Gyro controls for racing games

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Eraser
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Re: Gyro controls for racing games

Post by Eraser »

Well, it worked like shit in Mario Kart.
losCHUNK
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Re: Gyro controls for racing games

Post by losCHUNK »

Make way for Valves new line of accessories

[lvlshot]http://g03.a.alicdn.com/kf/HTB1V1RgIXXXXXcSXpXXq6xXFXXXF/Racing-Steering-Wheel-for-Nintendo-Wii-White.jpg[/lvlshot]

:D
[color=red] . : [/color][size=85] You knows you knows [/size]
Don Carlos
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Re: Gyro controls for racing games

Post by Don Carlos »

I have a wheel... :paranoid:
ToxicBug
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Re: Gyro controls for racing games

Post by ToxicBug »

Don Carlos wrote:I have a wheel... :paranoid:
Same here :shrug:
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Κracus
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Re: Gyro controls for racing games

Post by Κracus »

I'm afraid wheels only slow me down. I've had wheels in the past and tried to get used to them but ultimately my lap times suffer as a result of using one. Most high level competitive racers don't use a wheel either from my experience.

It's fun, don't get me wrong, but wheels involve a lot of adjusting settings and practice to get it to feel right and once you've got that it's significantly slower.
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Eraser
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Re: Gyro controls for racing games

Post by Eraser »

Isn't that just a case of not being used to a wheel vs having hundreds of hours of experience with a controller?
scared?
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Re: Gyro controls for racing games

Post by scared? »

Wheels are a disadvantage... Reality is for morons...
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Κracus
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Re: Gyro controls for racing games

Post by Κracus »

Eraser wrote:Isn't that just a case of not being used to a wheel vs having hundreds of hours of experience with a controller?

I don't think so and hundreds of hours? lol please, try thousands.

Racing games are sorta my thing, I spend a lot of time on them and as much as I tried to make use of a wheel I found that it's too slow when you need large inputs. I spent a lot of time learning to nudge the analogue stick a quarter way, half way and 3/4 when steering so I feel like I get the benefits of control a wheel would provide most users but I don't have to sacrifice movement speed to do it. It's not that I wasn't competitive with a wheel either, I'd win most of my races with one but when I measure lap times there's always a second or two difference.
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PhoeniX
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Re: Gyro controls for racing games

Post by PhoeniX »

Do you get some force feedback with the gyro controls? That's what makes wheels great compared to sticks. Being able to "feel" the car makes it far better for cornering quickly.

I remember those racing games you get on your phone, they're pretty good fun but you lack so much feedback as to how much you're turning the wheel etc :shrug:
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PhoeniX
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Re: Gyro controls for racing games

Post by PhoeniX »

That sounds pretty good. I always found that even though I'd be at full lock I'd still keep rotating the phone thinking I could eek a bit more steering out of it.

Have you ever used one of those Powerball things, does the gyro provide resistance like they do?
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