[add] initial map was too tight yes, but I'd reduce the distances between some upper platforms
Search found 112 matches
- Sat Aug 17, 2024 3:09 pm
- Forum: ID Tech
- Topic: [BETA] 13night "Vanilla Nights"
- Replies: 7
- Views: 38322
Re: [BETA] 13night "Vanilla Nights"
very nice idea!
but why it isn't his "Evolution", pukka3tourney2? it's much more popular, if I'm not mistaken 
[add] initial map was too tight yes, but I'd reduce the distances between some upper platforms
[add] initial map was too tight yes, but I'd reduce the distances between some upper platforms
- Wed Jun 22, 2022 7:58 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 34990
Re: [BETA] 13zone "The Dark Zone - RMX"
Have fun! oh, nice to hear! and about the Elder Evil - it have fixed that bug in cpma mod: "I've investigated the "lift disappearing bug" (yes, I know it's actually a func_door) today. found the problem and a simple fix, so that'll be solved in 1.53". and it told me: "let h...
- Fri Feb 11, 2022 10:11 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 34990
Re: [BETA] 13zone "The Dark Zone - RMX"
@sst13 I think, you've awakened an Elder Evil of cpma mod through me ;D anyway: 1) the sound was in _a2 and disappeared in _b1, 2) I begin to hear it when I turn the ambient sounds on :D and when I hear it, I want you to add the q3a growl1-growl3.wav sounds around the map :D it really reminds q1 ogr...
- Thu Feb 10, 2022 9:54 am
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 34990
Re: [BETA] 13zone "The Dark Zone - RMX"
Do you hear no sound at all, or just the "missing sound" beeps? Did you test with Q3 or some alternative? no sound at all. CNQ3 - CPMA q3 client. I got the same problem on my map - bot stops upon the func_plat and "freezes" there. and when I'm below, its quite awkward being not ...
- Tue Feb 08, 2022 6:13 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 34990
Re: [BETA] 13zone "The Dark Zone - RMX"
the swirl near LG is awesome! just like the effects around ammo nearbysst13 wrote:Oh, btw
the MH elevator moves w/o sound
I don't feel like this map needs to be renamed
- Wed Jan 12, 2022 9:32 am
- Forum: ID Tech
- Topic: [Final] Quadwell
- Replies: 26
- Views: 27225
Re: [Final] Quadwell
I don't even play Q3 or QL online, I just like to create nice backdrops for shooting bots. the same )) if so, I highly recommend cpma bot "Apheleon" - it changed my views on how bot usually plays! an average q3 player really doesn't need any humans with this insane creature! >:D https://p...
- Fri Jan 07, 2022 10:05 pm
- Forum: ID Tech
- Topic: [Final] Quadwell
- Replies: 26
- Views: 27225
Re: Quadwell [Beta3]
the concept is the same: -light -extlmhacksize 1024 -brightness 2 -bounce 3 -dark -dirtdepth 32 -dirtscale 3 -dirty -exposure 200 -patchshadows -bouncescale 2 -shade -cpma -samples 3 -fastbounce -samplesize 4 if you know how K1llsen pronounces it, imagine his voice here: "- Oh, my God!" :...
- Sat Jan 01, 2022 7:44 am
- Forum: ID Tech
- Topic: A list of mapping communities on Discord
- Replies: 2
- Views: 8111
Re: A list of mapping communities on Discord
Happy New year everyone who's alive! )))
- Wed Dec 15, 2021 8:12 pm
- Forum: ID Tech
- Topic: [Final] Quadwell
- Replies: 26
- Views: 27225
Re: Quadwell [Beta2]
Let me know if you can find any graphical issues or have gameplay feedback, so I can make some final adjustments if necessary. hi! very nice to see you've finished it at last! :) :up: the only issue I've noticed - there's no clip brushes (L/R side of this [only] arch): [spoiler] https://i.ibb.co/C5...
- Sat Oct 02, 2021 9:54 am
- Forum: ID Tech
- Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
- Replies: 7
- Views: 14073
Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
The ceiling above Edit: also as you can see, there's a missing water shader. oh, ty, this map doesn't run on regular Q3A - that's why I couldn't notice about this water shader ) this forum is too slow, I updated the link again, tried to remove the "claustrophobic" areas completely )) dunn...
- Sun Sep 19, 2021 9:52 am
- Forum: ID Tech
- Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
- Replies: 7
- Views: 14073
Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
updated the link, @themuffinman I'm trying to expand the initial authors version, not making everything wider. dunno will it work (in terms of gameplay) but surely will make it easier in terms of design ))
- Sat Sep 11, 2021 1:07 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 34990
Re: [BETA] 13zone "The Dark Zone - RMX"
I updated my beta section for you tyvm! the map is very cool, it's huge at the first look, but I guess it just requires proper movement (like cpma guys do). anyway, RG promises to be op. but I don't like maps w/o RG. =) ..despite of this, I would : 1) reduce the above MH (and above LG) areas to mak...
