Search found 5 matches

by ShoGun-
Sat Jun 14, 2014 12:20 pm
Forum: Programming Discussion
Topic: Easier way to Mod with quake ..
Replies: 0
Views: 3195

Easier way to Mod with quake ..

http://slade.mancubus.net/ This is Slade (Not made by me) I know it's for Doom, but Doom was also made by ID Software and therefore has the same Compression Format. Simply create new zip Archive via file>create new. Or you can open and edit other pk3's. This is not my work, I'm just making your liv...
by ShoGun-
Sat Jun 14, 2014 12:10 pm
Forum: ID Tech
Topic: Quake 3: Bot making issue !
Replies: 11
Views: 8945

Re: Quake 3: Bot making issue !

This was resolved. I made it a but easier by using pk3 Editor called Slade3. (I know it's for Doom, but Quake has the same Compression Method and it can make quake 3 pk3's a well). Anyway, I just moved the aimbot_c etc to pak0 and in the aimbot.bot I just used botfiles/bots . Thank's for the help gu...
by ShoGun-
Fri Jun 13, 2014 1:25 am
Forum: ID Tech
Topic: Quake 3: Bot making issue !
Replies: 11
Views: 8945

Re: Quake 3: Bot making issue !

The bots/aimbot_c.c didn't work , but thanks for the guide.
by ShoGun-
Thu Jun 12, 2014 1:27 am
Forum: ID Tech
Topic: Quake 3: Bot making issue !
Replies: 11
Views: 8945

Re: Quake 3: Bot making issue !

No, did I have to?
EDIT: Tried that, didn't work DX
by ShoGun-
Tue Jun 10, 2014 10:35 pm
Forum: ID Tech
Topic: Quake 3: Bot making issue !
Replies: 11
Views: 8945

Quake 3: Bot making issue !

So I used to make bots with Bot Boom and never had any issues with it. But later I ventured into the coding of C in which the bots use. I still use the .bot files in my scripts, and I found a strange problem that I have no idea why it happens. This is the Bot Boom file made. // generated by Bot Boom...