Search found 18 matches

by Vexar
Sat Nov 15, 2014 3:52 pm
Forum: ID Tech
Topic: Reflex level editor
Replies: 55
Views: 38230

Re: Reflex level editor

Very good work! I would love this to be my 3d window in GTK radiant or the old DOS version of Radiant, seems more work and longer work flow then alt tabbing windows, the speed loss of working this way would drive me mental. The lighting and ability to jump into the game is awesome but I would want m...
by Vexar
Mon Apr 07, 2014 11:06 pm
Forum: ID Tech
Topic: Almost 10 years since my last post...
Replies: 5
Views: 3564

Almost 10 years since my last post...

How are you guys doing? Good to see some of the old names! Any chance the newer COD:MW games will be supported by GTK Radiant? I know they added and expanded the internal version of Radiant used at Activision, wondering if any effort is being made to get this up and running outside of the internal v...
by Vexar
Tue Mar 09, 2010 12:35 pm
Forum: ID Tech
Topic: Hey this thing is still working...
Replies: 7
Views: 2993

Hey this thing is still working...

I dont think I have been here in like 5 years but Hey everyone thats left!
by Vexar
Mon Jul 25, 2005 8:26 pm
Forum: ID Tech
Topic: What's with all the spam?
Replies: 35
Views: 11328

I am getting them too, please for the love of god stop it.

This is like months old... they should have created a date filter or something so it just trashed the old crap.

Peace, I still love you guys!
by Vexar
Sun Mar 13, 2005 7:16 am
Forum: ID Tech
Topic: Torque Engine
Replies: 10
Views: 6541

It's a great way to learn to make games...

If you are trying get a development deal help a company like EA, Valve or id software like http://www.desertcombat.com/ Trauma Studios did and you could get purchased and work on BF2 which is based on the original DC Mod, this Mod along with Counter Strike has been the two biggest contributors to th...
by Vexar
Sun Mar 13, 2005 1:33 am
Forum: ID Tech
Topic: Shore water shader?
Replies: 8
Views: 6619

Yes...

With out the textures it's not going to help that much... we also tagged the textures visually so we could see the water direction flow in the editor as they need to be aligned properly so the transision is seamless. Sorry about the 56k, that sucks. I can't post the textures as it would be aganist t...
by Vexar
Sun Mar 13, 2005 1:26 am
Forum: ID Tech
Topic: Shore water shader?
Replies: 8
Views: 6619

You can still download the old demo from EA site...

Do a search google search for Spearhead Demo
by Vexar
Sun Mar 13, 2005 1:18 am
Forum: ID Tech
Topic: Shore water shader?
Replies: 8
Views: 6619

If you have the Medal of Honor Spearhead DEMO

I needed an effect like this for Subpen level I did for the demo, it included one texture for ocean or water, I used three shaders one for clear, one for the transistion, and then one for opaque using a simple gray scale ramp texture. Open up .pk3 demo files look for the water.shader, please recreat...
by Vexar
Tue Mar 01, 2005 10:40 am
Forum: ID Tech
Topic: A new site...
Replies: 10
Views: 6899

If i may feel so free to say so, I hate your site design tbh :paranoid: there is no doubt that the content does own, and browsing thru the images has been made pleasant, but the looks of the site itself, i think you spent way too little time on it. good to hear from you anyway :] Corsair? You don’t...
by Vexar
Fri Feb 25, 2005 7:57 am
Forum: ID Tech
Topic: Dirty hack:: depth pass shadow volumes
Replies: 42
Views: 51672

Sweeet stuff man..

I am with Big Y, Zaaaazome!
by Vexar
Mon Feb 21, 2005 1:43 am
Forum: ID Tech
Topic: A new site...
Replies: 10
Views: 6899

If i may feel so free to say so, I hate your site design tbh :paranoid: there is no doubt that the content does own, and browsing thru the images has been made pleasant, but the looks of the site itself, i think you spent way too little time on it. good to hear from you anyway :] Corsair? You don’t...
by Vexar
Sun Feb 20, 2005 8:02 pm
Forum: ID Tech
Topic: A new site...
Replies: 10
Views: 6899

redfella wrote:Where do you work at and what game is that you mapped for?
Medal of Honor Spearhead & Breakthrough EA
James Bond Agent Under Fire EA
by Vexar
Sun Feb 20, 2005 9:20 am
Forum: ID Tech
Topic: A new site...
Replies: 10
Views: 6899

Nurbs?! NUUUUUURBS!! </ogre> Looking good. I like how quickly the images loaded. When I realized the format it was in I was afraid it was going to be excrutiatingly slow like most others I've seen around the net, but was pleasantly surprised. One odd thing I did get a couple times while browsing ar...
by Vexar
Sun Feb 20, 2005 7:51 am
Forum: ID Tech
Topic: A new site...
Replies: 10
Views: 6899

A new site...

Hey everyone spent some time and redid my website, also been spending time learning Maya's Nurbs modeling package, learned a lot this week, come by when you get a chance!

http://www.planetquake.com/vexar
by Vexar
Fri Feb 11, 2005 7:26 am
Forum: ID Tech
Topic: First post, thank god they are back, we must rebuild it all!
Replies: 30
Views: 23014

Vexar

Get's the soap out and a hose to clean kat, and bob Pulp Fiction style, that blood is sticky, and attracts dirt...Dam this coffee is good...
by Vexar
Wed Feb 09, 2005 6:44 pm
Forum: ID Tech
Topic: First post, thank god they are back, we must rebuild it all!
Replies: 30
Views: 23014

Map Center is awesome, so is Level Source..

I think the reason we like these fourms is that most of had this as a reasource when the engine first launched, most of our first work was posted here, and we all made a lot of friends here. Also Paul J used to show up everyone once in a while.
by Vexar
Wed Feb 09, 2005 2:20 am
Forum: ID Tech
Topic: plduel beta - 5 new maps for 1v1
Replies: 14
Views: 13836

They all

Look good man, nice work!
by Vexar
Tue Feb 08, 2005 7:01 am
Forum: ID Tech
Topic: First post, thank god they are back, we must rebuild it all!
Replies: 30
Views: 23014

First post, thank god they are back, we must rebuild it all!

Hey everyone, it's working ! We can rebuild it, let's rock it like the good ole days!