Look at the shadows, it looks like they fixed what I was talking about.Eraser wrote:inphlict wrote:I was trying to play through ROE and it hit me, the game completely blows. Then I realized that it’s not only the gameplay but the whole engine. The engine is way too dark and having sharp dark shadows is annoying and not realistic, in reality you can see in shadows but in doom3 you can never see anything under the dark shadows.
This is a good example, how the hell can something cast a shadow so dark close to a light source? Anyway I uninstalled doom3 and ROE, disappointed and frustrated.
[lvlshot]http://www.gamer.nl/images/content/Erwie/200505/1116269168_0.jpg[/lvlshot]
......*me points and laughs at inphlict* :lol:
Why the doom3 engine completely sucks…
Re: Why the doom3 engine completely sucks…
Re: Why the doom3 engine completely sucks…
Eraser wrote:inphlict wrote:I was trying to play through ROE and it hit me, the game completely blows. Then I realized that it’s not only the gameplay but the whole engine. The engine is way too dark and having sharp dark shadows is annoying and not realistic, in reality you can see in shadows but in doom3 you can never see anything under the dark shadows.
This is a good example, how the hell can something cast a shadow so dark close to a light source? Anyway I uninstalled doom3 and ROE, disappointed and frustrated.
[lvlshot]http://www.gamer.nl/images/content/Erwie/200505/1116269168_0.jpg[/lvlshot]
......*me points and laughs at inphlict* :lol:

so actually, the doom3 engine is a nice base, but it needs some heavy modding and someone who knows how to fucking use colors to make it look good

[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
MKJ is, in my eyes, correct.
id, while ownage in terms of style and what they "CAN" do, really let everybody down on the design front with doom 3. It was all so grey, so... Average... So done before. If it wasn't for the PPL it would just be another "generic FPS".
The ET:QW stuff isn't done by id, thats why it looks good and has some cool ideas/style/design. The Quake 4 shots, while not as good as ET:QW, are STILL better than Doom 3...
id, while ownage in terms of style and what they "CAN" do, really let everybody down on the design front with doom 3. It was all so grey, so... Average... So done before. If it wasn't for the PPL it would just be another "generic FPS".
The ET:QW stuff isn't done by id, thats why it looks good and has some cool ideas/style/design. The Quake 4 shots, while not as good as ET:QW, are STILL better than Doom 3...
5 or 10 years from now, there may be a completely different company making video cards that are better than ATI or nVidia... who knows what the future holds - if video cards will even be necessary.
Remember back in the mid 90's when 3dfx was the bomb? Remember when Unreal 1 was the best graphics engine around? Things change. 10 years from now, CPUs may run 10-15 GHz, and we may have 5 GB / 20 GHZ video cards all storing memory on holographic media. In a matter of fact, in 10-15 years we may have holographic games popping up where its like you're there - kind of like in Star Trek.
Remember back in the mid 90's when 3dfx was the bomb? Remember when Unreal 1 was the best graphics engine around? Things change. 10 years from now, CPUs may run 10-15 GHz, and we may have 5 GB / 20 GHZ video cards all storing memory on holographic media. In a matter of fact, in 10-15 years we may have holographic games popping up where its like you're there - kind of like in Star Trek.
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