I'm using DarkRadiant. I have a couple of q4 maps I just started to convert to q3.
there's an export map option in the file drop-down menu.
https://www.darkradiant.net
Search found 9 matches
- Sat Oct 01, 2022 4:15 pm
- Forum: ID Tech
- Topic: Importing a Quake 4 .map file into GtkRadiant 1.4 or 1.5
- Replies: 30
- Views: 38040
- Mon Sep 30, 2019 6:39 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3400353
Re: Screenshots
Thanks for the comments guys.
@Pat Howard yeah I plan on releasing all the assets when I released the map.
@v1l3 yeah it's the same one. still pretty much the same layout as back then.
@Pat Howard yeah I plan on releasing all the assets when I released the map.
@v1l3 yeah it's the same one. still pretty much the same layout as back then.
- Thu Aug 22, 2019 4:45 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3400353
Re: Screenshots
Here's something I've been working on and off for the last couple of years hoping to have it finished by the end of the year. https://i.ibb.co/vB3XDzc/shot0078.jpg https://i.ibb.co/SyFfjpv/shot0086.jpg https://i.ibb.co/zZxyHWh/shot0083.jpg https://i.ibb.co/v3yrmkd/shot0077.jpg https://i.ibb.co/dWYPc...
- Tue Aug 02, 2011 9:55 am
- Forum: ID Tech
- Topic: How many of you are considering id tech 5 mapping?
- Replies: 11
- Views: 5850
Re: How many of you are considering id tech 5 mapping?
I'll be mapping for multiplayer too. building tracks and cars. I already started modeling one of the cars I wanted to make. I just hope the map size isn't going to be huge. I think quake wars was like 500 megs and that was just 32k x 32k.
- Mon Jun 06, 2011 6:41 am
- Forum: ID Tech
- Topic: q3gwdm1_beta2
- Replies: 20
- Views: 13871
Re: q3gwdm1_beta2
Thanks for the comments
It's pretty close to being final . The reason why I didn't add any rubble was because I was afraid it would interfere with the player. I guess I could add some small stuff and just not clip it.

- Fri Jun 03, 2011 6:48 am
- Forum: ID Tech
- Topic: q3gwdm1_beta2
- Replies: 20
- Views: 13871
Re: q3gwdm1_beta2
Update 06/03/2011 added some pillars to the lightning gun room like cityy suggested, switched the quad with the yellow armor, did a few tweaks here and there and fixed some clipping issues.
download http://www.fileden.com/files/2007/8/25/ ... _beta2.zip
download http://www.fileden.com/files/2007/8/25/ ... _beta2.zip
- Fri Apr 29, 2011 4:18 pm
- Forum: ID Tech
- Topic: q3gwdm1_beta2
- Replies: 20
- Views: 13871
Re: q3gwdm1_beta
Thanks for the comments guys. @goth Yeah, I made the assets. All the models and 3D textures were made in modo. I pretty much made them the way you make assets for doom 3 and quake 4 with a high resolution model baked into a low res then I used Photoshop to paint them . I used CGtextures.com for the ...
- Mon Apr 25, 2011 9:36 pm
- Forum: ID Tech
- Topic: q3gwdm1_beta2
- Replies: 20
- Views: 13871
Re: q3gwdm1_beta
Thanks for the feedback ;) . @Cityy Well this is my first map for quake 3, I made a couple maps for quake 4 and doom 3 That's about it. I'll switch the quad with one of the yellow armor and see how it works. I don't have a server up, I've been playing on local lan and with bots. My Internet connecti...
- Mon Apr 25, 2011 7:34 pm
- Forum: ID Tech
- Topic: q3gwdm1_beta2
- Replies: 20
- Views: 13871
q3gwdm1_beta2
Hello, I browse these forums frequently but haven't posted anything, so I guess I should start now. This is a map I've been working on for a couple months. It's almost finished just like to get some feedback on it thanks. http://www.fileden.com/files/2007/8/25/1380261/shot0013.jpg http://www.fileden...