Looks interesting. Quad limiting seems like a good thing. Not so sure about the headshots or the offhand grapple but I guess we'll see after a few games.
Have you tried to get the files hosted by planetquake3.net? Crappy filefront.com is serving out your 300+ MB mod at the blazing speed of 35 KB/s.
On second thought, I have to retract this. The runes they used in Team Arena were well-balanced and worked great with the gameplay, so not all runes are bad. I just haven't liked any of the other runes I've used in CTF.
riddla wrote:We also have ammo limits, but I'm mainly talking about CCTF here - they added multiple quads, extra unneeded runes, made it where you could spawn inside the enemy base, etc. CCTF was absolutely horrid after 1.7. Also, Capturestrike in 1.7 introduced an overtime bug which was a showstopper, but they disappeared after release and did not fix it.
Not that we have a ctfs mode anyways, but regardless CCTF was driven straight into the ground by bad gameplay decisions.
A good chunk of the 3W CCTF/CTFS community went back to playing 1.6 if thats any clue.
Regardless, the only way we'd be on any level of competition with Threewave is with CCTF, but that isnt necessarily the case as they are onhand grapple and we are offhand.
you could turn all that crap off yknow, and play it oldksool style
It's fast. Played a few games against bots yesternight (no servers online, unfortunately) and was positively surprised by the speed of the game. Will try to organize a game against humans tonight. PS: riddla, what's the bind for the grapple?