Hi, I had the same problem about regions compiling recently, and I read the official GTKRadiant manual found nothing, no matter how many times I tried to adjust the map, it always come with the same compiling problem. Have you resovled the problem? Could you please tell me how to do the region compile?AEon wrote:About the proper use of Region?
Presently it is becoming very clear that I have to use the GTKradiant Region command (here for v1.4) to let me more quickly change/test/fix the lighting, the full map compiles simply take far too long (light 800+s).
It seems you can select a area via brush in top/down (XY) view, then via Region menu, Set Tall Brush, everything covered by the brush is left *in* the map, turning the current file into a .reg file. You should then be able to compile only this region via Bsp menu entry (e.g. one of the final settings). I also noted you should turn on BSP Monitoring in the Prefs (Enable BSP process monitoring, Stop compilation on leak, Run engine after compile all turned on).
Alas the compile using (Q3Map (ydnar) - v2.5.11 - I have 2.5.16 installed though), complains aboutWhat things do I need to properly (manually) set up to make in-editor compiles (GTKradiant v1.4) possible?Code: Select all
************ ERROR ************ LoadPortals: couldn't read D:/Games/Quake3/baseq3/maps/aedm7160.prt
Any other Region tips?
Thanks.
GTKradiant - Tips
Re: GTKradiant - Tips
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Re: GTKradiant - Tips
hi there!
Is tehre a possibility to quickly selecting the brushes via frame?
in the gtk 1.4 or 1.5 there was the possibility with SHIFT + LMB to make a selectionsframe, like in command and conquer and select every brush or entity in the 2d or 3d viewport.
greetings: Phobos
Is tehre a possibility to quickly selecting the brushes via frame?
in the gtk 1.4 or 1.5 there was the possibility with SHIFT + LMB to make a selectionsframe, like in command and conquer and select every brush or entity in the 2d or 3d viewport.
greetings: Phobos
Re: GTKradiant - Tips
Just create a brush that covers the stuff you want to select and click "select inside" in the main toolbar. (left button next to CSG Substract)
Hope this helps
Hope this helps
Die Vitamine sind in der Dose gefangen!!!
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Re: GTKradiant - Tips
That's how I replicated the bases in GUSQ3CTF3. I am planning to the next CTF map to be Asymmetry however...
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
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Re: GTKradiant - Tips
Well, on GTK Radiant 1.4 the problem will also appear. afaik, i didnt hat the problem wenn i used 2 screens for the editor, but with 4 screens, there will be a problem with rightclicking in the 3d window too.
i've tested it now on my laptop, and the problem will also appear. thats really strange.
but thank you very much!
i've tested it now on my laptop, and the problem will also appear. thats really strange.
but thank you very much!
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- Joined: Wed May 13, 2015 9:04 pm
Re: GTKradiant - Tips
I only have a fucked laptop screen so sorry, I can't do much in that regard.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
Re: GTKradiant - Tips
Hello everyone! I'm struggeling to open a .map (jk2) file on OS X. Can someone explain me how I can make this work on OS X??? Also JK2 is for some reason not choosable as game, and I installed it with steam...