Search found 14 matches

by Murrez
Fri Feb 04, 2011 10:21 pm
Forum: ID Tech
Topic: [BETA 4] Cirkel
Replies: 5
Views: 2997

Re: [BETA 4] Cirkel

hmm ok didn't know about that thanks!
by Murrez
Thu Feb 03, 2011 11:49 am
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 4](last beta) Mprodm6

thanks man!
by Murrez
Sun Jan 30, 2011 9:25 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 4](last beta) Mprodm6

Fixed!(first post) ;)

waiting for feedback.
by Murrez
Sun Jan 30, 2011 9:18 pm
Forum: ID Tech
Topic: [BETA 4] Cirkel
Replies: 5
Views: 2997

Re: [BETA 4] Cirkel

Fixed! ;)

waiting for feedback.
by Murrez
Sun Jan 23, 2011 7:11 am
Forum: ID Tech
Topic: Where to get q3texture packs?
Replies: 3
Views: 1685

Re: Where to get q3texture packs?

thanks alot guys!
by Murrez
Sat Jan 22, 2011 8:17 pm
Forum: ID Tech
Topic: [BETA 4] Cirkel
Replies: 5
Views: 2997

[BETA 4] Cirkel

I have dusted of another old map from my maps folder in quake 3. It would be fun to hear what you think. :) ok so i have added 2 more corridors wich is open to the main room, so now the flow of the gameplay is better. I now have 1 or 2 weeks vacation so i might be spitting out beta builds quite fast...
by Murrez
Sat Jan 22, 2011 7:02 pm
Forum: ID Tech
Topic: Where to get q3texture packs?
Replies: 3
Views: 1685

Where to get q3texture packs?

Hi i would like to get my hands on different texture packs for quake 3.
So if you know where to get any good texture packs please post. Thnx :sly:
by Murrez
Sat Jan 22, 2011 4:39 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 4](last beta) Mprodm6

map updated look at first post :sly:
by Murrez
Sat Jan 08, 2011 9:43 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 3] Mprodm6

Thanks man i appreciate it alot !

yes well the clipping.. i haven't been working on that aspect yet. wanted to get the layout to feel good enough before i started clipping.

Do u have any suggestions on lighting.. ? does the map feel bland with the current lights/colors?.
by Murrez
Fri Jan 07, 2011 4:40 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 2] Mprodm6

hmm ok thanks will try out the clipping and the switches. I am going to write a new shader for the sky to get the coloring right. I have also remodeled the map a bit so the walls that u wanted me to 3-point clipp is gone. hehe. The map uses the same layout but im just trying to play around with othe...
by Murrez
Thu Jan 06, 2011 6:05 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 2] Mprodm6

ok i see what u mean.
by Murrez
Thu Jan 06, 2011 4:39 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 2] Mprodm6

Thanks!

3-point clipping ? phong shader?

is the green block texture the only odd texture in this map or do you feel like others should be changed to ?
by Murrez
Wed Jan 05, 2011 10:36 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

Re: [BETA 2] Mprodm6

take a new look and say what u think
by Murrez
Mon Jan 03, 2011 5:41 pm
Forum: ID Tech
Topic: [BETA 4](last beta) Mprodm6
Replies: 17
Views: 7505

[BETA 4](last beta) Mprodm6

This is the latest Beta build before i make it final. There is a little player clipping left but that is going to be fixed in the final version. -GL and RL switched places. RL was too near LG -Removed some health and armor shards. -Added a little more detail. Lowered the floor over the entire map so...