Search found 760 matches
- Sat Jan 16, 2010 6:14 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
^Ghost I really, really hate that lava texture
- Sun Jan 10, 2010 8:59 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
kaz that looks pretty cool, I'm diggin it
- Thu Jan 07, 2010 7:10 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
sock when can we play it
- Tue Jan 05, 2010 12:51 am
- Forum: ID Tech
- Topic: Light shader on model
- Replies: 9
- Views: 4220
Re: Light shader on model
or just put a light entity (or string of light entities) inside it
- Mon Jan 04, 2010 11:06 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 114538
Re: State of GTKradiant? - ZeroRad Development
if I want to install the latest and greatest gtkRadiant to start messing with q3 again, is this the thread to find it in?
- Fri Dec 18, 2009 7:00 pm
- Forum: ID Tech
- Topic: Q3: The Tricks (Technical demo map)
- Replies: 15
- Views: 7665
Re: Q3: The Tricks (Technical demo map)
you know what if somebody has the original archive it might be cool to put it back up
- Fri Dec 18, 2009 12:47 am
- Forum: ID Tech
- Topic: Turn brushes nonsolid - on the fly?
- Replies: 21
- Views: 6634
Re: Turn brushes nonsolid - on the fly?
triggers connected to speakers
- Tue Dec 15, 2009 2:48 am
- Forum: ID Tech
- Topic: Glass shader to tone down the skybox light?
- Replies: 24
- Views: 69904
Re: Glass shader to tone down the skybox light
does alphaGen lightingSpecular work in vq3? I thought that was something added later, like in the elite force version or something
- Mon Dec 14, 2009 5:02 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
Silicone_Milk: yes you can use bumpmaps with Q3Map2, but your bumpmap must be crazy high-contrast and your lightmaps have to be pretty high-res in order to get any useful effect
- Mon Dec 07, 2009 11:55 pm
- Forum: ID Tech
- Topic: Glass shader to tone down the skybox light?
- Replies: 24
- Views: 69904
Re: Glass shader to tone down the skybox light
if you set dsitinfx as your lightimage then you should be able to use dsiglass_checker as your editorimage without issue?
or maybe I'm misunderstanding, it's literally been 5+ years since I wrote a Q3 shader
or maybe I'm misunderstanding, it's literally been 5+ years since I wrote a Q3 shader
- Mon Dec 07, 2009 5:52 pm
- Forum: ID Tech
- Topic: Glass shader to tone down the skybox light?
- Replies: 24
- Views: 69904
Re: Glass shader to tone down the skybox light
lightfilter is definitely what you want
- Mon Nov 30, 2009 1:05 am
- Forum: ID Tech
- Topic: CTF Maps...Mirrored or Rotated?
- Replies: 23
- Views: 6375
Re: CTF Maps...Mirrored or Rotated?
I dare you to try mirroring some paths and rotating others
- Sun Nov 22, 2009 10:30 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
fuck yes kaz
- Sat Nov 21, 2009 6:27 pm
- Forum: ID Tech
- Topic: Proper use of water shaders?
- Replies: 13
- Views: 7151
Re: Proper use of water shaders?
honestly doing what Obsidian described, separating the "media volume" (hey it is a brush inside the bounds of which one may swim) functionality of water from the visual surface quality, that is really the best course of action watercaulk brush to define the media volume, then just create ...
- Sat Nov 21, 2009 6:21 pm
- Forum: ID Tech
- Topic: Proper use of water shaders?
- Replies: 13
- Views: 7151
Re: Proper use of water shaders?
does clear_calm1 have surfaceparm water?
if so, that would be why it doesn't work in conjunction with watercaulk
if so, that would be why it doesn't work in conjunction with watercaulk
- Fri Nov 20, 2009 5:32 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
jal_ I find myself liking all of the 0.6 shots better--are those your tweaked version?
- Tue Nov 10, 2009 7:46 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
Fjoggs you should make another map I always liked your stuff a lot
- Tue Nov 03, 2009 7:11 pm
- Forum: ID Tech
- Topic: Cheers to all, I'm off to the Unreal3 engine
- Replies: 21
- Views: 6865
Re: cheers to all, im off to the unreal3 engine
why not continue to post your work (and even questions or advice) here? there are plenty of us here who have significant UE3 experience in addition to our Q3 engine passion 

Re: Engine limitation?
seriously, two decimal points, this thread owns
Re: Engine limitation?
best troll in the last five years
- Mon Oct 12, 2009 11:35 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
I dunno, I think his recent shots look more polished and refined
- Mon Oct 12, 2009 9:15 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
sock that is looking more and more awesome every time
- Thu Oct 08, 2009 5:36 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
damn it Fjoggs I saw you were the latest post and I got excited to see something cool from you
- Mon Oct 05, 2009 5:24 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
sock that map is looking incredible, I can't wait to play it
one crit: for some reason, the "W" shape of the wooden beams bugs the hell out of me
one crit: for some reason, the "W" shape of the wooden beams bugs the hell out of me
- Thu Sep 17, 2009 8:18 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
those look pretty cool but that one light metal trim texture of ydnar's looks pretty out of place