Search found 394 matches

by themuffinman
Wed Oct 12, 2022 11:39 am
Forum: ID Tech
Topic: UltraViolence - Q1 Conversion
Replies: 14
Views: 12218

Re: UltraViolence - Q1 Conversion

looks promising! eager to see your redux version.

for the sake of comparison, here's a blockout i did some time ago - https://www.dropbox.com/s/a8z23tg7xxqa7 ... olence.pk3
by themuffinman
Sat Sep 10, 2022 10:39 am
Forum: ID Tech
Topic: Quake Arena Arcade for QL [WIP]
Replies: 12
Views: 16233

Re: Quake Arena Arcade for QL [WIP]

Hi All! Some years back I somehow extracted and reverse engineered a (slightly buggy) QAA asset pack. Did you manage to extract the assets with file and folder structures intact? Extracting with quickbms produced a flat list with generic file names and extensions. Locating the BSPs wasn't hard, but...
by themuffinman
Thu Sep 08, 2022 9:39 am
Forum: Programming Discussion
Topic: Any chat media related about Q3 gamecode programming
Replies: 14
Views: 16693

Re: Any chat media related about Q3 gamecode programming

Any mods? So EntityPlus is discontinued? :( Sorry to give a short and sooner answer before. We're recreating Bid For Power, one of the first mods of Q3 era (1999 - 2002). The source code was lost and we're retrieving with programming gamecode. Any contribution to accomplish the main goals is welcom...
by themuffinman
Thu Sep 08, 2022 9:36 am
Forum: Programming Discussion
Topic: Any chat media related about Q3 gamecode programming
Replies: 14
Views: 16693

Re: Any chat media related about Q3 gamecode programming

quake3e's discord could be very helpful for you - https://discord.gg/VQ6GUz3T
by themuffinman
Mon Sep 05, 2022 8:50 am
Forum: ID Tech
Topic: Quake Arena Arcade for QL [WIP]
Replies: 12
Views: 16233

Re: Quake Arena Arcade for QL [WIP]

I wouldn't hold them to the standards of a competitive map, more to the level of the majority of the official Q3A maps. It's a bit of Quake history for anyone who's curious.
by themuffinman
Sun Sep 04, 2022 11:23 am
Forum: ID Tech
Topic: Quake Arena Arcade for QL [WIP]
Replies: 12
Views: 16233

Re: Quake Arena Arcade for QL [WIP]

Here's a bit of reference:
[youtube]xZp_bXqa9HA[/youtube]
[youtube]u3G8etF7910[/youtube]
[youtube]pyvskPkJKWU[/youtube]
by themuffinman
Sat Sep 03, 2022 8:11 am
Forum: ID Tech
Topic: Quake Arena Arcade for QL [WIP]
Replies: 12
Views: 16233

Quake Arena Arcade for QL [WIP]

Hi All! Some years back I somehow extracted and reverse engineered a (slightly buggy) QAA asset pack. It has been sitting in limbo until recently when I decided to finally polish off the maps and release 'em. I haven't quite reached a final product for these just yet (almost there!), but my lack of ...
by themuffinman
Sat Jul 23, 2022 10:28 am
Forum: ID Tech
Topic: [BETA] 13zone "The Dark Zone - RMX"
Replies: 28
Views: 19012

Re: [BETA] 13zone "The Dark Zone - RMX"

"wrong hole dude" :olo:

excellent work as always sst
by themuffinman
Wed Sep 22, 2021 6:02 pm
Forum: ID Tech
Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Replies: 7
Views: 6679

Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

Looking good! The ceiling above old adren/ladder should be lower. You should scrutinize ceiling height based on whether or not rocket splash can damage you while standing under it - if it can in the original it should in a remake. The line of sight is also out a bit - the doorway should be lower to ...
by themuffinman
Fri Sep 10, 2021 10:53 pm
Forum: ID Tech
Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Replies: 7
Views: 6679

Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

Loved the original myself, played a big part in my mispent childhood! Very good work, after a quick play through it feels like I remember it. Visually does well to pay homage to the original, modernise it a bit and keep with ztn's visual design goals for the map. Nothing against foralarx but his did...
by themuffinman
Thu Apr 15, 2021 9:35 am
Forum: Quake III Arena & Quake Live Discussion
Topic: News about Q3Rally
Replies: 7
Views: 13791

Re: News about Q3Rally

If all it needs is some strings changing for Q3Rally, maybe you can get away with some hex edit hackery of the executable?
by themuffinman
Sun Apr 11, 2021 11:12 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Widescreen + Intro Movies
Replies: 5
Views: 11842

Re: Widescreen + Intro Movies

Almost everything is stretched in ioquake3.
by themuffinman
Mon Mar 01, 2021 10:43 am
Forum: ID Tech
Topic: OpenRadiant
Replies: 10
Views: 11542

Re: OpenRadiant

I wanted to move over to netradiant-custom... I really did. It has impressive productivity features and fixes loads of bugs. I just can't get a handle of the controls, and after asking Garux for a Gtk-style prefab he declined (https://github.com/Garux/netradiant-custom/issues/61). So the majority of...
by themuffinman
Mon Feb 08, 2021 2:14 pm
Forum: Programming Discussion
Topic: How to calculate 3rd person vieworg from servercode?
Replies: 1
Views: 8363

Re: How to calculate 3rd person vieworg from servercode?

