MechWarrior 5

Open discussion about any topic, as long as you abide by the rules of course!
Post Reply
SoM
Posts: 8489
Joined: Fri Dec 03, 1999 8:00 am

MechWarrior 5

Post by SoM »

tell me you ain't excited

18 bloody years since 4

[youtube]Gz8Y1V8gy1A[/youtube]

still pre-alpha, but my two balls are getting moist
[color=red][WYD][/color]S[color=red]o[/color]M
lars63
Posts: 2927
Joined: Mon May 15, 2000 7:00 am

Re: MechWarrior 5

Post by lars63 »

The trailer looks spiffy :)
Member: [url=http://www.nad.org]NAD[/url]&[url=http://www.bta4bikes.org/]BTA[/url]
Your Friendly Neighborhood Quake Addict
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Re: MechWarrior 5

Post by phantasmagoria »

Those procedurally generated textures are a bit tedious.
[size=85]
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: MechWarrior 5

Post by Eraser »

Yeah graphically it doesn't impress.
Hard to judge the gameplay from this footage.
Don Carlos
Posts: 17511
Joined: Thu Jan 01, 1970 12:00 am

Re: MechWarrior 5

Post by Don Carlos »

Lets not forget, its pre-alpha
User avatar
Κracus
Posts: 5980
Joined: Tue Oct 16, 2007 12:38 am

Re: MechWarrior 5

Post by Κracus »

Yeah that's pretty awesome. I was huge fan of these games back in the day. I've played a few others that are kicking around today and they just aren't as fun. My favorite though was Steel Battalion. It came with this bad boy.

Image

The game itself was pretty good but could have been so much better. Cost me 350$ to buy it .. probably one of my more expensive impulse video game buys.
Ryoki
Posts: 13460
Joined: Wed Aug 01, 2001 7:00 am

Re: MechWarrior 5

Post by Ryoki »

Haw, i remember that thing. I also seem to remember MKJ has the same beastie somewhere in his museum-of-ancient-games. Not sure though.
[size=85][color=#0080BF]io chiamo pinguini![/color][/size]
User avatar
Κracus
Posts: 5980
Joined: Tue Oct 16, 2007 12:38 am

Re: MechWarrior 5

Post by Κracus »

Yeah, the best part was the start of the game when they just dump you in the mech without any instruction and basically tell you to figure it out and see if you can get it going then looking down at the controller and seeing dozens of flashing lights and buttons... And no, just pressing the big red start button didn't work.
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: MechWarrior 5

Post by MKJ »

Ryoki wrote:Haw, i remember that thing. I also seem to remember MKJ has the same beastie somewhere in his museum-of-ancient-games. Not sure though.
this is true
the best part was flipping the panic switch :!:

edit: oh and what Kracus said. Tutorials? LOL, how about trying to find the right sequence of button presses and switches. GL
User avatar
Κracus
Posts: 5980
Joined: Tue Oct 16, 2007 12:38 am

Re: MechWarrior 5

Post by Κracus »

I dunno man, flipping all those toggle switches to start it was pretty ace and made you feel like you were actually powering something up. :p

I also liked when you turned it too fast it'd tip over and you'd see the dirt piling up on the camera outside and needed to turn on the wipers to clean your view lol... good times.
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Re: MechWarrior 5

Post by phantasmagoria »

The weathering on the mech has all been done based on a curvature map with little/no editing afterwards. ...So wherever there's an angle the paint has all worn off uniformly and exactly the same amount regardless of where it is on the model. It's lazy and you can spot it a mile off if you've ever used something like Quixel or Substance Painter.
[size=85]
User avatar
DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Re: MechWarrior 5

Post by DooMer »

I read it's being designed with vr in mind so graphical fidelity might not get much higher. I'll prob give it a spin if it has vr support
Post Reply