Search found 397 matches
- Mon Dec 16, 2024 4:16 am
- Forum: ID Tech
- Topic: Spacewerkz (Q3 25th anniversary jam entry)
- Replies: 0
- Views: 2878
Spacewerkz (Q3 25th anniversary jam entry)
That moment when you forget you have a Q3W account. A medium-sized space map for Quake III: Team Arena and Quake Live, good for 4-8 players. Currently in Alpha, so no visuals yet, just pure gameplay/layout. Not intended for competitive play, but gameplay feedback appreciated nonetheless. Supported G...
- Wed Dec 29, 2021 4:41 am
- Forum: ID Tech
- Topic: State of the art Q3 lightmap building
- Replies: 8
- Views: 6149
Re: State of the art Q3 lightmap building
What's good about lightmaps is that it's fake and can thus be improved if you have the proper tools/knowhow. It would be interesting to see good new ways of making these levels even better looking, not sure fog is the way to go. Fog looks like fog for me, but please prove me wrong. I brought this u...
- Sat Jan 09, 2021 2:02 am
- Forum: ID Tech
- Topic: OpenRadiant
- Replies: 10
- Views: 11542
Re: OpenRadiant
I always thought interesting features to add to Radiant would be support for IES Light Profiles and a physically accurate black-body radiation temperature scale, where instead of trying to find a RGB value for a light source you could just type in a Kelvin temperature and it automatically converts i...
- Sat Apr 04, 2020 9:15 am
- Forum: ID Tech
- Topic: Bones' Basement ready for download!
- Replies: 8
- Views: 6808
Re: Bones' Basement ready for download!
Pretty neat! Very reminiscent of the duel arenas from Rocket Arena 3.
- Mon Feb 11, 2019 7:01 am
- Forum: Programming Discussion
- Topic: Compiling vm files gives bizarre results on mod; .dll works
- Replies: 0
- Views: 3583
Compiling vm files gives bizarre results on mod; .dll works
Hello again! I'm almost ready to release the next version of my mod - thanks to the help of Chomenor and ToKu over on the ioquake3 forums, I was able to resolve a problem with entity flag transmission. On my compiled .dlls the code runs perfectly fine with no issues. However, I went to do the .qvm c...
- Thu Jan 24, 2019 9:29 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Uber Arena (Version 0.2) Test Server
- Replies: 5
- Views: 16505
Re: Uber Arena (Version 0.2) Test Server
You want discussion? Well, contemplate this: Quake Champions' changes are arguably controversial because they stray too far from what Quake stands for. If you want to innovate in the FPS arena genre, you'll need to take some significant steps away from what Quake was as well, otherwise it can hardl...
- Thu Jan 24, 2019 9:12 pm
- Forum: Programming Discussion
- Topic: Entity flags aren't being transmitted / cgame issues
- Replies: 5
- Views: 10155
Re: Entity flags aren't being transmitted / cgame issues
Thanks for the encouragement Toku! :) Very appreciated. The mod has made a lot of great progress since I last made this post, with a lot of cleanup of junk code in addition to new features, but sadly I am still running into the same issue of entity flags not being transmitted. To test it out, I quic...
- Fri Dec 07, 2018 12:11 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281122
Re: Screenshots
Preview of the upcoming Uber Arena map Daedalus (some elements in the screenshot subject to change). Took some inspiration from the original Deus Ex while building this map.
https://drive.google.com/open?id=16Schh ... Ek0hdUYdM4
https://drive.google.com/open?id=16Schh ... Ek0hdUYdM4
- Tue Oct 09, 2018 4:04 am
- Forum: ID Tech
- Topic: Daedalus (ua_daedalus) for Uber Arena (Alpha 1)
- Replies: 0
- Views: 2389
Daedalus (ua_daedalus) for Uber Arena (Alpha 1)
Download (Alpha 1): https://drive.google.com/open?id=1ZWZPL ... FzmM6ccAN4 Hello there! I've been wanting to create a new, original map for my work-in-progress mod Uber Arena. Uber Arena is mod that features several extensions to Q3's gameplay, including new gameplay mechanics and items, with the i...
- Thu Aug 23, 2018 10:43 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Uber Arena (Version 0.2) Test Server
- Replies: 5
- Views: 16505
Uber Arena (Version 0.2) Test Server
I've started a dedicated FFA test server for my in-progress mod Uber Arena. I have made an attempt to forward the necessary ports, but if you are still unable to connect then please let me know. If you don't know what Uber Arena is, it's a mod designed to take the base gameplay of Quake and add seve...
- Sat Aug 11, 2018 5:06 am
- Forum: ID Tech
- Topic: Uber Arena Trampoline Mapfest
- Replies: 0
- Views: 4293
Uber Arena Trampoline Mapfest
Uber Arena Trampoline Mapfest Hello there! I've been working on a new experimental mod for Quake 3 called Uber Arena, which aims to introduce several new items and mechanics to help revitalize the arena shooter genre. I've recently released a new update for it, and I thought that a potential way to...
