Search found 90 matches

by 3xistence
Fri May 09, 2014 7:44 am
Forum: Programming Discussion
Topic: TheTeamMod [alpha]
Replies: 8
Views: 10721

Re: TheTeamMod [alpha]

i will check it this evening GJ!
by 3xistence
Tue Oct 29, 2013 8:32 am
Forum: Programming Discussion
Topic: q3a mod: slugs and rockets
Replies: 136
Views: 97464

Re: q3a mod: slugs and rocket

You know what would be cool? If there was a game mode where all players were paired up and one of them had a RL and the other a railgun. Each pair of players should really work together to have the player with the railgun pick off other players from a distance while the RL player fends off enemies ...
by 3xistence
Sat Sep 21, 2013 12:12 pm
Forum: Programming Discussion
Topic: [GENERAL] What you don't know about the code
Replies: 6
Views: 6259

Re: [GENERAL] What you don't know about the code

Your version work with bip from high to low and reverse but it's based on enemy armor value. There's a way probably with PERS_DMG_GIVEN but using it i will stuck myself like for CA scores (i wasn't able to complete it) for example the first thing in my mind for hit sounds was to set: delta = PERS_DM...
by 3xistence
Fri Sep 20, 2013 8:20 am
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 46891

Re: Media of what you're doing

Yes the font is the same of Quake Live Arcade, the map is LFFD (Looking for free doom: nice one for TDM matches or CA).
Nothing new, my goal's to merge all Q3A famous mods and puts cvars for everykind of stuff in order to let the final user create their own gameplay
by 3xistence
Fri Sep 20, 2013 8:14 am
Forum: Programming Discussion
Topic: Unhandled AL error: invalid value
Replies: 8
Views: 7266

Re: Unhandled AL error: invalid value

i will test the precompiled build of ioquake3, i didn't change nothing about the sound stuff (except turning on all TA sounds etc..) Can it be related to old OpenAL headers? I was just watching the github code of ioquake3 and they updates the openAL headers https://github.com/ioquake/ioq3/tree/maste...
by 3xistence
Fri Sep 20, 2013 8:13 am
Forum: Programming Discussion
Topic: [GENERAL] What you don't know about the code
Replies: 6
Views: 6259

Re: [GENERAL] What you don't know about the code

that's why the hitsound still sounds the ever the same!
instead of using the PERS_DMG_GIVEN isn't more easy setting delta = take +atake ?
by 3xistence
Wed Sep 18, 2013 10:52 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 46891

Re: Media of what you're doing

Image
by 3xistence
Wed Sep 18, 2013 10:45 pm
Forum: Programming Discussion
Topic: [GENERAL] Share your code and questions
Replies: 5
Views: 6155

[GENERAL] Share your code and questions

Obviously, we are all a little jelous about the goals we reach with the code, also the small ones. But i still think that share some random codes will help ourself to improve and also to find some nice clues about how to improve it. So share a part of your "mods" and get a nice talk in ord...
by 3xistence
Wed Sep 18, 2013 10:37 pm
Forum: Programming Discussion
Topic: [GENERAL] What you don't know about the code
Replies: 6
Views: 6259

[GENERAL] What you don't know about the code

So, i'm here from some months, sometimes inactive sometimes more active. By the way, i wanted to create this topic for all users, like me, who comes from a different program language and, most of all, doesn't know exactly how to understand completly the source code or else. So i suggest this topic i...
by 3xistence
Wed Sep 18, 2013 10:23 pm
Forum: Programming Discussion
Topic: Unhandled AL error: invalid value
Replies: 8
Views: 7266

Re: Unhandled AL error: invalid value

you got the point. I will test soon the standard precompiled build of ioquake3. But still sounds weird, i really didn't changed nothing i just tested (after long time without touching the code) my build in order to see and remember what i have done and now this error happear. I feel a little worried...
by 3xistence
Mon Sep 16, 2013 4:37 pm
Forum: Programming Discussion
Topic: Unhandled AL error: invalid value
Replies: 8
Views: 7266

Re: Unhandled AL error: invalid value

thanks for your reply D-meat. Before rewind all the changes i made on the code i tried some days ago to compile the clean and untouched ioquake3 source but i still got the same error. The only solution i was able to find is to turn of s_useopenal. My code worked well, also because from the previous ...
by 3xistence
Mon Sep 09, 2013 1:35 pm
Forum: Programming Discussion
Topic: Unhandled AL error: invalid value
Replies: 8
Views: 7266

Unhandled AL error: invalid value

Hi, i got recently this trouble with infinite loop (on ioquake3): Unhandled AL error: invalid value looks like an openal error but i never touched the engine code, the only thing i do was reinstall the openAL (with the new AMD ATI catalyst drivers) ...how can i get ride of this? the code still untou...
by 3xistence
Tue Aug 27, 2013 12:53 pm
Forum: ID Tech
Topic: Gtkradiant : how to give at all players a plasmagun on join?
Replies: 5
Views: 26472

Gtkradiant : how to give at all players a plasmagun on join?

