looks promising! eager to see your redux version.
for the sake of comparison, here's a blockout i did some time ago - https://www.dropbox.com/s/a8z23tg7xxqa7 ... olence.pk3
Search found 394 matches
- Wed Oct 12, 2022 11:39 am
- Forum: ID Tech
- Topic: UltraViolence - Q1 Conversion
- Replies: 14
- Views: 12218
- Sat Sep 10, 2022 10:39 am
- Forum: ID Tech
- Topic: Quake Arena Arcade for QL [WIP]
- Replies: 12
- Views: 16233
Re: Quake Arena Arcade for QL [WIP]
Hi All! Some years back I somehow extracted and reverse engineered a (slightly buggy) QAA asset pack. Did you manage to extract the assets with file and folder structures intact? Extracting with quickbms produced a flat list with generic file names and extensions. Locating the BSPs wasn't hard, but...
- Thu Sep 08, 2022 9:39 am
- Forum: Programming Discussion
- Topic: Any chat media related about Q3 gamecode programming
- Replies: 14
- Views: 16693
Re: Any chat media related about Q3 gamecode programming
Any mods? So EntityPlus is discontinued? :( Sorry to give a short and sooner answer before. We're recreating Bid For Power, one of the first mods of Q3 era (1999 - 2002). The source code was lost and we're retrieving with programming gamecode. Any contribution to accomplish the main goals is welcom...
- Thu Sep 08, 2022 9:36 am
- Forum: Programming Discussion
- Topic: Any chat media related about Q3 gamecode programming
- Replies: 14
- Views: 16693
Re: Any chat media related about Q3 gamecode programming
quake3e's discord could be very helpful for you - https://discord.gg/VQ6GUz3T
- Mon Sep 05, 2022 8:50 am
- Forum: ID Tech
- Topic: Quake Arena Arcade for QL [WIP]
- Replies: 12
- Views: 16233
Re: Quake Arena Arcade for QL [WIP]
I wouldn't hold them to the standards of a competitive map, more to the level of the majority of the official Q3A maps. It's a bit of Quake history for anyone who's curious.
- Sun Sep 04, 2022 11:23 am
- Forum: ID Tech
- Topic: Quake Arena Arcade for QL [WIP]
- Replies: 12
- Views: 16233
Re: Quake Arena Arcade for QL [WIP]
Here's a bit of reference:
[youtube]xZp_bXqa9HA[/youtube]
[youtube]u3G8etF7910[/youtube]
[youtube]pyvskPkJKWU[/youtube]
[youtube]xZp_bXqa9HA[/youtube]
[youtube]u3G8etF7910[/youtube]
[youtube]pyvskPkJKWU[/youtube]
- Sat Sep 03, 2022 8:11 am
- Forum: ID Tech
- Topic: Quake Arena Arcade for QL [WIP]
- Replies: 12
- Views: 16233
Quake Arena Arcade for QL [WIP]
Hi All! Some years back I somehow extracted and reverse engineered a (slightly buggy) QAA asset pack. It has been sitting in limbo until recently when I decided to finally polish off the maps and release 'em. I haven't quite reached a final product for these just yet (almost there!), but my lack of ...
- Sat Jul 23, 2022 10:28 am
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 19012
Re: [BETA] 13zone "The Dark Zone - RMX"
"wrong hole dude" :olo:
excellent work as always sst
excellent work as always sst
- Wed Sep 22, 2021 6:02 pm
- Forum: ID Tech
- Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
- Replies: 7
- Views: 6679
Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Looking good! The ceiling above old adren/ladder should be lower. You should scrutinize ceiling height based on whether or not rocket splash can damage you while standing under it - if it can in the original it should in a remake. The line of sight is also out a bit - the doorway should be lower to ...
- Fri Sep 10, 2021 10:53 pm
- Forum: ID Tech
- Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
- Replies: 7
- Views: 6679
Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Loved the original myself, played a big part in my mispent childhood! Very good work, after a quick play through it feels like I remember it. Visually does well to pay homage to the original, modernise it a bit and keep with ztn's visual design goals for the map. Nothing against foralarx but his did...
- Thu Apr 15, 2021 9:35 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: News about Q3Rally
- Replies: 7
- Views: 13791
Re: News about Q3Rally
If all it needs is some strings changing for Q3Rally, maybe you can get away with some hex edit hackery of the executable?
- Sun Apr 11, 2021 11:12 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Widescreen + Intro Movies
- Replies: 5
- Views: 11842
Re: Widescreen + Intro Movies
Almost everything is stretched in ioquake3.
- Mon Mar 01, 2021 10:43 am
- Forum: ID Tech
- Topic: OpenRadiant
- Replies: 10
- Views: 11542
Re: OpenRadiant
I wanted to move over to netradiant-custom... I really did. It has impressive productivity features and fixes loads of bugs. I just can't get a handle of the controls, and after asking Garux for a Gtk-style prefab he declined (https://github.com/Garux/netradiant-custom/issues/61). So the majority of...
- Mon Feb 08, 2021 2:14 pm
- Forum: Programming Discussion
- Topic: How to calculate 3rd person vieworg from servercode?
