Search found 18 matches

by Atera
Mon May 25, 2020 5:24 am
Forum: ID Tech
Topic: Light compile Q3Map2 pitch black
Replies: 4
Views: 5032

Re: Light compile Q3Map2 pitch black

I managed to solve it with the following:
-samplesize 256 in both BSP and LIGHT stage!
by Atera
Mon May 25, 2020 4:59 am
Forum: ID Tech
Topic: Light compile Q3Map2 pitch black
Replies: 4
Views: 5032

Re: Light compile Q3Map2 pitch black

Tried that too, same result. It's a space map and it's using lightgrid which I'm not too familiar with. Maybe I need some additional params due to that?
by Atera
Mon May 25, 2020 4:25 am
Forum: ID Tech
Topic: Light compile Q3Map2 pitch black
Replies: 4
Views: 5032

Light compile Q3Map2 pitch black

I get no errors so I don't understand why my map ends up looking all messed up like this (JA): http://puu.sh/FOsOm/172e120891.jpg http://puu.sh/FOrXc/05a889c3e7.jpg http://puu.sh/FOtlV/4a0682bcfe.jpg Any help is greatly appreciated. Params are: -meta -v -vis -saveprt -v -light -faster -v Compile log...
by Atera
Fri Feb 27, 2015 2:55 pm
Forum: ID Tech
Topic: 1.5 features in 1.6 help
Replies: 3
Views: 2846

Re: 1.5 features in 1.6 help

Long live JoF :)
by Atera
Fri Feb 27, 2015 2:53 pm
Forum: ID Tech
Topic: How to create a statue?
Replies: 2
Views: 2735

How to create a statue?

Hey! So I got these two skins => http://tinyurl.com/dlcloudjof And I successfully turned them from .GLM to .MD3 using Noesis. However when I put it in Radiant, I only get the mesh/jesus pose and it appears I can't set any animation to it. http://i.imgur.com/FrHEBFo.jpg I am rather clueless on what t...
by Atera
Fri Feb 27, 2015 2:51 pm
Forum: ID Tech
Topic: GTK Radiant 1.5 Crashes
Replies: 7
Views: 6100

Re: GTK Radiant 1.5 Crashes

Cool, thanks!
by Atera
Fri Feb 27, 2015 2:06 am
Forum: ID Tech
Topic: GTK Radiant 1.5 Crashes
Replies: 7
Views: 6100

Re: GTK Radiant 1.5 Crashes

Haha weird, my folder says 1.6.12 :O

@Cityy
Is Netradiant supported for Jedi Academy? (Might be a stupid question)... If yes, what are the benefits? How is it smarter :P
by Atera
Wed Feb 25, 2015 8:36 pm
Forum: ID Tech
Topic: GTK Radiant 1.5 Crashes
Replies: 7
Views: 6100

Re: GTK Radiant 1.5 Crashes

I got 1.6.12 and it works flawlessly, thank you!
by Atera
Wed Feb 25, 2015 12:46 pm
Forum: ID Tech
Topic: GTK Radiant 1.5 Crashes
Replies: 7
Views: 6100

GTK Radiant 1.5 Crashes

So my problem is that, everytime I try to open a map not made by me it doesn't open and gtk crashes. Though very few ones do, until they get updated in which they end up not working either. I use gtk 1.5 and windows 7 64bit. I tried with 1.4 and 1.6 both work and can open maps, but I cant save anyth...
by Atera
Sun May 11, 2014 4:23 am
Forum: ID Tech
Topic: Is there a map packer?
Replies: 12
Views: 5917

Re: Is there a map packer?

Im mapping in jedi academy.

Yeah kitten is right on the x.shader. Thats what I meant but I managed to add the rest in a matter of seconds. Thanks a ton for the helpful tool!
by Atera
Sun May 11, 2014 12:07 am
Forum: ID Tech
Topic: Is there a map packer?
Replies: 12
Views: 5917

Re: Is there a map packer?

Amazing! It doesn't seem to add shaders sadly.

And most if not all .PNG textures I have (which arent that many so no big deal). Atleast it makes the process in general a lot easier :D
by Atera
Sat May 10, 2014 5:50 pm
Forum: ID Tech
Topic: Is there a map packer?
Replies: 12
Views: 5917

Is there a map packer?

So getting close to finishing my map and I was wondering if there is a tool that can read a .map/.bsp and perhaps search your game director for the textures/shaders/models etc being used and then automatically make a folder/create a pk3 from that. If there is such a thing: I would truly appreciate a...
by Atera
Fri May 09, 2014 10:08 pm
Forum: ID Tech
Topic: Q3Map2 parameters and safe_malloc allocation failed
Replies: 6
Views: 5116

Re: Q3Map2 parameters and safe_malloc allocation failed

I just attempted the following:



BSP: -meta

VIS: -vis

LIGHT: -lowmem -light -super 2



Only to recieve this error during compilation:



WindingFromDrawSurf failed:
MAX_POINTS_ON_WINDING exceeded



Oh god, what's this now? :S
by Atera
Fri May 09, 2014 10:05 pm
Forum: ID Tech
Topic: Q3Map2 parameters and safe_malloc allocation failed
Replies: 6
Views: 5116

Q3Map2 parameters and safe_malloc allocation failed

So I realize compilation is divided into three stages: bsp, vis and light If I want to make a final one, what additional parameters would you recommend me to use? Currently I am using GTK1.5 and I keep running into safe_malloc failed on allocation of 155713536 bytes during the light stage. So I have...
by Atera
Sun Apr 27, 2014 3:03 pm
Forum: ID Tech
Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
Replies: 8
Views: 5731

Re: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

Hm.. How come I can't just make an entire caulk box around the entire map? I understand the VIS error if I do that but why are there still leaks after it?
by Atera
Sun Apr 27, 2014 3:19 am
Forum: ID Tech
Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
Replies: 8
Views: 5731

Re: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

@Kitten Thanks a ton. I really cant wrap my head around it and it's not like the area is small exactly. I've tried to make an entire hollow caulk around the whole map and even that will still lead to the inside/inverted leak... Tried my best to detail everything as well as caulk the outsides. Double...
by Atera
Sun Apr 27, 2014 1:35 am
Forum: ID Tech
Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
Replies: 8
Views: 5731

Re: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

It would be easier for me to know what's going on with your level if you could release screenshots of the problem areas. MAX_VISIBILITY_EXCEEDED usually means that the map is structually too complex and you are exceeding 2MB in vis data. Are you using some form of terrain and you forgot to set it a...
by Atera
Sat Apr 26, 2014 10:33 pm
Forum: ID Tech
Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
Replies: 8
Views: 5731

Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)

Hi Im making a rather large map and I am being bombarded with about 20-30 leaks along with an error. The error I am recieving is: "MAX_MAP_VISIBILITY EXCEEDED". I have searched and tried to increase the _blocksize to any low to high power of 2 digits with no luck. I have gone through every...