I managed to solve it with the following:
-samplesize 256 in both BSP and LIGHT stage!
Search found 18 matches
- Mon May 25, 2020 5:24 am
- Forum: ID Tech
- Topic: Light compile Q3Map2 pitch black
- Replies: 4
- Views: 5032
- Mon May 25, 2020 4:59 am
- Forum: ID Tech
- Topic: Light compile Q3Map2 pitch black
- Replies: 4
- Views: 5032
Re: Light compile Q3Map2 pitch black
Tried that too, same result. It's a space map and it's using lightgrid which I'm not too familiar with. Maybe I need some additional params due to that?
- Mon May 25, 2020 4:25 am
- Forum: ID Tech
- Topic: Light compile Q3Map2 pitch black
- Replies: 4
- Views: 5032
Light compile Q3Map2 pitch black
I get no errors so I don't understand why my map ends up looking all messed up like this (JA): http://puu.sh/FOsOm/172e120891.jpg http://puu.sh/FOrXc/05a889c3e7.jpg http://puu.sh/FOtlV/4a0682bcfe.jpg Any help is greatly appreciated. Params are: -meta -v -vis -saveprt -v -light -faster -v Compile log...
- Fri Feb 27, 2015 2:55 pm
- Forum: ID Tech
- Topic: 1.5 features in 1.6 help
- Replies: 3
- Views: 2846
Re: 1.5 features in 1.6 help
Long live JoF 

- Fri Feb 27, 2015 2:53 pm
- Forum: ID Tech
- Topic: How to create a statue?
- Replies: 2
- Views: 2735
How to create a statue?
Hey! So I got these two skins => http://tinyurl.com/dlcloudjof And I successfully turned them from .GLM to .MD3 using Noesis. However when I put it in Radiant, I only get the mesh/jesus pose and it appears I can't set any animation to it. http://i.imgur.com/FrHEBFo.jpg I am rather clueless on what t...
- Fri Feb 27, 2015 2:51 pm
- Forum: ID Tech
- Topic: GTK Radiant 1.5 Crashes
- Replies: 7
- Views: 6100
Re: GTK Radiant 1.5 Crashes
Cool, thanks!
- Fri Feb 27, 2015 2:06 am
- Forum: ID Tech
- Topic: GTK Radiant 1.5 Crashes
- Replies: 7
- Views: 6100
Re: GTK Radiant 1.5 Crashes
Haha weird, my folder says 1.6.12 :O
@Cityy
Is Netradiant supported for Jedi Academy? (Might be a stupid question)... If yes, what are the benefits? How is it smarter :P
@Cityy
Is Netradiant supported for Jedi Academy? (Might be a stupid question)... If yes, what are the benefits? How is it smarter :P
- Wed Feb 25, 2015 8:36 pm
- Forum: ID Tech
- Topic: GTK Radiant 1.5 Crashes
- Replies: 7
- Views: 6100
Re: GTK Radiant 1.5 Crashes
I got 1.6.12 and it works flawlessly, thank you!
- Wed Feb 25, 2015 12:46 pm
- Forum: ID Tech
- Topic: GTK Radiant 1.5 Crashes
- Replies: 7
- Views: 6100
GTK Radiant 1.5 Crashes
So my problem is that, everytime I try to open a map not made by me it doesn't open and gtk crashes. Though very few ones do, until they get updated in which they end up not working either. I use gtk 1.5 and windows 7 64bit. I tried with 1.4 and 1.6 both work and can open maps, but I cant save anyth...
- Sun May 11, 2014 4:23 am
- Forum: ID Tech
- Topic: Is there a map packer?
- Replies: 12
- Views: 5917
Re: Is there a map packer?
Im mapping in jedi academy.
Yeah kitten is right on the x.shader. Thats what I meant but I managed to add the rest in a matter of seconds. Thanks a ton for the helpful tool!
Yeah kitten is right on the x.shader. Thats what I meant but I managed to add the rest in a matter of seconds. Thanks a ton for the helpful tool!
- Sun May 11, 2014 12:07 am
- Forum: ID Tech
- Topic: Is there a map packer?
- Replies: 12
- Views: 5917
Re: Is there a map packer?
Amazing! It doesn't seem to add shaders sadly.
And most if not all .PNG textures I have (which arent that many so no big deal). Atleast it makes the process in general a lot easier
And most if not all .PNG textures I have (which arent that many so no big deal). Atleast it makes the process in general a lot easier

- Sat May 10, 2014 5:50 pm
- Forum: ID Tech
- Topic: Is there a map packer?
- Replies: 12
- Views: 5917
Is there a map packer?
So getting close to finishing my map and I was wondering if there is a tool that can read a .map/.bsp and perhaps search your game director for the textures/shaders/models etc being used and then automatically make a folder/create a pk3 from that. If there is such a thing: I would truly appreciate a...
- Fri May 09, 2014 10:08 pm
- Forum: ID Tech
- Topic: Q3Map2 parameters and safe_malloc allocation failed
- Replies: 6
- Views: 5116
Re: Q3Map2 parameters and safe_malloc allocation failed
I just attempted the following:
BSP: -meta
VIS: -vis
LIGHT: -lowmem -light -super 2
Only to recieve this error during compilation:
WindingFromDrawSurf failed:
MAX_POINTS_ON_WINDING exceeded
Oh god, what's this now? :S
BSP: -meta
VIS: -vis
LIGHT: -lowmem -light -super 2
Only to recieve this error during compilation:
WindingFromDrawSurf failed:
MAX_POINTS_ON_WINDING exceeded
Oh god, what's this now? :S
- Fri May 09, 2014 10:05 pm
- Forum: ID Tech
- Topic: Q3Map2 parameters and safe_malloc allocation failed
- Replies: 6
- Views: 5116
Q3Map2 parameters and safe_malloc allocation failed
So I realize compilation is divided into three stages: bsp, vis and light If I want to make a final one, what additional parameters would you recommend me to use? Currently I am using GTK1.5 and I keep running into safe_malloc failed on allocation of 155713536 bytes during the light stage. So I have...
- Sun Apr 27, 2014 3:03 pm
- Forum: ID Tech
- Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
- Replies: 8
- Views: 5731
Re: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
Hm.. How come I can't just make an entire caulk box around the entire map? I understand the VIS error if I do that but why are there still leaks after it?
- Sun Apr 27, 2014 3:19 am
- Forum: ID Tech
- Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
- Replies: 8
- Views: 5731
Re: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
@Kitten Thanks a ton. I really cant wrap my head around it and it's not like the area is small exactly. I've tried to make an entire hollow caulk around the whole map and even that will still lead to the inside/inverted leak... Tried my best to detail everything as well as caulk the outsides. Double...
- Sun Apr 27, 2014 1:35 am
- Forum: ID Tech
- Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
- Replies: 8
- Views: 5731
Re: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
It would be easier for me to know what's going on with your level if you could release screenshots of the problem areas. MAX_VISIBILITY_EXCEEDED usually means that the map is structually too complex and you are exceeding 2MB in vis data. Are you using some form of terrain and you forgot to set it a...
- Sat Apr 26, 2014 10:33 pm
- Forum: ID Tech
- Topic: Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
- Replies: 8
- Views: 5731
Help with Leak and MAX_MAP_VISIBILITY (GTKRadiant 1.5)
Hi Im making a rather large map and I am being bombarded with about 20-30 leaks along with an error. The error I am recieving is: "MAX_MAP_VISIBILITY EXCEEDED". I have searched and tried to increase the _blocksize to any low to high power of 2 digits with no luck. I have gone through every...