Search found 468 matches

by VolumetricSteve
Fri Jun 17, 2016 3:00 pm
Forum: General Discussion
Topic: Quake Champions
Replies: 48
Views: 25739

Re: Quake Champions

Eraser wrote:
VolumetricSteve wrote:Willits spends a lot of time bringing up germany...interesting.
Uh yeah, the interviewer is from a german gaming website :dork:
Well, that'd explain that pretty well then, wouldn't it?
That's what I get for not paying attention. :tard:
by VolumetricSteve
Fri Jun 17, 2016 12:08 pm
Forum: General Discussion
Topic: Quake Champions
Replies: 48
Views: 25739

Re: Quake Champions

Just saw a short interview with Tim Willits. Although he doesn't outright deny it's going to be a class-based team shooter, he does go out of his way to emphasize they are going for Quake 3/Quake Live levels of speed, strafing and overall feel. Plus PC only. And targeting 120fps. Sounds alright to ...
by VolumetricSteve
Fri Jun 17, 2016 11:53 am
Forum: General Discussion
Topic: Happy Birthday CZghost
Replies: 11
Views: 3629

Re: Happy Birthday CZghost

YYYOUUUTHHH

also, happy birthday
by VolumetricSteve
Fri Jun 17, 2016 11:43 am
Forum: ID Tech
Topic: The Great "ERROR: Tried parent" & *.AAS FAQ
Replies: 6
Views: 5442

Re: The Great "ERROR: Tried parent" & *.AAS FAQ

I now realize that's sock's site.

Oye. Glad it helped though.
by VolumetricSteve
Thu Jun 16, 2016 7:24 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3289123

Re: Screenshots

Didn't expect to get quoted in a different thread, like an alzheimers patient I scanned this thread for where I said that. Sneaky.

That's incredible work..what the hell Sock, what engine did you take those screenshots in? I think I see an ogre in there, is that a single player map?
by VolumetricSteve
Thu Jun 16, 2016 5:04 pm
Forum: ID Tech
Topic: The Great "ERROR: Tried parent" & *.AAS FAQ
Replies: 6
Views: 5442

Re: The Great "ERROR: Tried parent" & *.AAS FAQ

a quick googling revealed this: http://quake3world.com/forum/viewtopic.php?f=10&t=47106 I find it odd though I can't seem to find the source code...or where these binaries came from. Edit: I emailed the guy who runs the site the binary comes from, according to him, V2.1i was something TTimo cont...
by VolumetricSteve
Wed May 11, 2016 12:45 pm
Forum: General Discussion
Topic: Minecraft - Anyone into it?
Replies: 1944
Views: 810608

Re: Minecraft - Anyone into it?

Damn, sounds like I missed the boat on this...
by VolumetricSteve
Wed May 11, 2016 12:38 pm
Forum: ID Tech
Topic: Good news for huge nerds - q3map2 optimizations
Replies: 2
Views: 3529

Re: Good news for huge nerds - q3map2 optimizations

You're not wrong..and admittedly, I'm sure with no optimization maps compile blazingly fast these days even in windows (especially on intel chips which are absolutely bananas), but in the case of especially large maps like the ones I tend to make it could save someone a few hours. This was half proo...
by VolumetricSteve
Tue May 10, 2016 1:59 am
Forum: General Discussion
Topic: NVIDIA Pascal
Replies: 196
Views: 62041

Re: NVIDIA Pascal

I'm very thankful that I can leave for months on end, come back to an nvidia thread about the latest tech, and we can't go even a few pages without the unusual number of testicles supposedly attached to scared coming up. I'm surprised so many of you want to wait for the 970 to drop in price, why not...
by VolumetricSteve
Tue May 10, 2016 1:44 am
Forum: ID Tech
Topic: Good news for huge nerds - q3map2 optimizations
Replies: 2
Views: 3529

Good news for huge nerds - q3map2 optimizations

I guess this goes in programming, but it could help the mappers too so...here goes. About a year ago, I took a job in a place where I help run supercomputers. I learned a crapload in this past year...and of course, my ulterior motive this whole time was to take what I learned and apply it to quake 3...
by VolumetricSteve
Fri Feb 26, 2016 1:57 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 892645

Re: EntityPlus - A single player Q3 mod

Hipshot wrote:I say you would need singleplayer enemy-models, the Q3 bots don't really work =/
Yeah, it'd be an undertaking....I just wonder how possible it is from a code perspective at this point so if a team of dedicated individuals got into it, they could pull something really cool off.
by VolumetricSteve
Thu Feb 25, 2016 8:53 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 892645

Re: EntityPlus - A single player Q3 mod

Eraser - I've been out of the loop for a while...recently I took up mapping for doom *because* I wanted to make a relatively simplistic single player experience, but the level tools are obviously limiting in what you can do with vertical space, among other draw backs. In your first post, you mention...
by VolumetricSteve
Fri Dec 25, 2015 9:32 pm
Forum: General Discussion
Topic: Merry Christmas?
Replies: 29
Views: 10376

Re: Merry Christmas?

