Search found 29 matches

by coffeenet
Wed Jul 04, 2012 5:37 am
Forum: Programming Discussion
Topic: How to control a server when logged in as a spectator mode?
Replies: 0
Views: 2102

How to control a server when logged in as a spectator mode?

Hi, I would like to achieve the following setup: 1- Run machineA as a server populated only with bots. 2- Login from machineB(access via internet) as a spectator into the Bot-session on machineA. * Important note: The bot session on machineA will not start until the spectator on machineB logs in. An...
by coffeenet
Mon Jun 18, 2012 4:51 am
Forum: Programming Discussion
Topic: With better performance, what would you like to add to ioqua
Replies: 2
Views: 2601

Re: With better performance, what would you like to add to ioqua

Thank you for your reply.
I used an i7 Intel 2.9 GHz embedded laptop. What is your mod about btw?
by coffeenet
Mon Jun 18, 2012 4:40 am
Forum: Programming Discussion
Topic: What's wrong with this?
Replies: 1
Views: 2883

What's wrong with this?

Hi, I have a very simple programming question. I am using the time.h library in sv_main.c file in ioquake3. And, it is working totally fine. Now, I am trying to use the time.h library in ioquake3's ai_,main.c file. But, I am getting the below compilation errors. I am guess it has something to do wit...
by coffeenet
Wed Jun 06, 2012 8:58 am
Forum: Programming Discussion
Topic: How do you run more than one Game session on a single server
Replies: 5
Views: 4376

Re: How do you run more than one Game session on a single server

Thank you. But, what I actually meant to ask was how do you start more than one instant at the same time using the command line in linux?
by coffeenet
Wed Jun 06, 2012 2:25 am
Forum: Programming Discussion
Topic: How do you run more than one Game session on a single server
Replies: 5
Views: 4376

Re: How do you run more than one Game session on a single server

How do you do that from the command line in linux?
by coffeenet
Tue Jun 05, 2012 3:11 am
Forum: Programming Discussion
Topic: How do you run more than one Game session on a single server
Replies: 5
Views: 4376

How do you run more than one Game session on a single server

Hi,
Can a single server accommodate more than just one Game session of Quake3/ioquake3?
If so, how?

Cheers!
by coffeenet
Tue Jun 05, 2012 3:08 am
Forum: Programming Discussion
Topic: With better performance, what would you like to add to ioqua
Replies: 2
Views: 2601

With better performance, what would you like to add to ioqua

Hi, We experimented with a programming technique that would lower CPU requirements. And, we used ioquake3 as our target application. We were successful. And, now we would like implement something feasible that might take advantage of that enhanced performance. Its for educational purposes mainly. Bu...
by coffeenet
Tue Jun 05, 2012 2:51 am
Forum: General Discussion
Topic: Has ioquake3 reached its full potential?
Replies: 11
Views: 1896

Re: Has ioquake3 reached its full potential?

Thanks for the insightful replies! I really appreciate. I think I understand better now. You guys are stressing that Quake3's graphics rendering is the main hurdle. Well my goal is the following. We were experimenting a certain programming technique for enhancing applications, but our focus is Video...
by coffeenet
Mon Jun 04, 2012 10:36 am
Forum: General Discussion
Topic: Has ioquake3 reached its full potential?
Replies: 11
Views: 1896

Has ioquake3 reached its full potential?

Hi, If ioquake3 had more CPU space, by lowering its computation requirements. Are there CPU hungry additions that can be done that would benefit from this additional CPU space? I asked this in somewhere else, and I got moving the graphics away from vertex array to more advanced graphical rendering m...
by coffeenet
Wed Jul 20, 2011 10:46 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Is there a way to let the bots fight without me joining?
Replies: 2
Views: 2401

Is there a way to let the bots fight without me joining?

Hi, I would like to make the bots fight without me joining in the session. I don't want to join even as a spectator. I would like to isolate the rendering out of the processing altogether.
Anyone know how to make this happen?
by coffeenet
Mon Feb 14, 2011 9:30 am
Forum: Programming Discussion
Topic: "bot library used before being setup", post-callback
Replies: 1
Views: 2388

"bot library used before being setup", post-callback

Hello, Environment: WindowsXP, Visual Studio 2008 professional edition. Background: * Sometime ago, I asked about removing the trap_ functionality from the program. Some of the people on this list kindly recommended me to bind the sdk with the engine into one binary. At first, I didn't know how to d...
by coffeenet
Fri Jan 28, 2011 4:02 am
Forum: Programming Discussion
Topic: How do I link the ioquake3 Engine and the Game into one bina
Replies: 0
Views: 1489

How do I link the ioquake3 Engine and the Game into one bina

For personal reasons, I would like to link the ioquake3 Engine and the Game into one binary. Does anyone know how to do that?
by coffeenet
Fri Jan 28, 2011 3:50 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Many simple questions, or are they? (auto-adding bots...)
Replies: 16
Views: 15901

Re: Many simple questions, or are they? (auto-adding bots...)

