Search found 46 matches
Re: WIP julc1
Your maps at LvL rock.
- Sun May 08, 2011 10:34 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Toxicity is thefury`s Evolution
- Replies: 14
- Views: 7463
Re: Toxicity is thefury`s Evolution
Congrats to the fury. Evolution is one of my all-time favorites, btw.
- Tue Mar 22, 2011 8:49 am
- Forum: ID Tech
- Topic: How to make a pendelum?
- Replies: 14
- Views: 4594
Re: How to make a pendelum?
@Eraser: I think they just want a square brush that pushes the player away that is "roughly near or around" the pendulum while it moves. (If you look at it from above it only moves on one axis as well.) Since it's invisible it doesn't really matter that much I guess.
- Mon Mar 21, 2011 8:53 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
They're getting a tiny bit megalomaniac over there at Adobe it seems, lol.
- Sat Mar 19, 2011 1:03 pm
- Forum: ID Tech
- Topic: gtkradiant texture loaction.
- Replies: 7
- Views: 4970
Re: gtkradiant texture loaction.
The path is <Quake3>/baseq3/textures/ but as Obsidian mentioned the pk3 files are also read. The path may not even exist in your Q3A installation if you never made a map because everything is distributed in pk3 files usually. This means that if you have a pk3 file (e.g. a custom map file named somem...
- Sun Mar 13, 2011 12:28 pm
- Forum: ID Tech
- Topic: [RELEASE] Scrap Brain - farewells
- Replies: 49
- Views: 38063
Re: Scrap Brain - Work in progress
I agree with obsidian and my impression was exactly like his: ad needs to go or at least get desaturated a lot (no matter what id did).
Don't get me wrong though: I think the ad itself looks great -- but it doesn't fit into the map. (Maybe it could if it at least fitted the color theme?)
Don't get me wrong though: I think the ad itself looks great -- but it doesn't fit into the map. (Maybe it could if it at least fitted the color theme?)
- Fri Mar 11, 2011 6:04 pm
- Forum: ID Tech
- Topic: made a video
- Replies: 10
- Views: 4317
Re: made a video
I can only tell what happened to me. They deleted all q2w level design videos without warning and with the message "No gaming videos allowed" and linked the page I linked in my last post. Maybe you're lucky and they don't spot yours or they have decided to handle their policy less strict s...
- Fri Mar 11, 2011 3:18 pm
- Forum: ID Tech
- Topic: [RELEASE] Scrap Brain - farewells
- Replies: 49
- Views: 38063
Re: Scrap Brain - Work in progress
Architecture looks great and the skybox is spot-on, I'd remove the purple light (?) on that roof though.
- Fri Mar 11, 2011 2:09 pm
- Forum: ID Tech
- Topic: made a video
- Replies: 10
- Views: 4317
Re: made a video
Video is sweet but will most likely be deleted soon because vimeo doesn't allow gaming-related videos . They also deleted my Quake2World videos even though I explained in the comments that this is a free indie game project I'm working on, not just a video of someone playing a random map of some game...
- Thu Mar 10, 2011 8:05 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889807
Re: Here's a wild idea: EntityPlus
Defrag has checkpoints.
- Tue Mar 08, 2011 9:36 am
- Forum: ID Tech
- Topic: in need of some testing
- Replies: 19
- Views: 8031
Re: in need of some testing
I played it and liked it, didn't really find any issues.
- Sat Mar 05, 2011 10:08 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
Wow, that looks great! @Peenyuh: Maybe, but I guess at least many of the mappers here do what I do when I start a map for the 1st time: run it without bots and just walk through it like a tourist. Without picmip and at full details, ofc. And one can even tell the difference in screen shots where mov...
- Fri Mar 04, 2011 9:07 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
@HipShot: I always wondered what it is that gives everything UT that ugly UT look & feel. Maybe you're right and it's the lighting. It's definitely about a feeling of scales and proportions. To me the whole game always looks like their character models in those battle suits if you know what I me...
- Sun Feb 27, 2011 9:01 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44753
Re: Phobos mini pack v1
That's even better, thanks!
- Sun Feb 27, 2011 3:18 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44753
Re: Phobos mini pack v1
Cool stuff. Couldn't find a readme in the pk3, so which license is this released under?
- Thu Feb 24, 2011 10:54 pm
- Forum: ID Tech
- Topic: see part of level through sky box
- Replies: 14
- Views: 5042
Re: see part of level through sky box
I'd rather waive the window. 
But thanks for the clarification.

