Thanks, that was a lot of help! I think I'll have to take a rain check on KittenIgnition's offer. (Maybe next week) I just ran my first map and blew myself up 16 times because there wasn't much one could do in a 512x512 cube.Theftbot wrote:Also:
http://ws.q3df.org/level_design/
Search found 3 matches
- Fri Sep 16, 2016 12:13 pm
- Forum: ID Tech
- Topic: I need with Quake III modding
- Replies: 5
- Views: 4693
Re: I need with Quake III modding
- Thu Sep 15, 2016 1:30 pm
- Forum: ID Tech
- Topic: I need with Quake III modding
- Replies: 5
- Views: 4693
Re: I need with Quake III modding
OK, I don't know when I'll be up. I think I'll go to bed now. So that might get you an idea.
- Thu Sep 15, 2016 10:37 am
- Forum: ID Tech
- Topic: I need with Quake III modding
- Replies: 5
- Views: 4693
I need with Quake III modding
Yeah, I've looked around for documentation, but all the things I saw on GTKRadiant are pretty old and the UI has changed a bit over the years and even so, I don't really have the attention span to read through a PDF and instead, I think a more hands-on approach would be more efficient, but there are...