Search found 3 matches

by Manganiac
Tue Oct 19, 2010 11:44 pm
Forum: ID Tech
Topic: Terrain
Replies: 16
Views: 6403

Re: Terrain

tiny question cuz I make far too many assuptions when I start anything: I was under the impression that in other to work the visibility of my detail meshes, I had to divide my ase into different sectors, and assign each *.ase to a brush, and these brushes had to stay each inside certain portals and ...
by Manganiac
Mon Oct 18, 2010 10:58 pm
Forum: ID Tech
Topic: Terrain
Replies: 16
Views: 6403

Re: Terrain

really apreciate the feedback guys, now I have 2 really good technics at disposal. went through a lot of tests and both ase importing and Sock's style feel a lot more confortable now (I din't like Sock's at first due to the dificulties/axis limitations, but it gives a very good vib of natural feelin...
by Manganiac
Sun Oct 17, 2010 5:17 am
Forum: ID Tech
Topic: Terrain
Replies: 16
Views: 6403

Terrain

I'd like to say two things: Hi Q3mapping community. Sorry Q3mapping community. I realize Terrain mapping is something that has been discussed over and over again, but I need a veredict. I've been searching mapping (mostly for Jedi academy, wich runs on q3) for a week now, and despite of my small pra...