Search found 4 matches
- Sun Aug 05, 2018 11:06 pm
- Forum: ID Tech
- Topic: How could I create this sort of design in GTK radiant 1.4.0
- Replies: 5
- Views: 4235
Re: How could I create this sort of design in GTK radiant 1.4.0
I downloaded the iso from here: https://www.myabandonware.com/game/star ... -force-bbv and examined the pak3 file (which, of course, is only a zip file) It's the Delta Flyer !!!! from Star Trek Voyager !!!! I may even install this game, which was apparently pretty good. It's not that I'd forgotten V...
- Wed Dec 02, 2015 10:49 pm
- Forum: ID Tech
- Topic: Quake Live Steam aas
- Replies: 50
- Views: 51219
Re: Quake Live Steam aas
Updated bspc.exe Following on from a previous post in this thread it occurred to me to increase the limits in the source code of bspc. The source of bspc is here: https://github.com/TTimo/bspc The source of q3map2 is here: https://github.com/TTimo/GtkRadiant/tree/master/tools/quake3/q3map2 Quake Li...
- Sun Nov 08, 2015 8:50 pm
- Forum: ID Tech
- Topic: Quake Live Steam aas
- Replies: 50
- Views: 51219
Re: Quake Live Steam aas
So you say that if someone could just recompile bspc and change things up a bit some of these issues would be solved? I think so - remember TTimo produced bspc 2.1i for Sock to handle the complexity of P.O.M. map, although 2.1i can't handle version 47. Compiling a build from GitHub isn't black magi...
- Sun Nov 08, 2015 5:44 pm
- Forum: ID Tech
- Topic: Quake Live Steam aas
- Replies: 50
- Views: 51219
Re: Quake Live Steam aas
I wish this was fully resolved, but it isn't. Firstly - no criticism of Hipshot... This is an example of the problem. If I take rustgrad.bsp (v47) then I can try creating an .aas using two versions of bspc.exe (2.1h) If I use the one bundled with Radiant 1.6.4, file length 422400, then I get a 'trie...