Happy winter time, ass bags.
by VolumetricSteve
Fri Dec 25, 2015 6:04 pm
Forum: The Void
Topic: Happy Holidays
Replies: 1
Views: 2280

Happy Holidays

Merry Christmas or whatever you ass blasters.


Cheers.
by VolumetricSteve
Thu Dec 17, 2015 8:03 pm
Forum: ID Tech
Topic: light through corner walls
Replies: 10
Views: 6120

Re: light through corner walls

Sounds good, I'm around, I can be easily found elsewhere online, I stick with the VolumetricSteve name pretty universally, it might be easier to work together if you're on steam or something.
by VolumetricSteve
Wed Dec 16, 2015 8:24 pm
Forum: ID Tech
Topic: light through corner walls
Replies: 10
Views: 6120

Re: light through corner walls

I've had this happen a few times, it's because of a few things, but primarily it's the way q3map2 stores lightmap data. I've had SOME luck with manually stitching brushes together differently..like having them meet at a 45 degree angle and use the caulk texture between them...sometimes it helps, som...
by VolumetricSteve
Mon Dec 14, 2015 7:18 pm
Forum: ID Tech
Topic: Doom Mapping questions
Replies: 3
Views: 3676

Doom Mapping questions

I'm not sure where else I could post it where it'd get any relevant visibility, but I've been thinking of making a 32-level doom wad and I've never mapped for doom before, but always wanted to. I'm very familiar with q3 mapping, so I get a lot of the core concepts involved, but I have some doom-spec...
by VolumetricSteve
Mon Dec 14, 2015 1:27 am
Forum: ID Tech
Topic: Large maps & terrain questions
Replies: 5
Views: 4664

Re: Large maps & terrain questions

I bet some tutorials for Return to Castle Wolfenstein would help you out, but I've never mapped for that, so I'm only able to guess.

As for going above 16K*16K, i'm thinking that's an engine limitation....Obsidian would know for sure.
by VolumetricSteve
Sun Dec 13, 2015 10:34 pm
Forum: General Discussion
Topic: Sudden-Deathmatch Steam group
Replies: 8
Views: 2618

Re: Sudden-Deathmatch Steam group

Maybe we could use it to play the new Doom or Unreal Tournament? Current indie arena shooter games have poor triple-monitor (not that it's needed in competitive FPS but it's definitely more fun this way) or SLI support. I'm not even talking about games from 1999 or prior. Fine by me! and yes, there...
by VolumetricSteve
Sun Dec 13, 2015 4:54 am
Forum: General Discussion
Topic: Sudden-Deathmatch Steam group
Replies: 8
Views: 2618

Sudden-Deathmatch Steam group

Hey everyone, I started a steam group based on the idea people could use it as a quick matching system for deathmatch in games we love that are growing increasingly hard to play online due to players being drawn away over the years. My hope is that it'll primarily be used for Doom or Quake franchise...
by VolumetricSteve
Fri Dec 11, 2015 6:28 pm
Forum: General Discussion
Topic: DOOM E3 2015 trailer sneak preview
Replies: 625
Views: 275843

Re: DOOM E3 2015 trailer sneak preview

Don Carlos wrote:Yes it was

I played it on both PS4 and PC and it performs excellently on both of them. Playing on PC felt like I was playing a modern, very pretty Quake. It's a day one purchase for me, no question.
Strongly inclined to agree.
by VolumetricSteve
Sat Jul 25, 2015 12:34 am
Forum: ID Tech
Topic: Working on Litmus-Maps
Replies: 16
Views: 18973

Re: Working on Litmus-Maps

@AndyW

Huh...my god github is annoying. Maybe this will work....

https://github.com/volumetricsteve/Litm ... -small.map

You should be able to right click on that link and do "Save link as..."

@CZGhost
You're an interesting dude.
by VolumetricSteve
Thu Jul 23, 2015 4:59 pm
Forum: ID Tech
Topic: Working on Litmus-Maps
Replies: 16
Views: 18973

Re: Working on Litmus-Maps

I have 32 cores on the system I'm building on. Note : it's a dual Xeon E5-2698 v3 I believe they're 16 cores each. Also for anyone trying to compile the map, you've obviously want to change the -threads to match your system. I'm trying to get a sense of how quickly the map compiles on systems that a...
by VolumetricSteve
Wed Jul 22, 2015 1:33 am
Forum: The Void
Topic: Don't touch me
Replies: 4
Views: 2829

Re: Don't touch me

bitch had it comin'
by VolumetricSteve
Tue Jul 21, 2015 7:50 pm
Forum: The Void
Topic: fact
Replies: 2
Views: 2255

fact

Code: Select all

              each time you eat doritos

                        you're a little bit less of yourself

          and a little bit more dorito