Search found 14 matches
- Fri Feb 04, 2011 10:21 pm
- Forum: ID Tech
- Topic: [BETA 4] Cirkel
- Replies: 5
- Views: 2997
Re: [BETA 4] Cirkel
hmm ok didn't know about that thanks!
- Thu Feb 03, 2011 11:49 am
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 4](last beta) Mprodm6
thanks man!
- Sun Jan 30, 2011 9:25 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 4](last beta) Mprodm6
Fixed!(first post) 
waiting for feedback.

waiting for feedback.
- Sun Jan 30, 2011 9:18 pm
- Forum: ID Tech
- Topic: [BETA 4] Cirkel
- Replies: 5
- Views: 2997
Re: [BETA 4] Cirkel
Fixed! 
waiting for feedback.

waiting for feedback.
- Sun Jan 23, 2011 7:11 am
- Forum: ID Tech
- Topic: Where to get q3texture packs?
- Replies: 3
- Views: 1685
Re: Where to get q3texture packs?
thanks alot guys!
- Sat Jan 22, 2011 8:17 pm
- Forum: ID Tech
- Topic: [BETA 4] Cirkel
- Replies: 5
- Views: 2997
[BETA 4] Cirkel
I have dusted of another old map from my maps folder in quake 3. It would be fun to hear what you think. :) ok so i have added 2 more corridors wich is open to the main room, so now the flow of the gameplay is better. I now have 1 or 2 weeks vacation so i might be spitting out beta builds quite fast...
- Sat Jan 22, 2011 7:02 pm
- Forum: ID Tech
- Topic: Where to get q3texture packs?
- Replies: 3
- Views: 1685
Where to get q3texture packs?
Hi i would like to get my hands on different texture packs for quake 3.
So if you know where to get any good texture packs please post. Thnx
So if you know where to get any good texture packs please post. Thnx

- Sat Jan 22, 2011 4:39 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 4](last beta) Mprodm6
map updated look at first post 

- Sat Jan 08, 2011 9:43 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 3] Mprodm6
Thanks man i appreciate it alot !
yes well the clipping.. i haven't been working on that aspect yet. wanted to get the layout to feel good enough before i started clipping.
Do u have any suggestions on lighting.. ? does the map feel bland with the current lights/colors?.
yes well the clipping.. i haven't been working on that aspect yet. wanted to get the layout to feel good enough before i started clipping.
Do u have any suggestions on lighting.. ? does the map feel bland with the current lights/colors?.
- Fri Jan 07, 2011 4:40 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 2] Mprodm6
hmm ok thanks will try out the clipping and the switches. I am going to write a new shader for the sky to get the coloring right. I have also remodeled the map a bit so the walls that u wanted me to 3-point clipp is gone. hehe. The map uses the same layout but im just trying to play around with othe...
- Thu Jan 06, 2011 6:05 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 2] Mprodm6
ok i see what u mean.
- Thu Jan 06, 2011 4:39 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 2] Mprodm6
Thanks!
3-point clipping ? phong shader?
is the green block texture the only odd texture in this map or do you feel like others should be changed to ?
3-point clipping ? phong shader?
is the green block texture the only odd texture in this map or do you feel like others should be changed to ?
- Wed Jan 05, 2011 10:36 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
Re: [BETA 2] Mprodm6
take a new look and say what u think
- Mon Jan 03, 2011 5:41 pm
- Forum: ID Tech
- Topic: [BETA 4](last beta) Mprodm6
- Replies: 17
- Views: 7505
[BETA 4](last beta) Mprodm6
This is the latest Beta build before i make it final. There is a little player clipping left but that is going to be fixed in the final version. -GL and RL switched places. RL was too near LG -Removed some health and armor shards. -Added a little more detail. Lowered the floor over the entire map so...