Search found 7 matches

by mazk1985
Wed Dec 14, 2011 1:44 am
Forum: ID Tech
Topic: How many mappers till maps?
Replies: 17
Views: 5187

Re: How many mappers till maps?

Hi dude. I'm currently working on a remake of a map I posted a few weeks ago. Some maps have been released in various versions over the last few months or so.
by mazk1985
Sat Nov 26, 2011 11:55 pm
Forum: ID Tech
Topic: Quick question for those of you that map with id tech
Replies: 39
Views: 13116

Re: Quick question for those of you that map with id tech

my bad. i guess a hot button key for that would be cool yeh xD
by mazk1985
Fri Nov 25, 2011 2:18 am
Forum: ID Tech
Topic: Quick question for those of you that map with id tech
Replies: 39
Views: 13116

Re: Quick question for those of you that map with id tech

I would like a set of buttons to change the texture scale on the fly.(default q3 maps is .5, in my high res maps i use .125) Also a switch for view from textured/solid/wireframe would be cool too. Similar to this, I think a nice feature would be to change the default scale and also when you change ...
by mazk1985
Fri Nov 18, 2011 4:57 am
Forum: ID Tech
Topic: Fjo3tourney1 - ECP - Beta 5 - Updated 13.11
Replies: 24
Views: 9696

Re: Fjo3tourney1 - ECP - Beta 5 - Updated 13.11

I played an earlier version of this about a week ago against a bot and it's got a very solid design and a nice simple layout that is fun to run laps round and has plenty of good vertical fighting. The theme and design is spot on (great use of great textures) but suffered alot from all the yellow tri...
by mazk1985
Mon Nov 14, 2011 2:31 am
Forum: ID Tech
Topic: [Q3A DM] pmk1 (Alpha 3)
Replies: 4
Views: 2307

Re: [Q3A DM] Medieval (Alpha 1)

Sorry about that. I'll fix and repost. cheers
by mazk1985
Mon Nov 07, 2011 3:24 pm
Forum: ID Tech
Topic: [Q3A DM] pmk1 (Alpha 3)
Replies: 4
Views: 2307

Re: Medieval (Q3A DM) (Alpha 1)

You might want to start off by popping out the console and typing \r_picmip 0 followed by \vid_restart The low quality textures were for clarity mainly while testing out the map with bots but true I should use high quality for screenshots. I'll take a few screenies in high quality with the hud and ...
by mazk1985
Mon Nov 07, 2011 1:57 pm
Forum: ID Tech
Topic: [Q3A DM] pmk1 (Alpha 3)
Replies: 4
Views: 2307

[Q3A DM] pmk1 (Alpha 3)

Hello. This is my first proper attempt at a semi decent Q3A map. I'm mainly posting this for item placement, path flow and structure play testing. It's in a very early stage with basic lighting and no details so theres definately room for small to medium sized alterations to the structure. I've play...