Search found 5 matches
- Sat Jun 14, 2014 12:20 pm
- Forum: Programming Discussion
- Topic: Easier way to Mod with quake ..
- Replies: 0
- Views: 3195
Easier way to Mod with quake ..
http://slade.mancubus.net/ This is Slade (Not made by me) I know it's for Doom, but Doom was also made by ID Software and therefore has the same Compression Format. Simply create new zip Archive via file>create new. Or you can open and edit other pk3's. This is not my work, I'm just making your liv...
- Sat Jun 14, 2014 12:10 pm
- Forum: ID Tech
- Topic: Quake 3: Bot making issue !
- Replies: 11
- Views: 8945
Re: Quake 3: Bot making issue !
This was resolved. I made it a but easier by using pk3 Editor called Slade3. (I know it's for Doom, but Quake has the same Compression Method and it can make quake 3 pk3's a well). Anyway, I just moved the aimbot_c etc to pak0 and in the aimbot.bot I just used botfiles/bots . Thank's for the help gu...
- Fri Jun 13, 2014 1:25 am
- Forum: ID Tech
- Topic: Quake 3: Bot making issue !
- Replies: 11
- Views: 8945
Re: Quake 3: Bot making issue !
The bots/aimbot_c.c didn't work , but thanks for the guide.
- Thu Jun 12, 2014 1:27 am
- Forum: ID Tech
- Topic: Quake 3: Bot making issue !
- Replies: 11
- Views: 8945
Re: Quake 3: Bot making issue !
No, did I have to?
EDIT: Tried that, didn't work DX
EDIT: Tried that, didn't work DX
- Tue Jun 10, 2014 10:35 pm
- Forum: ID Tech
- Topic: Quake 3: Bot making issue !
- Replies: 11
- Views: 8945
Quake 3: Bot making issue !
So I used to make bots with Bot Boom and never had any issues with it. But later I ventured into the coding of C in which the bots use. I still use the .bot files in my scripts, and I found a strange problem that I have no idea why it happens. This is the Bot Boom file made. // generated by Bot Boom...