Doom, sprites and textures with neural upscale 2X

Locked
TIFsenior
Posts: 78
Joined: Thu Jan 21, 2016 9:33 am

Doom, sprites and textures with neural upscale 2X

Post by TIFsenior »

Image

https://twitter.com/twitter/statuses/10 ... 7142505472

Hidfan over at the Doomworld forums has run original Doom textures through two different neural networks specifically designed for image upscaling: https://letsenhance.io/ and Nividia’s GameWorks SuperResolution. The textures are artificially upscaled to 8x, then downscaled to 4x, then downscaled again to 2x fit the pixellated aesthetic, with any rough edges cleaned up manually.

source : https://kotaku.com/hd-doom-is-looking-v ... 1830996796

source : https://www.doomworld.com/forum/topic/9 ... pscale-2x/
[img]http://img4.hostingpics.net/pics/989236TIFsenioravatarwolfenstein3d.gif[/img]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Doom, sprites and textures with neural upscale 2X

Post by obsidian »

Does this mean that the CSI tv show “enlarge and enhance” could actually be possible? :olo:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
Eraser
Posts: 19171
Joined: Fri Dec 01, 2000 8:00 am

Re: Doom, sprites and textures with neural upscale 2X

Post by Eraser »

obsidian wrote:Does this mean that the CSI tv show “enlarge and enhance” could actually be possible? :olo:
Think bigger
[youtube]2aINa6tg3fo[/youtube]
Locked