things, shoot it to max out the rage meter, at which point you should see an orange halo around it's head.
When it charges, you need to do the bullet time thing when prompted. It should just pile into the spikes. Do that 3 times.
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Nope, it's a fighting game, remember?DTS wrote:Sounds different to the original. I thought it was just a remake?Mat Linnett wrote:You need to place yourself between it and one of those spiky things, shoot it to max out the rage meter, at which point you should see an orange halo around it's head.
When it charges, you need to do the bullet time thing when prompted. It should just pile into the spikes. Do that 3 times.
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