Search found 12 matches

by CaptainCrazy
Wed Apr 30, 2014 3:11 pm
Forum: ID Tech
Topic: Custom collision for models?
Replies: 5
Views: 3965

Re: Custom collision for models?

Highlight the model in radiant, hit E for the entity window and add the following key spawnflags 2 for vertex lighting + clipped model spawnflags 6 for lightmapped lighting + clipped i think if you add 1 to those values the model will also cast shadows. According to the wiki spawnflags 1 is shadow ...
by CaptainCrazy
Wed Apr 30, 2014 2:02 pm
Forum: ID Tech
Topic: Custom collision for models?
Replies: 5
Views: 3965

Custom collision for models?

I'll keep it brief since, well, it's not that hard to explain really. So I have a model that I've made and i now wish to make custom collision geometry for it. Is there something that i need to do in order for the engine to detect the collision? A while back i recall having to do something but I've ...
by CaptainCrazy
Wed Apr 30, 2014 9:23 am
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

Manged to get it working! Apparently, when using .MD3, if you don't leave the UVW Unwrap modifier on the stack then that stops it from working. I merely left the modifier on the models stack, exported it as .MD3 and it works fine now :) Funny how one little thing, that you wouldn't even think about,...
by CaptainCrazy
Tue Apr 29, 2014 10:18 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

Well something I noticed but I have no idea if it matters or not but there's a lot of places in your ase model where instead of single spacing in between numbers and co-ordinates, there's random tab sized spaces everywhere. boxtest: *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 in any working models I...
by CaptainCrazy
Tue Apr 29, 2014 10:09 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

The problem is that it varies depending on versions of GtkRadiant... GtkRadiant 1.4/1.6 reads the MATERIAL_NAME value. GtkRadiant 1.5 reads the BITMAP value. I never knew that. Why is 1.5 so much different than the other versions? Different people working on it? As for what q3map2 uses, it must be ...
by CaptainCrazy
Tue Apr 29, 2014 8:54 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

Heya! Do you even know the directory in which the model and texture go? I mean i just looked through mine and i don't even have it but then again i did re-install it in case i did something wrong. Models and model textures should go in "models/mapobjects/yourmodelfolder/" BTW... don't PM ...
by CaptainCrazy
Tue Apr 29, 2014 8:39 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

After experementing with several combinations here's my findings on ASE models *MATERIAL_NAME can either be a direct path to a UV image, and if you do this you must use backslashes. If you are going to be using a shader (which is still using the UV image), you need to use forward slashes, and omit ...
by CaptainCrazy
Tue Apr 29, 2014 5:13 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

obsidian wrote:Maybe provide the ASE file and texture so we can see what's going on?
Here are the files..

https://www.dropbox.com/s/vl2pkoy3dxn5lr3/MyModels.rar

It's a very simple box but, as i said, i just want to get the silly thing working at the moment lol
by CaptainCrazy
Tue Apr 29, 2014 4:20 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

No it does not have to have a shader file, but the name of the texture has to be the same as if you had a shader file, for example, "models/mapobjects/mymodels/mytexture". If you open the ASE file in a text editor, you should see values for: *MATERIAL_NAME *MAP_NAME *BITMAP These values s...
by CaptainCrazy
Tue Apr 29, 2014 4:08 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

obsidian wrote:Got a copy of the .ASE model?

I can get one yes but is this like Hammer (Source Engine) where every single texture, especially for models, needs to have a shader file (or .VMT as it's known on Source) or it wont work?
by CaptainCrazy
Tue Apr 29, 2014 3:59 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

Re: The texture on my model(s) don't show up in GTKRadiant?

The texture path is largely ignored, it's the texture name that points to the texture that you are using... Try this , scroll down about halfway on the page. If you have the ASE file, it may be easier to open it up in a text editor and edit the values. Hey thanks but I've pretty much tried all of t...
by CaptainCrazy
Tue Apr 29, 2014 3:30 pm
Forum: ID Tech
Topic: The texture on my model(s) don't show up in GTKRadiant?
Replies: 22
Views: 16308

The texture on my model(s) don't show up in GTKRadiant?

I've been trying all day to get this darn thing to work. I've tried .MD3, .3DS, .OBJ, and .ASE as well as 3 different 3DS Max programs. As far as I'm aware both my model and texture are in the right directory but i just get "NO SHADER" in Radiant. Do i really need to make a shader? I'm gue...