Search found 28 matches
- Sun Nov 27, 2022 2:51 pm
- Forum: ID Tech
- Topic: Quake 3 Arena HD Weapon Remake by CannerZ45 [v0.8] (2022)
- Replies: 6
- Views: 6807
Re: Quake 3 Arena HD Weapon Remake by CannerZ45 [v0.8] (2022)
Outstanding! :q3:
- Sun Apr 24, 2022 6:53 am
- Forum: ID Tech
- Topic: What are you working on?
- Replies: 54
- Views: 592507
Re: What are you working on?
Just an indie project without an engine (or multiple engines) using Radiant because can have scalable patch-mesh and mapobject iterations (using GAWK to automate LOD stages) in a text-based format, beside just loving and working the quickest with Radiant. https://www.violationentertainment.com/ ... ...
- Sat Apr 23, 2022 6:25 pm
- Forum: ID Tech
- Topic: What are you working on?
- Replies: 54
- Views: 592507
Re: What are you working on?
Really looking forward to actually getting all this stuff into the engine with full normalmapped materials, particles and env-FX, and proper shadow-casting lights, etc. and coming back with some lovely 4K shots. For now, these are some low-res shots straight from DarkRadiant cam-view, using only the...
- Wed Dec 29, 2021 4:58 am
- Forum: ID Tech
- Topic: State of the art Q3 lightmap building
- Replies: 8
- Views: 6498
Re: State of the art Q3 lightmap building
Noesis can apparently do all of this:-
https://richwhitehouse.com/index.php?co ... ojects.php
https://richwhitehouse.com/index.php?co ... ojects.php
- Sun Apr 11, 2021 1:20 pm
- Forum: General Discussion
- Topic: Doombringer demo
- Replies: 1
- Views: 865
Doombringer demo
I figured I'd post this, since nobody else seems to have mentioned it. D3W (ex)regular Kristus (and associates) bring more Quake-style arena-DM action to the world:- https://www.doombringer.eu/ https://www.indiedb.com/games/doombringer [youtube]https://youtu.be/nQVy3JppXPk[/youtube] I personally thi...
- Mon Nov 02, 2020 2:50 am
- Forum: ID Tech
- Topic: Double map madness
- Replies: 13
- Views: 11388
Re: Double map madness
These are really excellent pieces of work, look beautiful and demonstrate some great mapping skills. I find them very inspirational and have been closely studying them both for ideas for my own mapping.
You should be proud. I encourage everyone to check them out.
You should be proud. I encourage everyone to check them out.
- Tue Oct 06, 2020 7:51 am
- Forum: ID Tech
- Topic: What's better: *.jpg or *.tga?
- Replies: 12
- Views: 8781
Re: What's better: *.jpg or *.tga?
As far as I know, using JPG was 100% all about download and filesize. It has no bearing on in-game performance because the engine will treat it as any other data in the texture buffer. PK3 compression is more or less going to give you the same benefits as compressing your TGAs to JPGs. Not directly ...
- Mon Jun 22, 2020 12:43 am
- Forum: ID Tech
- Topic: Questions about Radiant
- Replies: 9
- Views: 6909
Re: Questions about Radiant
Could be AA and/or v-sync?
- Tue Aug 20, 2019 6:09 pm
- Forum: ID Tech
- Topic: Blender 2.80 - Have anyone tried? And other questions...
- Replies: 4
- Views: 4005
Re: Blender 2.80 - Have anyone tried? And other questions...
If you're looking for some command-line tools, you're bound to find it hidden in here:- https://www.quaddicted.com/files/tools/ But I think that would be only good for static mapobjects. If you want animated models like characters and weapons, I'm not sure, last time I did that was using MilkShape. ...
- Tue Aug 20, 2019 12:31 pm
- Forum: ID Tech
- Topic: Blender 2.80 - Have anyone tried? And other questions...
- Replies: 4
- Views: 4005
Re: Blender 2.80 - Have anyone tried? And other questions...
Grid scale should be set to 0.64 and subdivision of 8, but it can depend entirely on exporter scaling options too. I don't know what kind of exporting support 2.8 has, I imagine it will take a long time to build up again, but you should be able to use earlier versions of Blender. If not, something l...
- Wed Jul 03, 2019 2:58 pm
- Forum: ID Tech
- Topic: Terragen 4
- Replies: 2
- Views: 4719
Re: Terragen 4
Sadly, professional version is subscription only, and at $525 a year. This isn't likely to sit too well with indies and I personally despise all subscription licenses.
If it's for hobbyist to toy with for free then it's great if it's that simple.
If it's for hobbyist to toy with for free then it's great if it's that simple.
- Mon Jun 24, 2019 5:01 pm
- Forum: ID Tech
- Topic: Brushwork generators ('Mapgen')
- Replies: 2
- Views: 4563
Re: Brushwork generators ('Mapgen')
So here we go, someone on the #etlegacy IRC channel was able to help me dig this up... https://dev.etlegacy.com/attachments/280/fate-shot.jpg Freehand Adaptive Terrain Editor:- http://www.violae.net/temp/FATE_0_13_Win32_setup.zip I read that it doesn't export, but after playing with it I found that ...
- Sun Jun 23, 2019 8:56 am
- Forum: ID Tech
- Topic: Colour of func_group
- Replies: 4
- Views: 4743
Re: Colour of func_group
That's interesting and I might have figured that out, except the Quake 4 gamepack never included an ent file. I suppose I could just make one.
