
Search found 5 matches
- Tue Dec 14, 2010 4:58 pm
- Forum: ID Tech
- Topic: qer_trans parameter Not working on gtk radiant 1.6
- Replies: 9
- Views: 4007
Re: qer_trans parameter Not working on gtk radiant 1.6
Obsidian, i did test it and from that i found that my setup in quake engine is that it reads my shaders from the material name only. Again thanks a lot, all of you for taking the time to solve my problem. Quake 3 World Rocks ! ! ! 

- Tue Dec 14, 2010 2:09 pm
- Forum: ID Tech
- Topic: qer_trans parameter Not working on gtk radiant 1.6
- Replies: 9
- Views: 4007
Re: qer_trans parameter Not working on gtk radiant 1.6
Guys thanks a lot for your valuable info. I did not manage to get the trans thingie on the gtk radiant 1.6 to work but that is ok. I can always work back and fourth on the versions. I think 1.5 is much better for handling models and stuff. Through some tests i found that when exporting an .ase model...
- Mon Dec 13, 2010 10:35 pm
- Forum: ID Tech
- Topic: qer_trans parameter Not working on gtk radiant 1.6
- Replies: 9
- Views: 4007
Re: qer_trans parameter Not working on gtk radiant 1.6
I have this setup which works like charm both ingame and in the editor on 1.4 and 1.5 but not on 1.6 . *MATERIAL_LIST { *MATERIAL_COUNT 2 *MATERIAL 0 { *MATERIAL_NAME "textures/custom/box0_d" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.58...
- Mon Dec 13, 2010 10:01 pm
- Forum: ID Tech
- Topic: qer_trans parameter Not working on gtk radiant 1.6
- Replies: 9
- Views: 4007
Re: qer_trans parameter Not working on gtk radiant 1.6
I think its a bug from the editor. I mean inside the editor if i draw a brush and put the clip texture on it it shows transparent but if i use it on my .ase model it just don't work. If i compile everything is ok in game though. And the the previous versions all is working correctly including my own...
- Mon Dec 13, 2010 9:22 pm
- Forum: ID Tech
- Topic: qer_trans parameter Not working on gtk radiant 1.6
- Replies: 9
- Views: 4007
qer_trans parameter Not working on gtk radiant 1.6
Guys i exported a model in .ase format from 3dsmax and i have everything working in the editor. i can see my textures and everything. The thing is that my model consists of two textures. The one is a simple diffuse and the other is a clip texture for custom collision. Now when i load it on gtk radia...