Search found 2 matches
- Tue Nov 22, 2011 11:48 am
- Forum: ID Tech
- Topic: Map file format specs
- Replies: 3
- Views: 3600
Re: Map file format specs
Sweet. Looks like we are after the same info haha. Alright, brushes make sense to me, but what about entities and movers? I realize that I could define some unique parameters for those things in ZeroRadiant, save as a map, and attempt to reverse engineer, but I figured it would be more productive to...
- Tue Nov 22, 2011 1:19 am
- Forum: ID Tech
- Topic: Map file format specs
- Replies: 3
- Views: 3600
Map file format specs
I am writing a program to generate quake 3 map files, and I was wondering if there is a document somewhere that details the map file format and how to define brushes, entities, and movers, etc.
Thanks!
Thanks!