Search found 6 matches
- Fri Aug 16, 2019 9:16 pm
- Forum: ID Tech
- Topic: Problem with lightmap?
- Replies: 2
- Views: 3047
Re: Problem with lightmap?
I've deleted one part of it and the problem is gone. Still, I'm working right now on a smaller part of a map, it's less than 2k brushes. It is probably something with lightmaps, since there are several models as cliffs and rocks. I'm not using spawnflags 6 key, but if I do, same problem will happen ...
- Fri Aug 16, 2019 5:46 pm
- Forum: ID Tech
- Topic: Problem with lightmap?
- Replies: 2
- Views: 3047
Problem with lightmap?
Hi. I've been facing a problem for some time now. I am working on a large map, in terms of brush count and number of entities and models. I think I have encountered some kind of engine limit, related to lightmaps. This topic will be probably just a tip of the iceberg, with more problems to come, but...
- Fri Aug 19, 2016 5:48 pm
- Forum: Programming Discussion
- Topic: Modifying .efx file
- Replies: 0
- Views: 3650
Modifying .efx file
Another day, another problem. ;) Probably simple to solve. I'm trying to rotate fx_runner, which generates some sort of smoke. Giving it "angle <number>" key does nothing, adding info_notnull and linking it to the effect with "target" and "targetname" also won't affect ...
- Tue Aug 09, 2016 10:00 pm
- Forum: ID Tech
- Topic: Problems with glass shaders
- Replies: 8
- Views: 5830
Re: Problems with glass shaders
Thank you for all your responses, I couldn't ask for more. I still have so much to learn about using patches, because I had no idea how to create straight edges with it. :P http://i.imgur.com/RWIMbfM.jpg?1 Looks perfect, just how I wanted (window is more visible in-game, but I might change texture t...
- Mon Aug 08, 2016 4:23 pm
- Forum: ID Tech
- Topic: Problems with glass shaders
- Replies: 8
- Views: 5830
Re: Problems with glass shaders
I am not sure if it's possible to build that window as a single patch, mainly because it has straight edges (it is more like V shape with flat middle, instead of perfectly smooth curve), unless there is some method I am not aware of. It shouldn't look realistic, because it's bloody Star Wars map. It...
- Mon Aug 08, 2016 2:47 pm
- Forum: ID Tech
- Topic: Problems with glass shaders
- Replies: 8
- Views: 5830
Problems with glass shaders
Hi. I'm trying to create curved window, using mostly simple patch meshes, so it would look like one solid piece of glass. I've created simple shader, using q3map_nonplanar and q3map_shadeangle 179, however it still has visible difference between two adjacent patches. Screenshots will help to underst...