GtkRadiant 1.6.2 (Stable Release)

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obsidian
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GtkRadiant 1.6.2 (Stable Release)

Post by obsidian »

Image

GtkRadiant 1.6.2

Lots of news of late, so here's a brief rundown of what's been going on in the last few months:

The GtkRadiant project team led by TTimo has been doing a lot of work recently with building a new stable release for GtkRadiant 1.6, fixing a number of issues and back-end improvements. The source code is now easily accessible on GitHub. The old QeRadiant site died a slow death so I had built an end-user site on RobotRenegade.com, that has now been moved to it's new official home on Icculus.org. A number of internal releases of the 1.6 branch were tested to solve some of the larger issues, and it has reached the point where it needs to reach a broader user base, so here is the new stable version.
GtkRadiant 1.6.2 is the current stable version. We encourage everyone to use this release and provide feedback. Expect possible stability issues, please report all bugs on the GitHub issue tracker for the project. For discussions of new features, resolving content problems, or simply saying hello, make sure to use the mailing list or the forum (Q3W LEM).

GtkRadiant 1.6 is in active development, check back for details and updates. If you think you can help with the project with either programming or bug testing, feel free to join the mailing list to stay up to date with the latest developments and learn how you can help.
You are encouraged to run this latest version and if you experience any issues, you can report them here or on the IRC channel. Note that there will be more focus on stability rather than new feature development right now, so feature requests probably won't be taking priority. It's already been recognized that a number of GtkRadiant 1.5 features are popular and they may be eventually ported over to the 1.6 branch.



Link to the new official site of GtkRadiant:
http://icculus.org/gtkradiant/

GitHub Project Page:
https://github.com/TTimo/GtkRadiant

Mailing List:
http://icculus.org/mailman/listinfo/gtkradiant

Download Link for Windows and Linux Binaries:
http://icculus.org/gtkradiant/downloads.html#zeror16
http://radiant.robotrenegade.com/downloads/1.6/ (mirror)


Post your thoughts and bug reports below. Thanks.

Filing a bug report:
  • Make sure to summarizes the problem.
  • Accurately describe how to reproduce the bug in precise steps. If it cannot be reproduced, it will be difficult to fix.
  • Precisely describe the observed result and the expected result.
  • Check your settings and configuration in case these are relevant to the problem.
  • Make sure you list your relevant hardware, operating system, version of GtkRadiant, or any other system information.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Eraser
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Eraser »

Awesome. Will install tomorrow.
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Bacon
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Bacon »

I was hoping snapshots would be fixed, but they still produce empty files. Instead of Mapname.snapshotnum.map, it is saving them as Mapname.map.snapshotnum, and they are 0kb files. Is this a known problem, or is it just my computer? Snapshots are working fine in 1.4, and 1.5 for me.
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obsidian
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by obsidian »

Could be a bug, I'll see if I can reproduce the error here.
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CZghost
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by CZghost »

As soon as I get home, I'll install it onto my disc and try.
I'm happy to hear that... Now I'm in school...
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Eraser
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Eraser »

Not so much a bug, but something that really works counter-intuitive is the game engine path selection.

At the top there's this dropdownlist that shows every folder that's part of your current path. However, at first I thought this allowed you to select a drive letter. When I first clicked it open, I was browsing the C:\ path and the dropdownlist showed:

C:\
C:\

So I though, oh, there's a bug, I cannot select any of my other drive letters. I then entered the full path (F:\q3) manually in the textedit box below but then it reverted to C:\F:\q3.
Turned out that I should have scrolled to the bottom of the list showing the folders because there it lists the drive letters as well.
What would work better is to have the top dropdownlist show all your drive letters and have the list below only show folders.

edit:
Default texture-scale can be set. Nice, that saves a bunch of clicks :up:

edit2:
Is bspc.exe distributed with GtkRadiant 1.6 somewhere? I've still got it from my GtkRadiant 1.4 install but I couldn't find it anywhere being included with 1.6, or am I missing something?
Tanica46
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Tanica46 »

negativ:
The numbers in the grid are rarely seen.