Hi guys, i made a map but i don't know and i can't find in any guide how can i assign automaticaly the plasmagun and some ammo for it when somebody join my map.
I'm using gtkradiant for q3a, there's a way to do it?
I need just to let people start with a plasma gun and 200ammo of it
by 3xistence
Fri Jun 21, 2013 9:19 pm
Forum: Programming Discussion
Topic: best place to put your code
Replies: 13
Views: 9719

Re: best place to put your code

so you suggest to create a new function and maybe i can add a little check like if (g_gametype.integer == GT_CA ) { G_ScoreFromDamage (); } For now i haven't added new functions (just a couple for hud and graphics). I will think about it (usually i want to understand what i do before to write someth...
by 3xistence
Fri Jun 21, 2013 9:14 pm
Forum: Programming Discussion
Topic: Vector Positioning at Intermission
Replies: 7
Views: 6397

Re: Vector Positioning at Intermission

mhmmm this sounds interesting
by 3xistence
Fri Jun 21, 2013 9:04 pm
Forum: Programming Discussion
Topic: enabling the true type font for your mod
Replies: 24
Views: 15969

Re: enabling the true type font for your mod

mhmm i miss that map, it's for q3a or it was for threewave?
by 3xistence
Mon Jun 17, 2013 10:09 pm
Forum: Programming Discussion
Topic: enabling the true type font for your mod
Replies: 24
Views: 15969

Re: enabling the true type font for your mod

btw for now i'm pretty satisfied. Muff, on your fist image...wtf map is it?
by 3xistence
Mon Jun 17, 2013 10:06 pm
Forum: Programming Discussion
Topic: best place to put your code
Replies: 13
Views: 9719

Re: best place to put your code

I haven't coded any CA gametype, but in any case... for individual scoring, ideally you'd add a new entry to persEnum_t for damage given, ie: PERS_DMG_GIVEN (make sure you're not going over MAX_PERSISTANT). In G_Damage() add an int dmgscore and after the initial checks in the function, set it to wh...
by 3xistence
Tue May 28, 2013 7:51 pm
Forum: ID Tech
Topic: force bot path on radiant for q3a
Replies: 7
Views: 3897

Re: force bot path on radiant for q3a

:°D i'm checking your work Eraser. but i need to add it all inside my mod so i don't know if it can be the right way to do it :°). Basically i just want to create a map with a jumppad and put a bot that will jump on loop on that jumppad.
by 3xistence
Tue May 28, 2013 1:22 am
Forum: ID Tech
Topic: force bot path on radiant for q3a
Replies: 7
Views: 3897

Re: force bot path on radiant for q3a

can it work if i create a custom bot and set most of is skills to 0? adding some no walkable invisible solids around him and put a weapon upon a jumppad? the main objective is just force him to jump on a jumppad continuosly
by 3xistence
Mon May 27, 2013 7:16 pm
Forum: ID Tech
Topic: force bot path on radiant for q3a
Replies: 7
Views: 3897

force bot path on radiant for q3a

hi all!
I need to create a map where my bot will follow a path (for example from A point to B point, from B to A again "looping everytime the path").
The bot need to never shoot at player "he's a sort of demostartion stuff".

Any clue about how can i do it?
by 3xistence
Sat May 04, 2013 10:52 pm
Forum: Programming Discussion
Topic: Delta request from out of date entities.
Replies: 10
Views: 7947

Re: Delta request from out of date entities.

Dear friends. I debugged and edited the code a little bit in order to avoid this problem...so i restricted the circle every inch i can. And now...what i discover.... It's just a map the main problem of it. A lot of you will know it for sure: it's Vast and Furious (the version with also TA entities)....
by 3xistence
Fri Apr 26, 2013 10:04 am
Forum: Programming Discussion
Topic: Delta request from out of date entities.
Replies: 10
Views: 7947

Re: Delta request from out of date entities.

Naah, its the right way understimate me. Im not a programmer so extra infos in order to get a background about how things works good and well accepted. For now the problem doesnt happear anymore but i still need to verify it inside a long gameplay session. Ty. I will verify it again and i will let y...
by 3xistence
Wed Apr 24, 2013 9:56 am
Forum: Programming Discussion
Topic: Delta request from out of date entities.
Replies: 10
Views: 7947

Re: Delta request from out of date entities.

the code looks good or i made some kind of mistake?