Search found 57 matches

by vinny
Thu Jul 04, 2019 3:30 am
Forum: ID Tech
Topic: Dimensions and movement data?
Replies: 2
Views: 3535

Re: Dimensions and movement data?

Except they are! It's important to know how fast the player can travel through your paths, as well as how fast/high he can overcome certain obstacles or find shortcuts.
by vinny
Wed Jul 03, 2019 10:25 pm
Forum: ID Tech
Topic: Dimensions and movement data?
Replies: 2
Views: 3535

Re: Dimensions and movement data?

Couple of questions:

- Jump velocity = 270; Is that 270 units per second?
- Max run velocity = 320; This is the maximum speed of the player, right? But how much does he accelerate per second, or per frame?
by vinny
Wed Jul 03, 2019 10:21 pm
Forum: General Discussion
Topic: So, what games are you playing now?
Replies: 875
Views: 3861958

Re: So, what games are you playing now?

Super Hot. Awesome game, even on console.
by vinny
Wed Jul 03, 2019 2:28 pm
Forum: ID Tech
Topic: Terragen 4
Replies: 2
Views: 4725

Re: Terragen 4

I found Vue to be a much better tool for creating skyboxes. There's plenty of different skies to choose from, you drop a few terrain generators and that's it.
by vinny
Wed Jul 03, 2019 2:12 pm
Forum: Programming Discussion
Topic: Made Q3A's gibs look crazy.
Replies: 10
Views: 28533

Re: Made Q3A's gibs look crazy.

What's with that crazy camera movement? Does the weapon model move based on the camera movement?
by vinny
Wed Jul 03, 2019 2:11 pm
Forum: Programming Discussion
Topic: Crouch Slide code?
Replies: 2
Views: 15851

Re: Crouch Slide code?

That would be great! :)
by vinny
Wed Jul 03, 2019 2:10 pm
Forum: ID Tech
Topic: Dimensions and movement data?
Replies: 2
Views: 3535

Dimensions and movement data?

I've been mapping for Source and decided to give Q3 a try. With Source, there's a lot of detailed information on in-game units, such as player speed, bounding blocks, etc. Check this page: https://developer.valvesoftware.com/wiki/Dimensions

Where can I find similar info for Quake 3 and ioquake3?
by vinny
Fri May 26, 2017 3:36 pm
Forum: ID Tech
Topic: q3map2 optimal configuration for today
Replies: 4
Views: 5640

Re: q3map2 optimal configuration for today

Also, i tried using -lightmapsize 2048, but nothing changed in-game.
by vinny
Fri May 26, 2017 3:35 pm
Forum: ID Tech
Topic: q3map2 optimal configuration for today
Replies: 4
Views: 5640

Re: q3map2 optimal configuration for today

I'm OK with trading compile time vs. runtime performance and good results.

I've noticed that you don't use -dirty. Any special reason?
by vinny
Thu May 25, 2017 9:05 pm
Forum: ID Tech
Topic: Alternatives to Radiant?
Replies: 4
Views: 5252

Re: Alternatives to Radiant?

Oh, good old Quark. I've used it for Q1 mapping. I'm going to give it another try, hope it works well. Jack seems nice, but there's no Q3 support.
by vinny
Thu May 25, 2017 9:04 pm
Forum: Programming Discussion
Topic: EntityPlus + ioquake
Replies: 4
Views: 6600

Re: EntityPlus + ioquake

Yeah, but that was actually what i was looking for: EntityPlus on top of the modern ioquake version.
by vinny
Thu May 25, 2017 3:18 am
Forum: Programming Discussion
Topic: EntityPlus + ioquake
Replies: 4
Views: 6600

EntityPlus + ioquake

Has anyone ported EntityPlus to the ioquake3 codebase? Or are they still incompatible?
by vinny
Thu May 25, 2017 3:18 am
Forum: Programming Discussion
Topic: Separating first-person models from third-person ones
Replies: 0
Views: 3339

Separating first-person models from third-person ones

I remember that a long time ago, in some Q3 website, there was a tutorial that explained how to separate the first-person models from the third-person ones. Does anyone have any idea of where i can find that tutorial?
by vinny
Thu May 25, 2017 3:16 am
Forum: ID Tech
Topic: q3map2 optimal configuration for today
Replies: 4
Views: 5640

q3map2 optimal configuration for today

What is the most high-quality configuration for q3map2 available? I really want to make my map shine on ioquake3! >:D
by vinny
Thu May 25, 2017 3:16 am
Forum: ID Tech
Topic: Alternatives to Radiant?
Replies: 4
Views: 5252

Alternatives to Radiant?

