Search found 12 matches

by Spiney
Wed Apr 02, 2014 5:05 pm
Forum: ID Tech
Topic: Has this been tried before?
Replies: 11
Views: 6363

Has this been tried before?

:alert: Random brainfart: I was thinking of combining Q3MAP2's lightstyles + normalmapping + external lightmap features and try doing a tiny Doom3 like environment inside of vanilla Q3. I'm sure I'm not the first one to think of this, so I'm wondering if it's possible or if I shouldn't bother? Likel...
by Spiney
Mon Jan 20, 2014 11:58 pm
Forum: ID Tech
Topic: re-uv MD3 without breaking anything?
Replies: 6
Views: 3932

Re: re-uv MD3 without breaking anything?

I'll do some tests. It's that or busting out the hex editor, which probably isn't worth the effort.
by Spiney
Mon Jan 20, 2014 8:50 am
Forum: ID Tech
Topic: re-uv MD3 without breaking anything?
Replies: 6
Views: 3932

Re: re-uv MD3 without breaking anything?

Well, I don't have the source files, the only way I know to edit them is to convert to a different format for editing and then reconverting using Noesis. But I don't know of any format that keeps vertex animation intact? I need a common format such as .fbx and I don't know if there's any reliable co...
by Spiney
Sun Jan 19, 2014 3:14 pm
Forum: ID Tech
Topic: re-uv MD3 without breaking anything?
Replies: 6
Views: 3932

re-uv MD3 without breaking anything?

Hey guys, maybe some of you know this?
There's some MD3 models I want to retexture, but some have really bad uv mapping.
Is there a way to replace the UV without breaking animation etc?

:owned:
by Spiney
Wed Nov 20, 2013 8:57 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Arena - smaller information texts possible?
Replies: 4
Views: 8209

Re: Quake 3 Arena - smaller information texts possible?

r_mode -1
r_customwidth 1280
r_customheight 1024

And use ioQuake3
by Spiney
Mon Nov 18, 2013 11:05 am
Forum: General Discussion
Topic: pretty cool payment method
Replies: 21
Views: 5612

Re: pretty cool payment method

'being replaced'... I don't think I've swiped once in the past 10 years.
It's a nice idea, but it seems most of this is incorporated in our state electronic id already.
I'm actually not sure if it's EU wide, but I'm guessing it is.
by Spiney
Sun Nov 17, 2013 4:57 pm
Forum: General Discussion
Topic: If Doom was done today
Replies: 23
Views: 8109

Re: If Doom was done today

this is not an exaggeration.

Image
by Spiney
Sat Oct 19, 2013 11:53 am
Forum: ID Tech
Topic: Q3 using shader for skin
Replies: 7
Views: 4679

Re: Q3 using shader for skin

You are working on a mod with custom assets you need to know how to make fire explosion models? Yes. Actually it's for use in Tremulous . I'm trying to improve all the default particle effects, among other things. I'm calling the model from it's particle system, the model loads and the particle sys...
by Spiney
Fri Oct 18, 2013 8:27 pm
Forum: General Discussion
Topic: New 100GB Blu-ray Disc may be used for 4K films
Replies: 83
Views: 15950

Re: New 100GB Blu-ray Disc may be used for 4K films

The clown is correct. Higher pixel density will equal a wider gamut. I guess it makes sense, it would allow for more true representation of a color gradient across the screen for example. granted it's all relative to the view distance, because technically, if you can actually see the pixels that me...
by Spiney
Fri Oct 18, 2013 7:50 pm
Forum: ID Tech
Topic: Q3 using shader for skin
Replies: 7
Views: 4679

Re: Q3 using shader for skin

Some more issues... This is actually for an explosion shell effect. Problem is I can't even get a static skin to load for some reason. The model geometry shows up fine in game. The files are: root/models/fx/explosion/sphere.md3 - inside is a tag_origin which is at 0,0,0, I'm not actually sure this i...
by Spiney
Fri Oct 18, 2013 4:13 pm
Forum: ID Tech
Topic: Q3 using shader for skin
Replies: 7
Views: 4679

Re: Q3 using shader for skin

Thanks, this is exactly what I needed to know! :D
by Spiney
Fri Oct 18, 2013 1:19 pm
Forum: ID Tech
Topic: Q3 using shader for skin
Replies: 7
Views: 4679

Q3 using shader for skin

Hey guys, long time lurker, I've registered though since I thought you guys will know this for sure. I've just started dipping into using .md3. I'm a bit confused though how I'm supposed to add a shader effect to a skin. For example in Q3 a lot of player skins have shader effects on them, but I do n...