I miss the times triage of textures form gtk 1.5. (ctrl+shift + left mouse button.)

functions for the clip, weapclip and nodraw are out of service.

bspc.exe?

what do hydra?

positv:
Thicken is back.
def is back.
----------------
There are more functions from the radiant 202 back.
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CZghost
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by CZghost »

I would see Surface Inspector from GTK Radiant 1.5, saving is from 1.5 already. DEF format can be much modified to parse 1.5 entity keyword features (listing of keys input), or combine DEF with ENT... Selecting by bounding box is ignored in 1.5, if have camera view trough surface in 1.5 it's possible to select surface behind. These features may be provided by a feature switcher such as "Would you want to port some 1.5 features to the editor?"... Who uses 1.5 long time (such as me), he'd be happy to see these features in the 1.6 release again. Who uses 1.4 long times, actual release 1.6.2 is his home...

Number of positive 1.5 features were ommited, number of 1.4 features were ported back in 1.6 + new features such as AAS compile.
In 1.5 was ommited the anti-aliased lines and worldspawn anti-target (you cannot target worldspawn to any entity and any entity to worldspawn)... In 1.5 is possible to target entity with worldspawn, it's the negative feature...

The features can be switched in this styles:

Code: Select all

features="Feature switchers"{
  entitydef="Entity Definitions"{
    def="1.4 style">"Entities window is in old style with key and value inputs and the angle and data buttons."
    ent="1.5 style">"Entities window is in new style with key and value inputs and a number of 1.5 features."
  }
  agleview="Angle direction show"{
    def="1.4 style">"Shows angle direction only on entities producing angle(s) key."
    ent="1.5 style">"Shows angle direction on all point non-model entities."
  }
  surfinsp="Surface inspector"{
    def="1.4 style">"Surface inspector in old style seen in 1.4 last."
    ent="1.5 style">"Surface inspector in new style seen in 1.5 last."
  }
  texload="Texture loader"{
    def="1.4 style">"Textures menu is attached to a button in menubar."
    ent="1.5 style">"Textures menu is attached to textures window."
  }
  projset="Project settings window"{
    def="1.4 style">"Loads up setting dialog for fs_game and build options."
    ent="1.5 style">"Loads up small dialog with fs_game input and modification switcher."
  }
}
Ah. Forget about Texturelock from 1.5... Instead of always locked texture like in 1.4 the user is required to press button with a lock over squares pattern. This causes texture locked with the brush, so the texture moves and rotates with the brush. If the mapper doesn't it, the texture stays in the global position and doesn't rotate with the brush...
Last edited by CZghost on Fri May 25, 2012 3:44 pm, edited 1 time in total.
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obsidian
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by obsidian »

CZghost, it helps to read the original post:
obsidian wrote:It's already been recognized that a number of GtkRadiant 1.5 features are popular and they may be eventually ported over to the 1.6 branch.
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CZghost
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by CZghost »

Tanica46 wrote:bspc.exe?
Copy it from your bspc zip file (extract it and copy)...
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Tanica46
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Tanica46 »

at obsidian:
next minus point:

appear and disappear from "Surface Inspector".

My internal speaker is going crazy for some keys.
press s "beep"
press t "beep"
press n "beep"
What is it?
obsidian
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by obsidian »

Tanica46 wrote:appear and disappear from "Surface Inspector".
What does this mean? What disappears and appears? You might want to post with some actual details so that I know what you're talking about. When filing a bug report, it helps to include as much information as you can so that other people can reproduce the issue. These are the general bug report rules:
  • Make sure to summarizes the problem.
  • Accurately describe how to reproduce the bug in precise steps. If it cannot be reproduced, it will be difficult to fix.
  • Precisely describe the observed result and the expected result.
  • Check your settings and configuration in case these are relevant to the problem.
  • Make sure you list your relevant hardware, operating system, version of GtkRadiant, or any other system information.

