I'll probably just wait for the next development build to be released and then try it with the Elite Force gamepack.
Thanks for all your help, Obsidian.
Search found 6 matches
- Fri Jul 19, 2013 5:49 pm
- Forum: ID Tech
- Topic: GtkRadiant: in-editor shader problems
- Replies: 10
- Views: 6589
- Thu Jul 18, 2013 7:21 pm
- Forum: ID Tech
- Topic: GtkRadiant: in-editor shader problems
- Replies: 10
- Views: 6589
Re: GtkRadiant: in-editor shader problems
I don't personally know anyone else who's interested in modding Elite Force, but I'd be willing to test the STVEF gamepack with GtkRadiant 1.6 (according to the gamepack repository, it's recently been updated to use the new 1.6 gamepack directory structure, so perhaps I could just go ahead and try i...
- Tue Jul 16, 2013 9:30 pm
- Forum: ID Tech
- Topic: GtkRadiant: in-editor shader problems
- Replies: 10
- Views: 6589
Re: GtkRadiant: in-editor shader problems
Okay, I tried GtkRadiant 1.4 and the qer_trans and qer_editorimage directives are interpreted correctly (i.e., triggers, clips, etc. are translucent and textures specified using qer_editorimage are shown in the editor). Since this appears to be a bug in GtkRadiant 1.5, is it worth filing an issue on...
- Sun Jul 14, 2013 2:34 pm
- Forum: ID Tech
- Topic: GtkRadiant: in-editor shader problems
- Replies: 10
- Views: 6589
Re: GtkRadiant: in-editor shader problems
Thanks for the suggestion; I'll try GtkRadiant 1.4 to see if the same issue occurs. I suspect it may be an issue with the game pack, however, since that "Chris Parker" fellow was apparently able to fix the problem (for GtkRad 1.5) simply by editing stvef.game.
- Sat Jul 13, 2013 1:05 pm
- Forum: ID Tech
- Topic: GtkRadiant: in-editor shader problems
- Replies: 10
- Views: 6589
Re: GtkRadiant: in-editor shader problems
These are actually shaders that came with the game/editor, but I checked the shaderlist (and GtkRadiant's default-shaderlist file for Elite Force) and all the shader directories are listed. (The problematic shaders are listed in GtkRadiant, they just aren't displayed correctly.) I came across a post...
- Fri Jul 12, 2013 2:17 pm
- Forum: ID Tech
- Topic: GtkRadiant: in-editor shader problems
- Replies: 10
- Views: 6589
GtkRadiant: in-editor shader problems
Hello, I've just started using GtkRadiant 1.5 (I'm pandering to my own nostalgia and messing around with cutscenes in Elite Force) and I've noticed that it appears to have a couple of problems related to the display of certain shaders. The qer_trans property appears to be ignored, so all the trigger...