Search found 46 matches

by spirit_
Sat Jun 04, 2011 9:20 pm
Forum: ID Tech
Topic: WIP julc1
Replies: 5
Views: 2861

Re: WIP julc1

Your maps at LvL rock.
by spirit_
Sun May 08, 2011 10:34 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Toxicity is thefury`s Evolution
Replies: 14
Views: 7463

Re: Toxicity is thefury`s Evolution

Congrats to the fury. Evolution is one of my all-time favorites, btw.
by spirit_
Tue Mar 22, 2011 8:49 am
Forum: ID Tech
Topic: How to make a pendelum?
Replies: 14
Views: 4594

Re: How to make a pendelum?

@Eraser: I think they just want a square brush that pushes the player away that is "roughly near or around" the pendulum while it moves. (If you look at it from above it only moves on one axis as well.) Since it's invisible it doesn't really matter that much I guess.
by spirit_
Mon Mar 21, 2011 8:53 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284696

Re: Screenshots

They're getting a tiny bit megalomaniac over there at Adobe it seems, lol.
by spirit_
Sat Mar 19, 2011 1:03 pm
Forum: ID Tech
Topic: gtkradiant texture loaction.
Replies: 7
Views: 4970

Re: gtkradiant texture loaction.

The path is <Quake3>/baseq3/textures/ but as Obsidian mentioned the pk3 files are also read. The path may not even exist in your Q3A installation if you never made a map because everything is distributed in pk3 files usually. This means that if you have a pk3 file (e.g. a custom map file named somem...
by spirit_
Sun Mar 13, 2011 12:28 pm
Forum: ID Tech
Topic: [RELEASE] Scrap Brain - farewells
Replies: 49
Views: 38063

Re: Scrap Brain - Work in progress

I agree with obsidian and my impression was exactly like his: ad needs to go or at least get desaturated a lot (no matter what id did).

Don't get me wrong though: I think the ad itself looks great -- but it doesn't fit into the map. (Maybe it could if it at least fitted the color theme?)
by spirit_
Fri Mar 11, 2011 6:04 pm
Forum: ID Tech
Topic: made a video
Replies: 10
Views: 4317

Re: made a video

I can only tell what happened to me. They deleted all q2w level design videos without warning and with the message "No gaming videos allowed" and linked the page I linked in my last post. Maybe you're lucky and they don't spot yours or they have decided to handle their policy less strict s...
by spirit_
Fri Mar 11, 2011 3:18 pm
Forum: ID Tech
Topic: [RELEASE] Scrap Brain - farewells
Replies: 49
Views: 38063

Re: Scrap Brain - Work in progress

Architecture looks great and the skybox is spot-on, I'd remove the purple light (?) on that roof though.
by spirit_
Fri Mar 11, 2011 2:09 pm
Forum: ID Tech
Topic: made a video
Replies: 10
Views: 4317

Re: made a video

Video is sweet but will most likely be deleted soon because vimeo doesn't allow gaming-related videos . They also deleted my Quake2World videos even though I explained in the comments that this is a free indie game project I'm working on, not just a video of someone playing a random map of some game...
by spirit_
Thu Mar 10, 2011 8:05 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889807

Re: Here's a wild idea: EntityPlus

Defrag has checkpoints.
by spirit_
Tue Mar 08, 2011 9:36 am
Forum: ID Tech
Topic: in need of some testing
Replies: 19
Views: 8031

Re: in need of some testing

I played it and liked it, didn't really find any issues.
by spirit_
Sat Mar 05, 2011 10:08 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284696

Re: Screenshots

Wow, that looks great! @Peenyuh: Maybe, but I guess at least many of the mappers here do what I do when I start a map for the 1st time: run it without bots and just walk through it like a tourist. Without picmip and at full details, ofc. And one can even tell the difference in screen shots where mov...
by spirit_
Fri Mar 04, 2011 9:07 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284696

