Search found 6 matches

by kejR
Fri Aug 16, 2019 9:16 pm
Forum: ID Tech
Topic: Problem with lightmap?
Replies: 2
Views: 3047

Re: Problem with lightmap?

I've deleted one part of it and the problem is gone. Still, I'm working right now on a smaller part of a map, it's less than 2k brushes. It is probably something with lightmaps, since there are several models as cliffs and rocks. I'm not using spawnflags 6 key, but if I do, same problem will happen ...
by kejR
Fri Aug 16, 2019 5:46 pm
Forum: ID Tech
Topic: Problem with lightmap?
Replies: 2
Views: 3047

Problem with lightmap?

Hi. I've been facing a problem for some time now. I am working on a large map, in terms of brush count and number of entities and models. I think I have encountered some kind of engine limit, related to lightmaps. This topic will be probably just a tip of the iceberg, with more problems to come, but...
by kejR
Fri Aug 19, 2016 5:48 pm
Forum: Programming Discussion
Topic: Modifying .efx file
Replies: 0
Views: 3650

Modifying .efx file

Another day, another problem. ;) Probably simple to solve. I'm trying to rotate fx_runner, which generates some sort of smoke. Giving it "angle <number>" key does nothing, adding info_notnull and linking it to the effect with "target" and "targetname" also won't affect ...
by kejR
Tue Aug 09, 2016 10:00 pm
Forum: ID Tech
Topic: Problems with glass shaders
Replies: 8
Views: 5830

Re: Problems with glass shaders

Thank you for all your responses, I couldn't ask for more. I still have so much to learn about using patches, because I had no idea how to create straight edges with it. :P http://i.imgur.com/RWIMbfM.jpg?1 Looks perfect, just how I wanted (window is more visible in-game, but I might change texture t...
by kejR
Mon Aug 08, 2016 4:23 pm
Forum: ID Tech
Topic: Problems with glass shaders
Replies: 8
Views: 5830

Re: Problems with glass shaders

I am not sure if it's possible to build that window as a single patch, mainly because it has straight edges (it is more like V shape with flat middle, instead of perfectly smooth curve), unless there is some method I am not aware of. It shouldn't look realistic, because it's bloody Star Wars map. It...
by kejR
Mon Aug 08, 2016 2:47 pm
Forum: ID Tech
Topic: Problems with glass shaders
Replies: 8
Views: 5830

Problems with glass shaders

Hi. I'm trying to create curved window, using mostly simple patch meshes, so it would look like one solid piece of glass. I've created simple shader, using q3map_nonplanar and q3map_shadeangle 179, however it still has visible difference between two adjacent patches. Screenshots will help to underst...