Search found 4 matches
- Fri Mar 02, 2012 3:07 pm
- Forum: ID Tech
- Topic: Spawn points Q3 vs QL
- Replies: 1
- Views: 1325
Spawn points Q3 vs QL
Hello I made a map for Q3. I have 2 spawn points for human and a bot players. In the Entity for the spawn point, for the robot, i added "no spawn for humanplayer" And for the human spawn point i added "no spawn point for bots" This works great for Q3. But in QL the bot spawns in ...
- Sat Feb 25, 2012 6:38 pm
- Forum: ID Tech
- Topic: Combine 2 Brushes
- Replies: 7
- Views: 2376
Re: Combine 2 Brushes
nooooooooo 

- Sat Feb 25, 2012 6:10 pm
- Forum: ID Tech
- Topic: Combine 2 Brushes
- Replies: 7
- Views: 2376
Re: Combine 2 Brushes
Thank you for your answer
So far i see it´s the same like when i give each Brush the same func tag
But i want more. I want that a brush with a function (example func_door) attached to the brush with the function func_bobbing.
For example a Door on a moving Platform
Look like that is not possible?
So far i see it´s the same like when i give each Brush the same func tag
But i want more. I want that a brush with a function (example func_door) attached to the brush with the function func_bobbing.
For example a Door on a moving Platform
Look like that is not possible?
- Sat Feb 25, 2012 2:07 am
- Forum: ID Tech
- Topic: Combine 2 Brushes
- Replies: 7
- Views: 2376
Combine 2 Brushes
Is that possible to link 2 Brushes together? I have a moving platform and i see i can put on the platform a model object. Is that also possible with another Brush instead of a model? I dont mean to merge them together they must be seperate. When i use func_group the platform lose his bobbing fuction...