Search found 29 matches
- Wed Jul 04, 2012 5:37 am
- Forum: Programming Discussion
- Topic: How to control a server when logged in as a spectator mode?
- Replies: 0
- Views: 2102
How to control a server when logged in as a spectator mode?
Hi, I would like to achieve the following setup: 1- Run machineA as a server populated only with bots. 2- Login from machineB(access via internet) as a spectator into the Bot-session on machineA. * Important note: The bot session on machineA will not start until the spectator on machineB logs in. An...
- Mon Jun 18, 2012 4:51 am
- Forum: Programming Discussion
- Topic: With better performance, what would you like to add to ioqua
- Replies: 2
- Views: 2601
Re: With better performance, what would you like to add to ioqua
Thank you for your reply.
I used an i7 Intel 2.9 GHz embedded laptop. What is your mod about btw?
I used an i7 Intel 2.9 GHz embedded laptop. What is your mod about btw?
- Mon Jun 18, 2012 4:40 am
- Forum: Programming Discussion
- Topic: What's wrong with this?
- Replies: 1
- Views: 2883
What's wrong with this?
Hi, I have a very simple programming question. I am using the time.h library in sv_main.c file in ioquake3. And, it is working totally fine. Now, I am trying to use the time.h library in ioquake3's ai_,main.c file. But, I am getting the below compilation errors. I am guess it has something to do wit...
- Wed Jun 06, 2012 8:58 am
- Forum: Programming Discussion
- Topic: How do you run more than one Game session on a single server
- Replies: 5
- Views: 4376
Re: How do you run more than one Game session on a single server
Thank you. But, what I actually meant to ask was how do you start more than one instant at the same time using the command line in linux?
- Wed Jun 06, 2012 2:25 am
- Forum: Programming Discussion
- Topic: How do you run more than one Game session on a single server
- Replies: 5
- Views: 4376
Re: How do you run more than one Game session on a single server
How do you do that from the command line in linux?
- Tue Jun 05, 2012 3:11 am
- Forum: Programming Discussion
- Topic: How do you run more than one Game session on a single server
- Replies: 5
- Views: 4376
How do you run more than one Game session on a single server
Hi,
Can a single server accommodate more than just one Game session of Quake3/ioquake3?
If so, how?
Cheers!
Can a single server accommodate more than just one Game session of Quake3/ioquake3?
If so, how?
Cheers!
- Tue Jun 05, 2012 3:08 am
- Forum: Programming Discussion
- Topic: With better performance, what would you like to add to ioqua
- Replies: 2
- Views: 2601
With better performance, what would you like to add to ioqua
Hi, We experimented with a programming technique that would lower CPU requirements. And, we used ioquake3 as our target application. We were successful. And, now we would like implement something feasible that might take advantage of that enhanced performance. Its for educational purposes mainly. Bu...
- Tue Jun 05, 2012 2:51 am
- Forum: General Discussion
- Topic: Has ioquake3 reached its full potential?
- Replies: 11
- Views: 1896
Re: Has ioquake3 reached its full potential?
Thanks for the insightful replies! I really appreciate. I think I understand better now. You guys are stressing that Quake3's graphics rendering is the main hurdle. Well my goal is the following. We were experimenting a certain programming technique for enhancing applications, but our focus is Video...
- Mon Jun 04, 2012 10:36 am
- Forum: General Discussion
- Topic: Has ioquake3 reached its full potential?
- Replies: 11
- Views: 1896
Has ioquake3 reached its full potential?
Hi, If ioquake3 had more CPU space, by lowering its computation requirements. Are there CPU hungry additions that can be done that would benefit from this additional CPU space? I asked this in somewhere else, and I got moving the graphics away from vertex array to more advanced graphical rendering m...
- Thu Jul 21, 2011 5:53 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Is there a way to let the bots fight without me joining?
- Replies: 2
- Views: 2401
Re: Is there a way to let the bots fight without me joining?
EXCELLENT ANSWER!!!
THANK YOU!
THANK YOU!
- Wed Jul 20, 2011 10:46 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Is there a way to let the bots fight without me joining?
- Replies: 2
- Views: 2401
Is there a way to let the bots fight without me joining?
Hi, I would like to make the bots fight without me joining in the session. I don't want to join even as a spectator. I would like to isolate the rendering out of the processing altogether.
Anyone know how to make this happen?
Anyone know how to make this happen?
- Mon Feb 14, 2011 9:30 am
- Forum: Programming Discussion
- Topic: "bot library used before being setup", post-callback
- Replies: 1
- Views: 2388
"bot library used before being setup", post-callback
Hello, Environment: WindowsXP, Visual Studio 2008 professional edition. Background: * Sometime ago, I asked about removing the trap_ functionality from the program. Some of the people on this list kindly recommended me to bind the sdk with the engine into one binary. At first, I didn't know how to d...
- Fri Jan 28, 2011 4:02 am
- Forum: Programming Discussion
- Topic: How do I link the ioquake3 Engine and the Game into one bina
- Replies: 0
- Views: 1489
How do I link the ioquake3 Engine and the Game into one bina
For personal reasons, I would like to link the ioquake3 Engine and the Game into one binary. Does anyone know how to do that?