- Replies: 1
- Views: 8363
Re: How to calculate 3rd person vieworg from servercode?
Easy solutions from the top of my head: 1. Send vieworg information from client via server command, probably not network efficient 2. Add thirdperson cvars to clientinfo (CVAR_USERINFO flag), mirror CG_OffsetThirdPersonView on server side using said userinfo to predict where vieworg is. What are you...
- Fri Jan 15, 2021 5:04 pm
- Forum: ID Tech
- Topic: [BETA] 13yard "The Lost Yard"
- Replies: 26
- Views: 22281
Re: [BETA] 13yard "The Lost Yard"
But it kills you instantly before you can press it (even with god mode), and can't be activated by shooting it...sst13 wrote:press button, and then go to spec.themuffinman wrote:how do you press buttons as a spectator?
- Fri Jan 15, 2021 4:41 pm
- Forum: ID Tech
- Topic: [BETA] 13yard "The Lost Yard"
- Replies: 26
- Views: 22281
Re: [BETA] 13yard "The Lost Yard"
Loving the new Quad room! The changes overall are nice and makes the map more interesting - I can't get enough of maps that encourage you to search for hidden details/secrets!
I can't press the button for the last secret - how do you press buttons as a spectator? :olo:

I can't press the button for the last secret - how do you press buttons as a spectator? :olo:
- Fri Jan 15, 2021 3:58 pm
- Forum: ID Tech
- Topic: OpenRadiant
- Replies: 10
- Views: 11542
Re: OpenRadiant
It is a matter of pros and cons indeed, but I think Gtk still comes on top despite the many problems with it. For instance, since switching to a new PC last year I can't select multiple brush faces. Well I can by holding and hovering, but when I try to click to select another face, the other face(s)...
- Thu Jan 07, 2021 7:28 pm
- Forum: ID Tech
- Topic: OpenRadiant
- Replies: 10
- Views: 11542
Re: OpenRadiant
Indeed, it seems a bit rough so far.
In other news NetRadiant-custom has had a major update: https://github.com/Garux/netradiant-custom
In other news NetRadiant-custom has had a major update: https://github.com/Garux/netradiant-custom
- Sun Jan 03, 2021 6:57 pm
- Forum: ID Tech
- Topic: OpenRadiant
- Replies: 10
- Views: 11542
OpenRadiant
Something that might be of interest to a few folks here:
http://thamessoftware.co.uk/openradiant.html
http://thamessoftware.co.uk/openradiant.html
- Sun Nov 22, 2020 10:23 pm
- Forum: ID Tech
- Topic: [BETA] 13arena "Lost Arena"
- Replies: 15
- Views: 13301
Re: [BETA] 13arena "Lost Arena"
Fantastic work as per usual!
Also: the golden buttplug :olo:
Also: the golden buttplug :olo:
- Mon Nov 09, 2020 10:21 am
- Forum: ID Tech
- Topic: Double map madness
- Replies: 13
- Views: 10943
Re: Double map madness
Outstanding work again fKd, especially bones. It'e great to still see maps developed. A few minor nitpicks for bones: - the fence shader seems to have a very high sort and will draw on top of simple items and the mega health bubble - there's z-fighting on the ladder to RA - the nook to drop down to ...
- Sat Jul 25, 2020 10:38 am
- Forum: ID Tech
- Topic: 4 new beta releases from the cpma team
- Replies: 8
- Views: 8083
Re: 4 new beta releases from the cpma team
I'm a huge supporter of pushing the limits of what can be done graphically, but it's the CPM philosophy which becomes confused when there's aesthetics at the price of performance - that was the concern I had. I'm sure there'll be more optimization before final release anyhow. Weirdly, it is indeed a...
- Sun Jul 19, 2020 11:28 am
- Forum: ID Tech
- Topic: 4 new beta releases from the cpma team
- Replies: 8
- Views: 8083
Re: 4 new beta releases from the cpma team
The box map assumption was based on being able to move across the sky box, right across the map. Along with the lack of culling and short of actually decompiling the map, it seemed safe to assume the level was surrounded by a box to avoid leaks. I can imagine it's not an easy layout to optimize but ...
- Thu Jun 18, 2020 8:16 pm
- Forum: ID Tech
- Topic: 4 new beta releases from the cpma team
- Replies: 8
- Views: 8083
Re: 4 new beta releases from the cpma team
The maps look great. However they are all (with the exception of cpm3b) very dark in places - even Tornado is far darker than in QL for some reason. Most of the maps' vis culling is almost non-existant (drawing >90% of the map at any time) and cpm30 appears to be a box map with a lack of clipping? A...
- Thu May 14, 2020 12:32 am
- Forum: ID Tech
- Topic: Mod for TDM or CA with +2 teams
- Replies: 2
- Views: 3532
Re: Mod for TDM or CA with +2 teams
A sneak peak of what's to come (excuse the horrible, laggy video recording/compression):
https://youtu.be/3a9qFIWjf2g
https://youtu.be/3a9qFIWjf2g