Search found 397 matches

by EmeraldTiger
Mon Dec 16, 2024 4:16 am
Forum: ID Tech
Topic: Spacewerkz (Q3 25th anniversary jam entry)
Replies: 0
Views: 2878

Spacewerkz (Q3 25th anniversary jam entry)

That moment when you forget you have a Q3W account. A medium-sized space map for Quake III: Team Arena and Quake Live, good for 4-8 players. Currently in Alpha, so no visuals yet, just pure gameplay/layout. Not intended for competitive play, but gameplay feedback appreciated nonetheless. Supported G...
by EmeraldTiger
Wed Dec 29, 2021 4:41 am
Forum: ID Tech
Topic: State of the art Q3 lightmap building
Replies: 8
Views: 6149

Re: State of the art Q3 lightmap building

What's good about lightmaps is that it's fake and can thus be improved if you have the proper tools/knowhow. It would be interesting to see good new ways of making these levels even better looking, not sure fog is the way to go. Fog looks like fog for me, but please prove me wrong. I brought this u...
by EmeraldTiger
Sat Jan 09, 2021 2:02 am
Forum: ID Tech
Topic: OpenRadiant
Replies: 10
Views: 11542

Re: OpenRadiant

I always thought interesting features to add to Radiant would be support for IES Light Profiles and a physically accurate black-body radiation temperature scale, where instead of trying to find a RGB value for a light source you could just type in a Kelvin temperature and it automatically converts i...
by EmeraldTiger
Sat Apr 04, 2020 9:15 am
Forum: ID Tech
Topic: Bones' Basement ready for download!
Replies: 8
Views: 6808

Re: Bones' Basement ready for download!

Pretty neat! Very reminiscent of the duel arenas from Rocket Arena 3.
by EmeraldTiger
Mon Feb 11, 2019 7:01 am
Forum: Programming Discussion
Topic: Compiling vm files gives bizarre results on mod; .dll works
Replies: 0
Views: 3583

Compiling vm files gives bizarre results on mod; .dll works

Hello again! I'm almost ready to release the next version of my mod - thanks to the help of Chomenor and ToKu over on the ioquake3 forums, I was able to resolve a problem with entity flag transmission. On my compiled .dlls the code runs perfectly fine with no issues. However, I went to do the .qvm c...
by EmeraldTiger
Thu Jan 24, 2019 9:29 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Uber Arena (Version 0.2) Test Server
Replies: 5
Views: 16505

Re: Uber Arena (Version 0.2) Test Server

You want discussion? Well, contemplate this: Quake Champions' changes are arguably controversial because they stray too far from what Quake stands for. If you want to innovate in the FPS arena genre, you'll need to take some significant steps away from what Quake was as well, otherwise it can hardl...
by EmeraldTiger
Thu Jan 24, 2019 9:12 pm
Forum: Programming Discussion
Topic: Entity flags aren't being transmitted / cgame issues
Replies: 5
Views: 10155

Re: Entity flags aren't being transmitted / cgame issues

Thanks for the encouragement Toku! :) Very appreciated. The mod has made a lot of great progress since I last made this post, with a lot of cleanup of junk code in addition to new features, but sadly I am still running into the same issue of entity flags not being transmitted. To test it out, I quic...
by EmeraldTiger
Fri Dec 07, 2018 12:11 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281122

Re: Screenshots

Preview of the upcoming Uber Arena map Daedalus (some elements in the screenshot subject to change). Took some inspiration from the original Deus Ex while building this map.
https://drive.google.com/open?id=16Schh ... Ek0hdUYdM4
by EmeraldTiger
Tue Oct 09, 2018 4:04 am
Forum: ID Tech
Topic: Daedalus (ua_daedalus) for Uber Arena (Alpha 1)
Replies: 0
Views: 2389

Daedalus (ua_daedalus) for Uber Arena (Alpha 1)

Download (Alpha 1): https://drive.google.com/open?id=1ZWZPL ... FzmM6ccAN4 Hello there! I've been wanting to create a new, original map for my work-in-progress mod Uber Arena. Uber Arena is mod that features several extensions to Q3's gameplay, including new gameplay mechanics and items, with the i...
by EmeraldTiger
Thu Aug 23, 2018 10:43 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Uber Arena (Version 0.2) Test Server
Replies: 5
Views: 16505

Uber Arena (Version 0.2) Test Server

I've started a dedicated FFA test server for my in-progress mod Uber Arena. I have made an attempt to forward the necessary ports, but if you are still unable to connect then please let me know. If you don't know what Uber Arena is, it's a mod designed to take the base gameplay of Quake and add seve...
by EmeraldTiger
Sat Aug 11, 2018 5:06 am
Forum: ID Tech
Topic: Uber Arena Trampoline Mapfest
Replies: 0
Views: 4293

Uber Arena Trampoline Mapfest

Uber Arena Trampoline Mapfest Hello there! I've been working on a new experimental mod for Quake 3 called Uber Arena, which aims to introduce several new items and mechanics to help revitalize the arena shooter genre. I've recently released a new update for it, and I thought that a potential way to...
by EmeraldTiger
Thu Jul 26, 2018 11:23 pm
Forum: Programming Discussion
Topic: Entity flags aren't being transmitted / cgame issues
Replies: 5
Views: 10155

