Search found 11 matches
- Fri Aug 12, 2011 9:33 am
- Forum: ID Tech
- Topic: MD3 Format: Highly Specialized Questions
- Replies: 2
- Views: 2634
Re: MD3 Format: Highly Specialized Questions
Just ran a test on one of our assets here. Deliberately broke ALL the vertices on a head file to create a ridiculous amount of element sub-objects, then exported that out as a new head file. After several attempts at this, systematically reducing the vertex counts each time, Quake 3 got to a point w...
- Thu Aug 11, 2011 10:05 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
I really do hope this helps some of you guys, and I'm really sorry about not posting this sooner. Pop'n'Fresh Md3 exporter does the trick in getting the character out of Max 2010 x64 in windows 7. However, to put the character back into the game, bring whatever you export out of Max into Npherno's M...
- Thu Aug 11, 2011 10:00 pm
- Forum: ID Tech
- Topic: MD3 Format: Highly Specialized Questions
- Replies: 2
- Views: 2634
MD3 Format: Highly Specialized Questions
I do have a highly specialized technical question when you have the time: Question: I found an interesting guide excerpt from the website below. How are they defining the word 'group? By a '32 group maximum', does this mean a maximum of 32 separate md3 files held together by 16 tags, or does this me...
- Wed Dec 01, 2010 8:18 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
Update: I downloaded a program called md3fix. It runs from dos prompt. I saw my model in game for the first time, as a result of using it. The modelhows, but several issues have popped up: 1. player head is upside down and backwards in HUD. 2. The animations are COMPLETELY garbled up into a random b...
- Wed Dec 01, 2010 7:47 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
I compiled a work order on Elance to hire out my answer. What's $50-100 to me if I solve this for everybody?
- Wed Dec 01, 2010 7:44 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
Here's an update: I am able to take the md3 files in question and view them perfectly in npherno glviewer for md3's. I had to play around with the tag linking to get it all to fit properly, but I checked this against our other characters that haven't had thair animations modified yet and are otherwi...
- Wed Dec 01, 2010 7:05 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
The people who wrote the tutorial are now gone. If other people have successfully put characters into this game, I know I can too. I am still making a hard effort to solve my own issue, but if one of you out there is an experienced q3 arena character guy, speak up and maybe we can work out an arrang...
- Wed Dec 01, 2010 5:25 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
It occurred to me that if I'm following this tutorial for q3 data to the letter, then the problem might be sourced at the original max file itself. I could use a second pair of eyes on this file. I have a feeling it would be fairly easy fix. This character has already appeared in a standalone title,...
- Wed Dec 01, 2010 5:20 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
Hi Obsidian, thank you for your reply. Didn't see you there before I posted. :) The answer is yes. I followed the above links q3data tutorial to the letter and came out the other side with three new model pieces. I completed the tutorial and got the messages. I tried to fix the md3's with npherno an...
- Wed Dec 01, 2010 5:16 pm
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Re: Max 2010 to Quake 3 Arena: Character Exporting
Here’s the options I’m seeing for myself: -learn more about npherno’s md3 compiler and make absolute sure that you know what it is you are doing and that are using all the ways you can use the software. -find out more about the export md3 option you’ve successfully installed within max 2010, and how...
- Wed Dec 01, 2010 9:21 am
- Forum: ID Tech
- Topic: Max 2010 to Quake 3 Arena: Character Exporting
- Replies: 12
- Views: 5883
Max 2010 to Quake 3 Arena: Character Exporting
It appears that I've encountered a very interesting challenge with exporting a character to quake 3 arena. I followed this particular tutorial to the letter http://www.doom3world.org/phpbb2/viewto ... 53&t=15734 , and I got this error message in testing: "Failed to load models/players/pirat...