Search found 6 matches

by Rath
Thu Mar 11, 2010 10:56 am
Forum: ID Tech
Topic: compile problem?
Replies: 12
Views: 4288

Re: compile problem?

well this is kind of embarrasing. some of the debug options (probly the surface one) in the BSP compiler may have caused the lines. Well, learned something there then :p

Thanks alot anyway, think I'm good to go for making the final adjustments now.. Cheers!
by Rath
Thu Mar 11, 2010 10:26 am
Forum: ID Tech
Topic: compile problem?
Replies: 12
Views: 4288

Re: compile problem?

well, that didn't work. I've upped the map too in the previous post.

I'm thinking that as the platforms are hollows (brainfart from my side) this causes some conflicts of some sort or the other. Maybe. Whaddaiknow. ;)
by Rath
Thu Mar 11, 2010 10:13 am
Forum: ID Tech
Topic: compile problem?
Replies: 12
Views: 4288

Re: compile problem?

there you go.. :)
by Rath
Thu Mar 11, 2010 10:09 am
Forum: ID Tech
Topic: compile problem?
Replies: 12
Views: 4288

Re: compile problem?

Nice, that took care of that problem. Now I can actually see the problems I have with lighting and whatnot. ;)

BTW, I have glitches in brushes where they're clipped (flashing black lines, but no space between the brushes). Think you can give me a pointer on that as well? ;)
by Rath
Thu Mar 11, 2010 9:58 am
Forum: ID Tech
Topic: compile problem?
Replies: 12
Views: 4288

Re: compile problem?

The whole level is contained within a hollow with the texture 'invisible' - that's the only black texture I could find, but I guess I'm seeing through it to the void?

EDIT: nice typo.. it's the whole level, not the hole level ;)
by Rath
Thu Mar 11, 2010 9:51 am
Forum: ID Tech
Topic: compile problem?
Replies: 12
Views: 4288

compile problem?

Hey dudes and/or experts I started making a Q3 CTF map day before yesterday, with no experience with GTKRadiant whatsoever, and now finally ran into problems. When I compile the map in Q3map2Build, no errors, except from the very obvious graphics glitches (see screenshot). Batch file below: "C:...