So it seems Radiant gets its colours first from those ent files > then packed def files > then extracted def files > then its own defaults.
So it seems Radiant gets its colours first from those ent files > then packed def files > then extracted def files > then its own defaults.
- Sat Jun 22, 2019 1:46 pm
- Forum: ID Tech
- Topic: Colour of func_group
- Replies: 4
- Views: 4743
Re: Colour of func_group
Oh wow, absolutely! I was changing the entities.def file, but it was actually the func.def inside the PK4 that finally made the difference. All this time I was poking around in the wrong files...
Thanks a million.
Thanks a million.

- Sat Jun 22, 2019 11:25 am
- Forum: ID Tech
- Topic: Colour of func_group
- Replies: 4
- Views: 4743
Colour of func_group
This is something that I really want to change, but I can't find it in any menu or file. I believe it's coded into the software, I'm specifically talking about GtkRadiant 1.5 and NetRadiant, specifically idTech4 support. The func_group entity makes brushes black and I'd like it to be something that ...
- Wed Jun 19, 2019 9:32 am
- Forum: ID Tech
- Topic: Brushwork generators ('Mapgen')
- Replies: 2
- Views: 4563
Re: Brushwork generators ('Mapgen')
Hey, thanks man! That actually really did help a lot, because I threw the filename into Google and hoping to find some old lost FTP folders, and sure enough:- http://urtmaps.prkl.org/tools/ SurfaceGenerator is something that does pretty much what I was remembering. I read it even was based on the pr...
- Wed Jun 12, 2019 1:31 am
- Forum: ID Tech
- Topic: Brushwork generators ('Mapgen')
- Replies: 2
- Views: 4563
Brushwork generators ('Mapgen')
I vaguely remember some tools that could spit out a .map file of various customised shapes and objects (like stairwells) and I wanted to dig them back up and see how useful they still are, and see how one might go about using them to expand upon with more scripts. Although most of them are for idTec...
- Wed May 01, 2019 7:39 am
- Forum: ID Tech
- Topic: MD3 Viewer
- Replies: 6
- Views: 11687
Re: MD3 Viewer
If you're looking to quickly view 3D models from opening them in Explorer, I can recommend this:-
https://castle-engine.io/view3dscene.php
For displaying 3D models on a webpage, I found this pretty easy to set up:-
https://www.x3dom.org/
https://castle-engine.io/view3dscene.php
For displaying 3D models on a webpage, I found this pretty easy to set up:-
https://www.x3dom.org/
- Wed Dec 12, 2018 6:08 am
- Forum: ID Tech
- Topic: New Textures
- Replies: 34
- Views: 26906
Re: New Textures
More beautiful texturing work, and extremely generous because such professional quality should certainly earn a tidy profit.
- Mon Dec 10, 2018 11:50 pm
- Forum: ID Tech
- Topic: Quake related data recovery issues.
- Replies: 5
- Views: 4697
Re: Quake related data recovery issues.
I've had a lot of luck with this:-
https://www.cgsecurity.org/wiki/TestDisk
Depending on the issue/damage, this will either recover your files or you'll end up paying a LOT more than that and likely just get back corrupt junk for your money and time.
https://www.cgsecurity.org/wiki/TestDisk
Depending on the issue/damage, this will either recover your files or you'll end up paying a LOT more than that and likely just get back corrupt junk for your money and time.
- Fri Dec 07, 2018 6:08 pm
- Forum: ID Tech
- Topic: Where to download the last version of Q3ASE? [SOLVED]
- Replies: 3
- Views: 6059
Re: Where to download the last version of Q3ASE?
If it was 1.5.3:-
http://www.violationentertainment.com/f ... 01.5.3.zip
http://www.violationentertainment.com/f ... 01.5.3.zip
- Sat Oct 27, 2018 2:29 am
- Forum: ID Tech
- Topic: How to tune vertex light?
- Replies: 10
- Views: 6962
Re: How to tune vertex light?
That's really interesting and good work figuring that out.
I wonder how it would turn out to invert the vertex light and use that to subtract from an enhanced lightmap, to add even more contrast to the visuals. Or maybe to shift hues to give an iridescent quality to everything.
I wonder how it would turn out to invert the vertex light and use that to subtract from an enhanced lightmap, to add even more contrast to the visuals. Or maybe to shift hues to give an iridescent quality to everything.
- Sun Jul 15, 2018 4:14 am
- Forum: ID Tech
- Topic: Moving trigger_hurt
- Replies: 9
- Views: 6723
Re: Moving trigger_hurt
These kind of things can be faked with the "shooter" entities, but requires a custom (invisible/silent) projectile, which I don't remember being too hard to set up.
Re: Export from Blender to Quake 3 map?
You'd be importing models (split into pieces by visibility) into Radiant anyway, and needing to put a lot of clip-brushes around your geometry to help simplify collision, and using caulk to "hull" the map and use portals. It really all depends on the complexity of what you're planning. I'm...
- Fri May 25, 2018 1:31 pm
- Forum: ID Tech
- Topic: How do you guys plan your future maps?
- Replies: 8
- Views: 5381
Re: How do you guys plan your future maps?
I've been using an Android app called Skedio. It can export my "blueprints" to SVG which can then be converted to various 3D formats, imported into Radiant as a mapobject and used as a direct reference. Qubism also deserves a mention but it's not the easiest thing in the world to use. It c...