But thanks for the clarification.

- Thu Feb 24, 2011 10:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
Hey Shadow! Great that you made a map for Xonotic. I also considered that a while ago.
Do you know what texture licenses they accept for maps?
EDIT: Wow, they got a preview release with binaries now, no more messing with ugly git and having to compile it yourself!
Do you know what texture licenses they accept for maps?
EDIT: Wow, they got a preview release with binaries now, no more messing with ugly git and having to compile it yourself!

- Thu Feb 24, 2011 3:50 pm
- Forum: ID Tech
- Topic: see part of level through sky box
- Replies: 14
- Views: 5042
Re: see part of level through sky box
What is _blocksize and how do you reduce it?
- Thu Feb 24, 2011 2:05 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284696
Re: Screenshots
Holy christ O'dium, he wasn't unfriendly at all. But about the green light: go for it! 
But seriously: I like it & I'm also looking forward to seeing the game.

But seriously: I like it & I'm also looking forward to seeing the game.
- Wed Feb 23, 2011 4:48 pm
- Forum: ID Tech
- Topic: see part of level through sky box
- Replies: 14
- Views: 5042
Re: see part of level through sky box
I've also had this problem a few times, quite annoying. @Noruen: Could you give an example on how one should place those hint brushes? @obsidian: While that is true logic is not important for many things in level design imo. And if you block it out (that's what I always did to "solve" this...
- Mon Feb 21, 2011 9:44 am
- Forum: ID Tech
- Topic: Pack of assets for quake3 maps
- Replies: 16
- Views: 7397
Re: Pack of assets for quake3 maps
Why not, it's good!
- Sat Feb 19, 2011 5:20 pm
- Forum: ID Tech
- Topic: Pack of assets for quake3 maps
- Replies: 16
- Views: 7397
Re: Pack of assets for quake3 maps
Wow, that looks great! I'm sure we'll see some sexy maps with these assets.
- Tue Feb 15, 2011 11:42 pm
- Forum: ID Tech
- Topic: Do you have a Quake Live Pro/Premium account?
- Replies: 10
- Views: 3623
Re: Do you have a Quake Live Pro/Premium account?
For me it's exactly the same as for Eraser: I don't play enough to warrant a pro subscription. If it was like $10 once I'd buy the game. It's Quake 3, it's not really fresh and I already paid for it years ago but ... there is nothing better out there the match making system is really worth it imo. I...
- Tue Feb 15, 2011 5:35 pm
- Forum: ID Tech
- Topic: Do you have a Quake Live Pro/Premium account?
- Replies: 10
- Views: 3623
Do you have a Quake Live Pro/Premium account?
Hi,
I'd like to know how many of us mappers pay for their Quake Live accounts. If you play Q3A or QL online, please vote (if you don't play at all it doesn't really make sense to answer I guess).
@Mods: Please don't move this to GD or elsewhere, I'm asking it in LEM on purpose. Thanks!
I'd like to know how many of us mappers pay for their Quake Live accounts. If you play Q3A or QL online, please vote (if you don't play at all it doesn't really make sense to answer I guess).

@Mods: Please don't move this to GD or elsewhere, I'm asking it in LEM on purpose. Thanks!
- Mon Feb 14, 2011 2:57 pm
- Forum: ID Tech
- Topic: [BETA 005 *19.02.11*] Lumen
- Replies: 33
- Views: 19952
Re: [BETA004*NEW*] Lumen
No need for picmip screenies imo, the people who really want Quake to be ugly can just use normal screenies and crank up their monitor gamma to highest, invert colors or something.
I like the pipes btw, they aren't shiny metal pipes so I don't think they really clash.
I like the pipes btw, they aren't shiny metal pipes so I don't think they really clash.