Search found 4 matches

by MrSenator1
Thu Oct 09, 2014 5:31 pm
Forum: Programming Discussion
Topic: Quake3 integrated wallhack
Replies: 2
Views: 4289

Re: Quake3 integrated wallhack

From what I understand it's rendering/depthtest related, but this is beyond my current level atm.
by MrSenator1
Thu Oct 09, 2014 4:28 pm
Forum: Programming Discussion
Topic: Quake3 integrated wallhack
Replies: 2
Views: 4289

Quake3 integrated wallhack

Hello again, I'm making an open source version of Blacklight Retribution, if you don't know about this game, it has an integrated wallhack system, that players can use for a limited period a time and you cannot fire your weapon while it's activated. It's very efficient anti camping feature, speciall...
by MrSenator1
Sat Oct 04, 2014 5:27 pm
Forum: Programming Discussion
Topic: Compiling, but code changes not applying
Replies: 2
Views: 3571

Re: Compiling, but code changes not applying

Thank you, I didnt know about the mod folder, I was just simply compiling ioquake3 and expecting my modifications to be implement.
:)
by MrSenator1
Sat Oct 04, 2014 10:52 am
Forum: Programming Discussion
Topic: Compiling, but code changes not applying
Replies: 2
Views: 3571

Compiling, but code changes not applying

Hello, On linux, im using ioquake3 souce code with quake3 arena pak files in baseq3. So in cg_main.c: { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_CHEAT } and changed 22.5 to 30, I compiled in game the default value is still 22.5. Also I added { &gen_drawWeapon, "gen_dr...