- Thu Jul 26, 2018 11:23 pm
- Forum: Programming Discussion
- Topic: Entity flags aren't being transmitted / cgame issues
- Replies: 5
- Views: 10155
Re: Entity flags aren't being transmitted / cgame issues
(disregard; got some help over on ioquake3 for an issue related to .qvm compiling)
- Wed Jun 13, 2018 7:54 pm
- Forum: Programming Discussion
- Topic: Entity flags aren't being transmitted / cgame issues
- Replies: 5
- Views: 10155
Re: Entity flags aren't being transmitted / cgame issues
Hey man, no problem. I really appreciate your honesty and insight, and you're absolutely right - the mod was very much built with a "solitary" mindset and much of what I wrote was simply trying to get things to work without looking at the bigger picture of maintainability or collaboration....
- Mon Jun 11, 2018 9:47 pm
- Forum: Programming Discussion
- Topic: Entity flags aren't being transmitted / cgame issues
- Replies: 5
- Views: 10155
Re: Entity flags aren't being transmitted / cgame issues
Haven't previously, but I took the time to get one quickly set up here: https://github.com/EmeraldTiger/Uber-Arena (First time using GitHub to upload a real project, so forgive me if it's a bit messy :p) Has a Visual Studio solution file provided in the /code folder. As for the flags, I did a test b...
- Wed Jun 06, 2018 5:54 pm
- Forum: Programming Discussion
- Topic: Entity flags aren't being transmitted / cgame issues
- Replies: 5
- Views: 10155
Entity flags aren't being transmitted / cgame issues
Hello! I haven't been here in a while, but I've recently released the first version of a mod I've been working on called Uber Arena, which you can read about here: http://www.celephais.net/board/view_thread.php?id=61575 So the development of the mod has mostly been going pretty smooth so far, but I ...
- Tue May 28, 2013 6:06 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281122
Re: Screenshots
New Cerberon:




- Sun May 12, 2013 4:04 am
- Forum: ID Tech
- Topic: EntityPlus map: Survival (final)
- Replies: 5
- Views: 5127
Re: EntityPlus map: Survival (beta)
Quite innovative! I didn't really ponder about the application of the EntityPlus mod to fashion an arcade-style map, so I was pleasantly surprised at the initiative. I can only imagine the effort it took to test the scripting and ensuring everything would work out, but it sure paid off. I haven't no...
- Sun Mar 31, 2013 6:41 am
- Forum: ID Tech
- Topic: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
- Replies: 4
- Views: 3825
Re: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
New Cerberon Alpha 3 Download: Alpha 3 https://dl.dropbox.com/u/27277779/newcerberon_a3.zip Changelog: - Connection from midbase YA to high SG removed due to potential abuse / unpredictability by offense. (resp. to cityy) - Enlarged the dropdown next to the GL to make it more clear. (resp. to baake...
- Sat Mar 09, 2013 3:04 am
- Forum: ID Tech
- Topic: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
- Replies: 4
- Views: 3825
Re: New Cerberon (Alpha 2) - newcerberon_a2.bsp - Updated 3/8/13
@doomer: Most likely the map will remain Quake Live exclusive, as I plan to use a texture set for it that is only available in that game. @cityy: Thank you for your in-depth feedback. :) New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 2 Download: (Alpha 2) https://dl.dropbox.com/u...
- Sat Mar 02, 2013 12:58 am
- Forum: ID Tech
- Topic: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
- Replies: 4
- Views: 3825
New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 3 (Updated 3/31/2013) The initial news of the GTKRadiant 1.6 build announcing QL support was exciting to hear, so I decided to begin work on a new CTF map. Looking for some possible themes, I decided that I would go with a Strogg ba...
- Sun Nov 04, 2012 12:19 am
- Forum: General Discussion
- Topic: holy shit, the physics in this game .. ?!
- Replies: 24
- Views: 3971
Re: holy shit, the physics in this game .. ?!
8:41 to 8:53 are the best parts.
- Tue Oct 30, 2012 12:02 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281122
Re: Screenshots
Love the new screenshot! It's got some great use of colors (as usual) and you almost wonder what lurks at the end of that corridor in the screen...
- Tue Oct 09, 2012 6:13 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281122
Re: Screenshots
I like their minimalist Quake 2 style with the good ol' concrete and steel look. Always a classic. 

- Sun Sep 23, 2012 1:09 am
- Forum: General Discussion
- Topic: Should I kill yourgrandpa?...
- Replies: 82
- Views: 10474
Re: Should I kill yourgrandpa?...
I was expecting an intellectual discussion on paradoxical time-travel situations - I am disappoint.
- Sun Sep 16, 2012 6:37 am
- Forum: General Discussion
- Topic: holy lol
- Replies: 11
- Views: 2958
Re: holy lol
Action file"The platforms also move automatically since I placed an ''Action'' file in the platform which makes the platform move."