It took you for years to make that website?!?!?!? :o
by coffeenet
Fri Jan 28, 2011 3:46 am
Forum: Programming Discussion
Topic: Several bot/AI questions
Replies: 2
Views: 2008

Re: Several bot/AI questions

That was it! Thanks!
by coffeenet
Wed Jan 19, 2011 2:30 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Many simple questions, or are they? (auto-adding bots...)
Replies: 16
Views: 15901

Re: Many simple questions, or are they? (auto-adding bots...)

VolumetricSteve: Do you have a blog I can follow?
by coffeenet
Fri Jan 14, 2011 5:16 pm
Forum: Programming Discussion
Topic: GG
Replies: 6
Views: 3284

Re: GG

I already did check it using svn. I am also facing that netchan error, and I sent an email to the mailing list about it. And, they said that it has been already fixed in the 1.36 version, yet I still get that netchan error :o Can I ask a different question? I used to play with moding Source SDK. In ...
by coffeenet
Fri Jan 14, 2011 1:46 pm
Forum: Programming Discussion
Topic: GG
Replies: 6
Views: 3284

Re: GG

I need to use Visual Studio for personal reasons. The strange thing about this error is that the day before yesterday it build a debug one completely successful... >< I changed nothing at all! Yet, now it is impossible to do so again. I downloaded a fresh ioquake3 1.36 again, reinstalled visual stud...
by coffeenet
Fri Jan 14, 2011 11:03 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Many simple questions, or are they? (auto-adding bots...)
Replies: 16
Views: 15901

Re: Many simple questions, or are they? (auto-adding bots...)

Sorry for the late reply, didn't notice anyone was following up :P obsidian: One gotta start somewhere, no? I like to start somewhere I have most interest in, which is bots. Nice icon blinking mate :D VolumetricSteve: My intent is identical to yours! :D actually it is with a minor addition. I love w...
by coffeenet
Fri Jan 14, 2011 9:34 am
Forum: Programming Discussion
Topic: GG
Replies: 6
Views: 3284

Re: GG

I brought the number of errors to this much: 1>------ Build started: Project: quake3, Configuration: Debug Win32 ------ 1>Compiling... 1>window.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>...
by coffeenet
Fri Jan 14, 2011 7:03 am
Forum: Programming Discussion
Topic: GG
Replies: 6
Views: 3284

GG

I f*cking give up!! Its impossible to build ioquake3 for debug mode...!!! I did all the steps http://wiki.ioquake3.org/Building_ioquake3_on_Windows_-_Visual_Studio_2008 . It is truly frustrating! I cannot find any info anywhere... And, yes, I realize that I should post in Programming forum. I did al...
by coffeenet
Thu Jan 13, 2011 4:21 am
Forum: Programming Discussion
Topic: How do I increase the number of bots successfully?
Replies: 0
Views: 1664

How do I increase the number of bots successfully?

Hi, I have a powerful computer. And, I love watching bots fight bots, and see how they interact. I am trying to watch a MASSIVE Royal Rumble. In attempts to achieve that, I increased sv_maxclients to 100, but got limited to 64: #define MAX_CLIENTS 64 // absolute limit As the number of bots reach som...
by coffeenet
Thu Jan 13, 2011 3:27 am
Forum: Programming Discussion
Topic: Why does the processes get an underscore attachd to them?
Replies: 2
Views: 1899

Re: Why does the processes get an underscore attachd to them?

I was in debugging mode (compiled a debug build) when I made this posted actually. :)
I did things all over again. And, it seems that things are alright for now. I will bump if I find any trouble again.
Thanks for your reply.
by coffeenet
Wed Jan 12, 2011 6:31 am
Forum: Programming Discussion
Topic: Why does the processes get an underscore attachd to them?
Replies: 2
Views: 1899

Why does the processes get an underscore attachd to them?

Hi,
I'm using the debugger, and at a breakpoint now. In the call stack, _Com_Frame() exists instead of Com_Frame(). I try to double click _Com_Frame() but the compiler says that it doesn't have the code for it.
What to do?
by coffeenet
Mon Jan 10, 2011 10:35 am
Forum: Programming Discussion
Topic: Several bot/AI questions
Replies: 2
Views: 2008

Several bot/AI questions

I used to fiddle with Source SDK in the past. And, there used to be a function callled NPCThink() that was responsible for AI operations in the entities (including bots). 1-I would like to find the main function responsible for the AI/bot in the Quake 3 Arena code. Also, in Source SDK, there was a g...