


We dont have texture limitations. 1023x1024 for weapons/players with pickup models between 256x256 and 512x512. Level textures depend on the surface of course. This is a quality mod, not an average mod, so it makes sense to pump the detail up.Kat wrote:Have you got the same texture 'limitations' (ne. restrictions) for Q2E as there are for D3? They're good textures but at 512x512 they're damn massive for what that object is, you'd be looking at 128x128 for something like that in D3.
'serk will be the best person to ask, hes the one that changed that.^misantropia^ wrote:What's the ratio between maps that need to be constantly swapped in and out of video memory and maps that can remain there for a while, o'dium? On average, I mean.