- Sat Sep 11, 2021 12:48 pm
- Forum: ID Tech
- Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
- Replies: 7
- Views: 14073
Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
If you want a bit of inspiration, here's a block out I made ages ago You'll probably find it feels very similar to yours. tyvm, it's exactly what I wanted! my dimensions are too tight (frankly, it's mostly just a repeating of q2's), and your version helps to understand, what I should do. the only t...
- Fri Sep 10, 2021 4:29 pm
- Forum: ID Tech
- Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
- Replies: 7
- Views: 14073
obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Hi, guys. Knowing about foralarx2k3's remake of this map, I wanted to do it myself for of the same reason as before (with ztn2dm2) - one cool guy, "the Shib" made a direct conversion of both maps for Q3A and I didn't like both. :) I'm still not sure with the dimensions, that's why it's bet...
- Fri Sep 10, 2021 4:10 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 34990
Re: [BETA] 13zone "The Dark Zone - RMX"
hi, sst13!sst13 wrote:The Dark Zone - RMX
Have fun testing... sst13
you removed it or I'm doing something wrong?
- Sat Dec 05, 2020 12:31 pm
- Forum: ID Tech
- Topic: [BETA] 13arena "Lost Arena"
- Replies: 15
- Views: 15860
Re: [BETA] 13arena "Lost Arena"
ty, it helped ofc =) very cool map, as usual!sst13 wrote:@Obsessed: Looks like a shader conflict. Check if you have a previous Beta version of the map in your baseq3 and delete it.
- Wed Dec 02, 2020 5:52 pm
- Forum: ID Tech
- Topic: Double map madness
- Replies: 13
- Views: 14429
Re: Double map madness
I like both maps but Bones - a little more. =) esp that orange light stripefKd wrote:Hope you guys enjoy em. :ninja:
- Wed Dec 02, 2020 5:45 pm
- Forum: ID Tech
- Topic: [BETA] 13arena "Lost Arena"
- Replies: 15
- Views: 15860
Re: [BETA] 13arena "Lost Arena"
[quote="sst13"]Final Release!
hi! =) very nice work! but I have some missing textures w/o any error messages.. :ducky:
[spoiler]
[/spoiler]
jumping down from the LG can give you both RG and MH =)
hi! =) very nice work! but I have some missing textures w/o any error messages.. :ducky:
[spoiler]
[/spoiler]jumping down from the LG can give you both RG and MH =)
- Sat Jun 20, 2020 9:29 pm
- Forum: ID Tech
- Topic: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)
- Replies: 14
- Views: 12505
Re: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)
foralarx2k3, it wasn't just retexture!
anyway, I obviously was lucky to have THIS map to work with. 
- Fri Jun 19, 2020 12:02 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3654420
Re: Screenshots
heh..fKd wrote:No, its bright enough
- Thu Jun 18, 2020 8:03 pm
- Forum: ID Tech
- Topic: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)
- Replies: 14
- Views: 12505
Re: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)
foralarx2k3 , hi, mate! =) very nice conversion, it's a pity I saw it so late.. I wasn't a big fan of the original tho )) I remember, I didn't finish your fixes on "The Vomitorium", now I think, I'll have more time for it. :) AT LAST :D some paranoic suggestions from me: :P first of all -...
- Sat Oct 26, 2019 5:35 am
- Forum: ID Tech
- Topic: CTF Map ‘Emerald Hill’
- Replies: 7
- Views: 11678
Re: CTF Map ‘Emerald Hill’
looks very nice! I would highlight the weapons a bit (especially PG), maybe with a little color changing according to the color of the weapon. and would make the banners animated. personally, I don't like the water stream. :-) I'd make something volumetric, not flat, and would make scrolling much sl...
- Sat Aug 31, 2019 7:02 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3654420
Re: Screenshots
"Some gorgeous stuff there. Good work."
@flipout, as usual, tho
@flipout, as usual, tho
- Sat Feb 23, 2019 8:12 pm
- Forum: ID Tech
- Topic: [BETA] 13arena "Lost Arena"
- Replies: 15
- Views: 15860
Re: [BETA] 13arena "Lost Arena"
sst13, the map looks great!
I'd only add a little more weapons, because as for me, there are few areas where you find yourself helpless after respawn.
- Sat Feb 23, 2019 8:55 am
- Forum: ID Tech
- Topic: Shader for decals
- Replies: 1
- Views: 2933
Shader for decals
Hi guys! is it possible to make semitranslucent decal on another texture (on the same, not protruding plane)?
[edit] my problem is solved, but just interesting.
[edit] my problem is solved, but just interesting.