Search found 2 matches

by foul_owl
Tue Nov 22, 2011 11:48 am
Forum: ID Tech
Topic: Map file format specs
Replies: 3
Views: 3600

Re: Map file format specs

Sweet. Looks like we are after the same info haha. Alright, brushes make sense to me, but what about entities and movers? I realize that I could define some unique parameters for those things in ZeroRadiant, save as a map, and attempt to reverse engineer, but I figured it would be more productive to...
by foul_owl
Tue Nov 22, 2011 1:19 am
Forum: ID Tech
Topic: Map file format specs
Replies: 3
Views: 3600

Map file format specs

I am writing a program to generate quake 3 map files, and I was wondering if there is a document somewhere that details the map file format and how to define brushes, entities, and movers, etc.

Thanks!