Your internal speaking thing is probably only on your system. None of the other people who have tested it have reported similar issues.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by obsidian »

Eraser wrote:Not so much a bug, but something that really works counter-intuitive is the game engine path selection.
The GIMP ToolKit's file browser on Windows really sucks. Maybe we can swap it to the default Windows file browser on Windows builds.
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obsidian
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by obsidian »

Oh, I also updated a bunch of stuff for Quake 3 that are included with this update. They were previously included with Quake 3 Extras. They include some extra entities, editor images, shaders, etc. that functionality were introduced as part of the Q3 1.32 point release, and Q3Map2 - but no one could really use them because they were missing from the shaders/entity definitions, etc. These are a long time coming and I'm glad they're finally in the official gamepacks.
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Tanica46
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Tanica46 »

My internal speaker is going crazy for some keys.
I am the only person here that does that happen?
is indeed strange.
This sound is really only in DOS.
The other radians does not happen.
--------------------------------------------------
appear and disappear from "Surface Inspector"

In GTK 1.5 it remains ahead.
at 1.6 he is always in the background, as well as the old radiant202.
--------------------------------------------------

The problems just seen, when comparing the radiant.
Installing gtk 1.5 , gtk 1.6 and radiant202(from id ftp)
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Eraser
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Eraser »

I've been using 1.6.2 for a while now and so far I don't really miss anything that I was used to from 1.4. Nor have I ran into any issues. Good work :up:
Tanica46
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Tanica46 »

the errors occur in this system.

Windows Vista Home
Intel Core 2
RAM 2 GB
Nvidia GeForce 8600 GS

(small numbers in the grid and the beep)

----------------------------------------

These systems do not come this error.

Windows Vista Home
AMD Turion X2
RAM 3 GB
ATI Radeon HD 3470

this leads to problems with Aero from Vista.
-------------------------------------------
And both systems do not work the new icons.

I create a brush and clip click on the new feature.
nothing happens. :(

Select multiple textures and edit the same time. gtk 1.5. (ctrl+shift + left mouse button.)
with trim textures is that very good. :)
Quack
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Quack »

In 1.5 you could select multiple func_groups by clicking a single brush from each group, then you could select all the groups at the same time by pressing CTRL + ALT + E. Now 1.6 only allows you to select one func_group with the G key instead, even if you select more than brush from a different group. Is there anyway to select multiple func_groups?
phantazm11
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by phantazm11 »

Quack wrote: Is there anyway to select multiple func_groups?
You can select a func_group by holding CTRL-ALT-LMB. Keep holding CTRL-ALT and use your LMB to select as many other func_groups as you like.
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Quack »

Thanks phantazm11! I looked under Mapped Commands and didn't see this command
Tanica46
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Tanica46 »

:arrow: at: obsidian
Now I am very sad,
that no answer comes back. :cry:
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Eraser
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Eraser »

Tanica46 wrote::arrow: at: obsidian
Now I am very sad,
that no answer comes back. :cry:
Considering how impossible it is to understand what you asked, I'm not surprised you're not getting any answers. I understand your grasp of the English language is very limited, but if we really can't understand you, we can't help you either.
obsidian
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by obsidian »

You also seem (I'm guessing) to be reporting feature comparisons with 1.5, which as mentioned in the first post is something they are working on.
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Tanica46
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Tanica46 »

Yes
This is 1.5 vs 1.62
and not 1.4 vs 1.62
a big difference is the resource-efficient.
1.62 consumes more than 1.5.

create a small map with 1.5.
create the same map with 1.62.

you notice the differences.

1.62 is more the old radiant by id

This is a step backward and not forward.

sorry this is G**g** Translation.
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Eraser
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Re: GtkRadiant 1.6.2 (Stable Release)

Post by Eraser »

You're not just bad in English, but rather thick all-round...

The whole point of 1.6 is to continue development of the old GtkRadiant 1.4 branch. If I understand correctly, the 1.6.2 release is just about having a stable GtkRadiant release. Features that were introduced in 1.5 may be implemented in 1.6 at some point, but that's not what this is about right now.
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