I simply can't stand this editor. Its very difficult and confusing. For some coming from Hammer and UT99 editor, it's pretty much impossible to map. Does anyone know any valid alternatives for Q3 mapping?
by vinny
Thu May 25, 2017 3:14 am
Forum: Programming Discussion
Topic: Coop examples?
Replies: 4
Views: 6475

Coop examples?

Are there any mods with coop examples?
by vinny
Thu Apr 02, 2015 10:56 pm
Forum: Programming Discussion
Topic: Making own Shader Editor
Replies: 2
Views: 4011

Re: Making own Shader Editor

I would love seeing some screens! :D
by vinny
Fri Jan 09, 2015 4:22 pm
Forum: Programming Discussion
Topic: ArenaKit mod
Replies: 2
Views: 4071

Re: ArenaKit mod

This is great for modding! The tweaking power is strong with this one.
by vinny
Fri Jan 09, 2015 4:21 pm
Forum: Programming Discussion
Topic: Entity-spawning limitations?
Replies: 7
Views: 7274

Re: Entity-spawning limitations?

Don't MD3 have collision set automatically?
by vinny
Fri Jan 09, 2015 12:27 pm
Forum: Programming Discussion
Topic: Weapon model sway in camera movement
Replies: 2
Views: 5856

Re: Weapon model sway in camera movement

Any ideas? :D
by vinny
Mon Jan 05, 2015 11:34 am
Forum: Programming Discussion
Topic: Overall architecture: coupling between game, cgame, etc?
Replies: 1
Views: 5045

Overall architecture: coupling between game, cgame, etc?

I have decided to rewrite most of the code inside cgame, by slowly deactivating old code and migrating to newer code. However, i'm not completely sure about the Quake 3 architecture. Is there any other dependency between cgame and the engine, other than the vmMain and the events it receives? There s...
by vinny
Mon Jan 05, 2015 11:19 am
Forum: Programming Discussion
Topic: Weapon model sway in camera movement
Replies: 2
Views: 5856

Weapon model sway in camera movement

I'm trying to create an effect similar to the one implemented in TF2: https://www.youtube.com/watch?v=4wPAzutIVpc Note that this is not player model bobbing, it's just a subtle effect on the camera and the model itself, slowly reaching the new view target. I could not find any documentation on this ...
by vinny
Mon Jan 05, 2015 11:12 am
Forum: Programming Discussion
Topic: [GENERAL] Share your code and questions
Replies: 5
Views: 6157

Re: [GENERAL] Share your code and questions

It's not really a speed boost, but more like a half-height horizontal jump. How can i detect a double tap like that?
by vinny
Mon Jan 05, 2015 12:27 am
Forum: Programming Discussion
Topic: Entity-spawning limitations?
Replies: 7
Views: 7274

Re: Entity-spawning limitations?

No, not Minecraft. I don't want players to create or design buildings, just spawn prefabs. Something like this: https://www.youtube.com/watch?v=guOQtzeFvYA I'm just curious about how to handle this in code: is it possible to spawn BSP prefabs on top of my level? Or i can just spawn MD3 models? What ...
by vinny
Sun Jan 04, 2015 4:26 am
Forum: Programming Discussion
Topic: Entity-spawning limitations?
Replies: 7
Views: 7274

Entity-spawning limitations?

I've been working on a small mod that allows you to play as an engineer, which can build structures during the game. Not turrets, like in TF, but buildings... something like an RTS mix. Is this possible in the id Tech engine?