Easy solutions from the top of my head: 1. Send vieworg information from client via server command, probably not network efficient 2. Add thirdperson cvars to clientinfo (CVAR_USERINFO flag), mirror CG_OffsetThirdPersonView on server side using said userinfo to predict where vieworg is. What are you...
by themuffinman
Fri Jan 15, 2021 5:04 pm
Forum: ID Tech
Topic: [BETA] 13yard "The Lost Yard"
Replies: 26
Views: 22281

Re: [BETA] 13yard "The Lost Yard"

sst13 wrote:
themuffinman wrote:how do you press buttons as a spectator?
press button, and then go to spec. ;)
But it kills you instantly before you can press it (even with god mode), and can't be activated by shooting it...
by themuffinman
Fri Jan 15, 2021 4:41 pm
Forum: ID Tech
Topic: [BETA] 13yard "The Lost Yard"
Replies: 26
Views: 22281

Re: [BETA] 13yard "The Lost Yard"

Loving the new Quad room! The changes overall are nice and makes the map more interesting - I can't get enough of maps that encourage you to search for hidden details/secrets!

I can't press the button for the last secret - how do you press buttons as a spectator? :olo:

:up: :up:
by themuffinman
Fri Jan 15, 2021 3:58 pm
Forum: ID Tech
Topic: OpenRadiant
Replies: 10
Views: 11542

Re: OpenRadiant

It is a matter of pros and cons indeed, but I think Gtk still comes on top despite the many problems with it. For instance, since switching to a new PC last year I can't select multiple brush faces. Well I can by holding and hovering, but when I try to click to select another face, the other face(s)...
by themuffinman
Thu Jan 07, 2021 7:28 pm
Forum: ID Tech
Topic: OpenRadiant
Replies: 10
Views: 11542

Re: OpenRadiant

Indeed, it seems a bit rough so far.

In other news NetRadiant-custom has had a major update: https://github.com/Garux/netradiant-custom
by themuffinman
Sun Jan 03, 2021 6:57 pm
Forum: ID Tech
Topic: OpenRadiant
Replies: 10
Views: 11542

OpenRadiant

Something that might be of interest to a few folks here:
http://thamessoftware.co.uk/openradiant.html
by themuffinman
Sun Nov 22, 2020 10:23 pm
Forum: ID Tech
Topic: [BETA] 13arena "Lost Arena"
Replies: 15
Views: 13301

Re: [BETA] 13arena "Lost Arena"

Fantastic work as per usual!

Also: the golden buttplug :olo:
by themuffinman
Mon Nov 09, 2020 10:21 am
Forum: ID Tech
Topic: Double map madness
Replies: 13
Views: 10943

Re: Double map madness

Outstanding work again fKd, especially bones. It'e great to still see maps developed. A few minor nitpicks for bones: - the fence shader seems to have a very high sort and will draw on top of simple items and the mega health bubble - there's z-fighting on the ladder to RA - the nook to drop down to ...
by themuffinman
Sat Jul 25, 2020 10:38 am
Forum: ID Tech
Topic: 4 new beta releases from the cpma team
Replies: 8
Views: 8083

Re: 4 new beta releases from the cpma team

I'm a huge supporter of pushing the limits of what can be done graphically, but it's the CPM philosophy which becomes confused when there's aesthetics at the price of performance - that was the concern I had. I'm sure there'll be more optimization before final release anyhow. Weirdly, it is indeed a...
by themuffinman
Sun Jul 19, 2020 11:28 am
Forum: ID Tech
Topic: 4 new beta releases from the cpma team
Replies: 8
Views: 8083

Re: 4 new beta releases from the cpma team

The box map assumption was based on being able to move across the sky box, right across the map. Along with the lack of culling and short of actually decompiling the map, it seemed safe to assume the level was surrounded by a box to avoid leaks. I can imagine it's not an easy layout to optimize but ...
by themuffinman
Thu Jun 18, 2020 8:16 pm
Forum: ID Tech
Topic: 4 new beta releases from the cpma team
Replies: 8
Views: 8083

Re: 4 new beta releases from the cpma team

The maps look great. However they are all (with the exception of cpm3b) very dark in places - even Tornado is far darker than in QL for some reason. Most of the maps' vis culling is almost non-existant (drawing >90% of the map at any time) and cpm30 appears to be a box map with a lack of clipping? A...
by themuffinman
Thu May 14, 2020 12:32 am
Forum: ID Tech
Topic: Mod for TDM or CA with +2 teams
Replies: 2
Views: 3532

Re: Mod for TDM or CA with +2 teams

A sneak peak of what's to come (excuse the horrible, laggy video recording/compression):

https://youtu.be/3a9qFIWjf2g