- Fri Jan 28, 2011 3:50 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Many simple questions, or are they? (auto-adding bots...)
- Replies: 16
- Views: 15901
Re: Many simple questions, or are they? (auto-adding bots...)
It took you for years to make that website?!?!?!? 

- Fri Jan 28, 2011 3:46 am
- Forum: Programming Discussion
- Topic: Several bot/AI questions
- Replies: 2
- Views: 2008
Re: Several bot/AI questions
That was it! Thanks!
- Wed Jan 19, 2011 2:30 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Many simple questions, or are they? (auto-adding bots...)
- Replies: 16
- Views: 15901
Re: Many simple questions, or are they? (auto-adding bots...)
VolumetricSteve: Do you have a blog I can follow?
- Fri Jan 14, 2011 5:16 pm
- Forum: Programming Discussion
- Topic: GG
- Replies: 6
- Views: 3284
Re: GG
I already did check it using svn. I am also facing that netchan error, and I sent an email to the mailing list about it. And, they said that it has been already fixed in the 1.36 version, yet I still get that netchan error :o Can I ask a different question? I used to play with moding Source SDK. In ...
- Fri Jan 14, 2011 1:46 pm
- Forum: Programming Discussion
- Topic: GG
- Replies: 6
- Views: 3284
Re: GG
I need to use Visual Studio for personal reasons. The strange thing about this error is that the day before yesterday it build a debug one completely successful... >< I changed nothing at all! Yet, now it is impossible to do so again. I downloaded a fresh ioquake3 1.36 again, reinstalled visual stud...
- Fri Jan 14, 2011 11:03 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Many simple questions, or are they? (auto-adding bots...)
- Replies: 16
- Views: 15901
Re: Many simple questions, or are they? (auto-adding bots...)
Sorry for the late reply, didn't notice anyone was following up :P obsidian: One gotta start somewhere, no? I like to start somewhere I have most interest in, which is bots. Nice icon blinking mate :D VolumetricSteve: My intent is identical to yours! :D actually it is with a minor addition. I love w...
- Fri Jan 14, 2011 9:34 am
- Forum: Programming Discussion
- Topic: GG
- Replies: 6
- Views: 3284
Re: GG
I brought the number of errors to this much: 1>------ Build started: Project: quake3, Configuration: Debug Win32 ------ 1>Compiling... 1>window.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>...
- Fri Jan 14, 2011 7:03 am
- Forum: Programming Discussion
- Topic: GG
- Replies: 6
- Views: 3284
GG
I f*cking give up!! Its impossible to build ioquake3 for debug mode...!!! I did all the steps http://wiki.ioquake3.org/Building_ioquake3_on_Windows_-_Visual_Studio_2008 . It is truly frustrating! I cannot find any info anywhere... And, yes, I realize that I should post in Programming forum. I did al...
- Thu Jan 13, 2011 4:21 am
- Forum: Programming Discussion
- Topic: How do I increase the number of bots successfully?
- Replies: 0
- Views: 1664
How do I increase the number of bots successfully?
Hi, I have a powerful computer. And, I love watching bots fight bots, and see how they interact. I am trying to watch a MASSIVE Royal Rumble. In attempts to achieve that, I increased sv_maxclients to 100, but got limited to 64: #define MAX_CLIENTS 64 // absolute limit As the number of bots reach som...
- Thu Jan 13, 2011 3:27 am
- Forum: Programming Discussion
- Topic: Why does the processes get an underscore attachd to them?
- Replies: 2
- Views: 1899
Re: Why does the processes get an underscore attachd to them?
I was in debugging mode (compiled a debug build) when I made this posted actually. 
I did things all over again. And, it seems that things are alright for now. I will bump if I find any trouble again.
Thanks for your reply.

I did things all over again. And, it seems that things are alright for now. I will bump if I find any trouble again.
Thanks for your reply.
- Wed Jan 12, 2011 6:31 am
- Forum: Programming Discussion
- Topic: Why does the processes get an underscore attachd to them?
- Replies: 2
- Views: 1899
Why does the processes get an underscore attachd to them?
Hi,
I'm using the debugger, and at a breakpoint now. In the call stack, _Com_Frame() exists instead of Com_Frame(). I try to double click _Com_Frame() but the compiler says that it doesn't have the code for it.
What to do?
I'm using the debugger, and at a breakpoint now. In the call stack, _Com_Frame() exists instead of Com_Frame(). I try to double click _Com_Frame() but the compiler says that it doesn't have the code for it.
What to do?
- Mon Jan 10, 2011 10:35 am
- Forum: Programming Discussion
- Topic: Several bot/AI questions
- Replies: 2
- Views: 2008
Several bot/AI questions
I used to fiddle with Source SDK in the past. And, there used to be a function callled NPCThink() that was responsible for AI operations in the entities (including bots). 1-I would like to find the main function responsible for the AI/bot in the Quake 3 Arena code. Also, in Source SDK, there was a g...