Re: Entity flags aren't being transmitted / cgame issues

(disregard; got some help over on ioquake3 for an issue related to .qvm compiling)
by EmeraldTiger
Wed Jun 13, 2018 7:54 pm
Forum: Programming Discussion
Topic: Entity flags aren't being transmitted / cgame issues
Replies: 5
Views: 10155

Re: Entity flags aren't being transmitted / cgame issues

Hey man, no problem. I really appreciate your honesty and insight, and you're absolutely right - the mod was very much built with a "solitary" mindset and much of what I wrote was simply trying to get things to work without looking at the bigger picture of maintainability or collaboration....
by EmeraldTiger
Mon Jun 11, 2018 9:47 pm
Forum: Programming Discussion
Topic: Entity flags aren't being transmitted / cgame issues
Replies: 5
Views: 10155

Re: Entity flags aren't being transmitted / cgame issues

Haven't previously, but I took the time to get one quickly set up here: https://github.com/EmeraldTiger/Uber-Arena (First time using GitHub to upload a real project, so forgive me if it's a bit messy :p) Has a Visual Studio solution file provided in the /code folder. As for the flags, I did a test b...
by EmeraldTiger
Wed Jun 06, 2018 5:54 pm
Forum: Programming Discussion
Topic: Entity flags aren't being transmitted / cgame issues
Replies: 5
Views: 10155

Entity flags aren't being transmitted / cgame issues

Hello! I haven't been here in a while, but I've recently released the first version of a mod I've been working on called Uber Arena, which you can read about here: http://www.celephais.net/board/view_thread.php?id=61575 So the development of the mod has mostly been going pretty smooth so far, but I ...
by EmeraldTiger
Tue May 28, 2013 6:06 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281122

Re: Screenshots

New Cerberon:

Image

Image
by EmeraldTiger
Sun May 12, 2013 4:04 am
Forum: ID Tech
Topic: EntityPlus map: Survival (final)
Replies: 5
Views: 5127

Re: EntityPlus map: Survival (beta)

Quite innovative! I didn't really ponder about the application of the EntityPlus mod to fashion an arcade-style map, so I was pleasantly surprised at the initiative. I can only imagine the effort it took to test the scripting and ensuring everything would work out, but it sure paid off. I haven't no...
by EmeraldTiger
Sun Mar 31, 2013 6:41 am
Forum: ID Tech
Topic: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
Replies: 4
Views: 3825

Re: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1

New Cerberon Alpha 3 Download: Alpha 3 https://dl.dropbox.com/u/27277779/newcerberon_a3.zip Changelog: - Connection from midbase YA to high SG removed due to potential abuse / unpredictability by offense. (resp. to cityy) - Enlarged the dropdown next to the GL to make it more clear. (resp. to baake...
by EmeraldTiger
Sat Mar 09, 2013 3:04 am
Forum: ID Tech
Topic: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
Replies: 4
Views: 3825

Re: New Cerberon (Alpha 2) - newcerberon_a2.bsp - Updated 3/8/13

@doomer: Most likely the map will remain Quake Live exclusive, as I plan to use a texture set for it that is only available in that game. @cityy: Thank you for your in-depth feedback. :) New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 2 Download: (Alpha 2) https://dl.dropbox.com/u...
by EmeraldTiger
Sat Mar 02, 2013 12:58 am
Forum: ID Tech
Topic: New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1
Replies: 4
Views: 3825

New Cerberon (Alpha 3) - newcerberon_a3.bsp - Updated 3/31/1

New Cerberon - by Ricardo "EmeraldTiger" Stevenson Alpha 3 (Updated 3/31/2013) The initial news of the GTKRadiant 1.6 build announcing QL support was exciting to hear, so I decided to begin work on a new CTF map. Looking for some possible themes, I decided that I would go with a Strogg ba...
by EmeraldTiger
Sun Nov 04, 2012 12:19 am
Forum: General Discussion
Topic: holy shit, the physics in this game .. ?!
Replies: 24
Views: 3971

Re: holy shit, the physics in this game .. ?!

8:41 to 8:53 are the best parts.
by EmeraldTiger
Tue Oct 30, 2012 12:02 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281122

Re: Screenshots

Love the new screenshot! It's got some great use of colors (as usual) and you almost wonder what lurks at the end of that corridor in the screen...
by EmeraldTiger
Tue Oct 09, 2012 6:13 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281122

Re: Screenshots

I like their minimalist Quake 2 style with the good ol' concrete and steel look. Always a classic. :up:
by EmeraldTiger
Sun Sep 23, 2012 1:09 am
Forum: General Discussion
Topic: Should I kill yourgrandpa?...
Replies: 82
Views: 10474

Re: Should I kill yourgrandpa?...

I was expecting an intellectual discussion on paradoxical time-travel situations - I am disappoint.
by EmeraldTiger
Sun Sep 16, 2012 6:37 am
Forum: General Discussion
Topic: holy lol
Replies: 11
Views: 2958

Re: holy lol

"The platforms also move automatically since I placed an ''Action'' file in the platform which makes the platform move."
Action file :olo: