ALPHA 1
Minimum use of textures, no music, included only sounds for plats to avoid missing sound beeps, included aas file for testing botplay
Known issues: It's possible to see some parts of map through a sky shader, spectators looking out of the window can see HOM effect, death pit fog juncs inside and parts of curves inside fog brush are fully visible in each depth of fog
I included grenades trap in RL chamber to give players more action, it activates five times with a delay of second by grabbing a powerup. You will have to escape the chamber quickly or you'll die on a grenade fired from grenade launchers on pillars. I used custom brush markers under weapons and pickup items like powerups, MH, holdable, YA and RA.
Spectators can get inside RL chamber through the doors (used classic portal doors they appear in normal quake3 maps)
Map is symmetrical.
Download ALPHA 1
Screenshots:

Levelshot used for A1
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0001.jpg[/lvlshot]
Source screenshot used for levelshot making; main atrium at upper level
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0002.jpg[/lvlshot]
Lower level at deathpit location
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0003.jpg[/lvlshot]
Holdable PT and medkit teamed detail (deathpit location)
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0004.jpg[/lvlshot]
Railgun in DP location
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0005.jpg[/lvlshot]
Route split; RA with MH teamed
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0006.jpg[/lvlshot]
RL chamber; grenades trap with QD and Regeneration teamed powerups they activate the trap
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0007.jpg[/lvlshot]
Upper level, RA detail; teleportation to RL chamber
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0008.jpg[/lvlshot]
Plats connecting lower level with upper level
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/My%20maps/czq3dm1/shots/alpha%201/shot0009.jpg[/lvlshot]
Detail to plat tunnel with SHs
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EDIT: ALPHA 4 download
Completely reworked map, no known bugs, if you find some, let me know. Screenshots for ALPHA 4 are on the page 2.
Download: ZIP (540 kB)