Search found 5 matches
- Mon Mar 17, 2014 5:48 pm
- Forum: Technology & Troubleshooting
- Topic: Can't open bsp files in Quake 3
- Replies: 9
- Views: 6591
Re: Can't open bsp files in Quake 3
i haven't made any pk3 files but i can send you the .bsp files but i don't see any file attachment on this forum
- Mon Mar 17, 2014 4:14 pm
- Forum: Technology & Troubleshooting
- Topic: Can't open bsp files in Quake 3
- Replies: 9
- Views: 6591
Re: Can't open bsp files in Quake 3
i made a custom map on windows xp and a test map on windows 7 and both won't open in windows 7
and why i didn't post it in the beginning is because i only found out both didn't work after i posted the first time sorry for that
and why i didn't post it in the beginning is because i only found out both didn't work after i posted the first time sorry for that
- Mon Mar 17, 2014 1:28 pm
- Forum: Technology & Troubleshooting
- Topic: Can't open bsp files in Quake 3
- Replies: 9
- Views: 6591
Re: Can't open bsp files in Quake 3
custom maps made by someone else work perfectly
but my own custom maps don't work on my laptop with windows 7
but work perfectly on my pc with windows xp
but my own custom maps don't work on my laptop with windows 7
but work perfectly on my pc with windows xp
- Sun Mar 16, 2014 10:54 am
- Forum: Technology & Troubleshooting
- Topic: Can't open bsp files in Quake 3
- Replies: 9
- Views: 6591
Re: Can't open bsp files in Quake 3
i always use sv_pure 0
and there are 2 error messages in the console
1. Fatal: can't open mapname.aas
2. attempting download (with a path that doesn't exist Error: Couldn't resolve hostname
and there are 2 error messages in the console
1. Fatal: can't open mapname.aas
2. attempting download (with a path that doesn't exist Error: Couldn't resolve hostname
- Sat Mar 15, 2014 7:03 pm
- Forum: Technology & Troubleshooting
- Topic: Can't open bsp files in Quake 3
- Replies: 9
- Views: 6591
Can't open bsp files in Quake 3
i can't open bsp files in quake 3 using windows 7
after /devmap mapname it will connect and immediately go back to the menu
after /devmap mapname it will connect and immediately go back to the menu