Re: Screenshots

@HipShot: I always wondered what it is that gives everything UT that ugly UT look & feel. Maybe you're right and it's the lighting. It's definitely about a feeling of scales and proportions. To me the whole game always looks like their character models in those battle suits if you know what I me...
by spirit_
Sun Feb 27, 2011 9:01 pm
Forum: ID Tech
Topic: Phobos mini pack v1
Replies: 83
Views: 44753

Re: Phobos mini pack v1

That's even better, thanks!
by spirit_
Sun Feb 27, 2011 3:18 pm
Forum: ID Tech
Topic: Phobos mini pack v1
Replies: 83
Views: 44753

Re: Phobos mini pack v1

Cool stuff. Couldn't find a readme in the pk3, so which license is this released under?
by spirit_
Thu Feb 24, 2011 10:54 pm
Forum: ID Tech
Topic: see part of level through sky box
Replies: 14
Views: 5042

Re: see part of level through sky box

I'd rather waive the window. ;)

But thanks for the clarification. :up:
by spirit_
Thu Feb 24, 2011 10:48 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284696

Re: Screenshots

Hey Shadow! Great that you made a map for Xonotic. I also considered that a while ago.

Do you know what texture licenses they accept for maps?

EDIT: Wow, they got a preview release with binaries now, no more messing with ugly git and having to compile it yourself! :)
by spirit_
Thu Feb 24, 2011 3:50 pm
Forum: ID Tech
Topic: see part of level through sky box
Replies: 14
Views: 5042

Re: see part of level through sky box

What is _blocksize and how do you reduce it?
by spirit_
Thu Feb 24, 2011 2:05 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284696

Re: Screenshots

Holy christ O'dium, he wasn't unfriendly at all. But about the green light: go for it! ;)

But seriously: I like it & I'm also looking forward to seeing the game.
by spirit_
Wed Feb 23, 2011 4:48 pm
Forum: ID Tech
Topic: see part of level through sky box
Replies: 14
Views: 5042

Re: see part of level through sky box

I've also had this problem a few times, quite annoying. @Noruen: Could you give an example on how one should place those hint brushes? @obsidian: While that is true logic is not important for many things in level design imo. And if you block it out (that's what I always did to "solve" this...
by spirit_
Mon Feb 21, 2011 9:44 am
Forum: ID Tech
Topic: Pack of assets for quake3 maps
Replies: 16
Views: 7397

Re: Pack of assets for quake3 maps

Why not, it's good!
by spirit_
Sat Feb 19, 2011 5:20 pm
Forum: ID Tech
Topic: Pack of assets for quake3 maps
Replies: 16
Views: 7397

Re: Pack of assets for quake3 maps

Wow, that looks great! I'm sure we'll see some sexy maps with these assets.
by spirit_
Tue Feb 15, 2011 11:42 pm
Forum: ID Tech
Topic: Do you have a Quake Live Pro/Premium account?
Replies: 10
Views: 3623

Re: Do you have a Quake Live Pro/Premium account?

For me it's exactly the same as for Eraser: I don't play enough to warrant a pro subscription. If it was like $10 once I'd buy the game. It's Quake 3, it's not really fresh and I already paid for it years ago but ... there is nothing better out there the match making system is really worth it imo. I...
by spirit_
Tue Feb 15, 2011 5:35 pm
Forum: ID Tech
Topic: Do you have a Quake Live Pro/Premium account?
Replies: 10
Views: 3623

Do you have a Quake Live Pro/Premium account?

Hi,

I'd like to know how many of us mappers pay for their Quake Live accounts. If you play Q3A or QL online, please vote (if you don't play at all it doesn't really make sense to answer I guess). :)

@Mods: Please don't move this to GD or elsewhere, I'm asking it in LEM on purpose. Thanks!
by spirit_
Mon Feb 14, 2011 2:57 pm
Forum: ID Tech
Topic: [BETA 005 *19.02.11*] Lumen
Replies: 33
Views: 19952

Re: [BETA004*NEW*] Lumen

No need for picmip screenies imo, the people who really want Quake to be ugly can just use normal screenies and crank up their monitor gamma to highest, invert colors or something.

I like the pipes btw, they aren't shiny metal pipes so I don't think they really clash.