Search found 2 matches
- Wed Jul 13, 2011 11:17 pm
- Forum: ID Tech
- Topic: shaders help
- Replies: 9
- Views: 3655
Re: shaders help
thanks for you help, & the quick reply but i still have a problem: the floor texture is in the script 'xdc/base_floor' and it has flat lighting (the walls, floors, teleporters dont use shaders) http://imageshack.us/photo/my-images/68 ... xture.jpg/ Now all the 'green outline' textures are the sa...
- Wed Jul 13, 2011 7:28 pm
- Forum: ID Tech
- Topic: shaders help
- Replies: 9
- Views: 3655
shaders help
hey i've been making a map for a while now. I've figured out how to get nopicmip on textures with the help of q3ase, etc Now I've ran into a problem, I want to nopicmip a texture but when I do the brush using the texture/shader I created makes the brush overbright, which I don't want. heres an examp...