Search found 9 matches

by flipout
Sat Oct 01, 2022 4:15 pm
Forum: ID Tech
Topic: Importing a Quake 4 .map file into GtkRadiant 1.4 or 1.5
Replies: 30
Views: 38040

Re: Importing a Quake 4 .map file into GtkRadiant 1.4 or 1.5

I'm using DarkRadiant. I have a couple of q4 maps I just started to convert to q3.

there's an export map option in the file drop-down menu.

https://www.darkradiant.net
by flipout
Mon Sep 30, 2019 6:39 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400353

Re: Screenshots

Thanks for the comments guys.

@Pat Howard yeah I plan on releasing all the assets when I released the map.

@v1l3 yeah it's the same one. still pretty much the same layout as back then.
by flipout
Thu Aug 22, 2019 4:45 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400353

Re: Screenshots

Here's something I've been working on and off for the last couple of years hoping to have it finished by the end of the year. https://i.ibb.co/vB3XDzc/shot0078.jpg https://i.ibb.co/SyFfjpv/shot0086.jpg https://i.ibb.co/zZxyHWh/shot0083.jpg https://i.ibb.co/v3yrmkd/shot0077.jpg https://i.ibb.co/dWYPc...
by flipout
Tue Aug 02, 2011 9:55 am
Forum: ID Tech
Topic: How many of you are considering id tech 5 mapping?
Replies: 11
Views: 5850

Re: How many of you are considering id tech 5 mapping?

I'll be mapping for multiplayer too. building tracks and cars. I already started modeling one of the cars I wanted to make. I just hope the map size isn't going to be huge. I think quake wars was like 500 megs and that was just 32k x 32k.
by flipout
Mon Jun 06, 2011 6:41 am
Forum: ID Tech
Topic: q3gwdm1_beta2
Replies: 20
Views: 13871

Re: q3gwdm1_beta2

Thanks for the comments :) It's pretty close to being final . The reason why I didn't add any rubble was because I was afraid it would interfere with the player. I guess I could add some small stuff and just not clip it.
by flipout
Fri Jun 03, 2011 6:48 am
Forum: ID Tech
Topic: q3gwdm1_beta2
Replies: 20
Views: 13871

Re: q3gwdm1_beta2

Update 06/03/2011 added some pillars to the lightning gun room like cityy suggested, switched the quad with the yellow armor, did a few tweaks here and there and fixed some clipping issues.


download http://www.fileden.com/files/2007/8/25/ ... _beta2.zip
by flipout
Fri Apr 29, 2011 4:18 pm
Forum: ID Tech
Topic: q3gwdm1_beta2
Replies: 20
Views: 13871

Re: q3gwdm1_beta

Thanks for the comments guys. @goth Yeah, I made the assets. All the models and 3D textures were made in modo. I pretty much made them the way you make assets for doom 3 and quake 4 with a high resolution model baked into a low res then I used Photoshop to paint them . I used CGtextures.com for the ...
by flipout
Mon Apr 25, 2011 9:36 pm
Forum: ID Tech
Topic: q3gwdm1_beta2
Replies: 20
Views: 13871

Re: q3gwdm1_beta

Thanks for the feedback ;) . @Cityy Well this is my first map for quake 3, I made a couple maps for quake 4 and doom 3 That's about it. I'll switch the quad with one of the yellow armor and see how it works. I don't have a server up, I've been playing on local lan and with bots. My Internet connecti...
by flipout
Mon Apr 25, 2011 7:34 pm
Forum: ID Tech
Topic: q3gwdm1_beta2
Replies: 20
Views: 13871

q3gwdm1_beta2

Hello, I browse these forums frequently but haven't posted anything, so I guess I should start now. This is a map I've been working on for a couple months. It's almost finished just like to get some feedback on it thanks. http://www.fileden.com/files/2007/8/25/1380261/shot0013.jpg http://www.fileden...