Search found 68 matches

by Chretien
Wed Mar 30, 2011 8:48 am
Forum: ID Tech
Topic: Forcefields
Replies: 6
Views: 3741

Re: Forcefields

pics please
by Chretien
Wed Feb 23, 2011 9:16 pm
Forum: ID Tech
Topic: LD Promo PTM
Replies: 55
Views: 17912

Re: LD Promo PTM

Don't drop it just yet. I am willing :)
by Chretien
Mon Feb 21, 2011 9:32 am
Forum: ID Tech
Topic: What are reasonable r_speeds?
Replies: 18
Views: 7177

Re: What are reasonable r_speeds?

r_speeds are just part of the overall picture so it should never be the definitive figure to judge performance. That will always be FPS. If you can get reasonably stable FPS on a 4 year old computer, I think you are good for your target audience for Q3. Assuming that most people still have 4 year o...
by Chretien
Sat Feb 19, 2011 11:45 am
Forum: ID Tech
Topic: What are reasonable r_speeds?
Replies: 18
Views: 7177

Re: What are reasonable r_speeds?

What number are you guys referring to?
What are the maximum visible shaders in your maps?
I've noticed that can be a significant fps factor

Could be cool if people posted some screenshots with speeds and fps included and maybe a bit about their system here :idea:
by Chretien
Sat Feb 19, 2011 9:57 am
Forum: ID Tech
Topic: What are reasonable r_speeds?
Replies: 18
Views: 7177

What are reasonable r_speeds?

Well, yeah the topics says it all. :dork:
(Given it's 2011 and people have better computers now than when Q3 was realeased.)
by Chretien
Thu Feb 17, 2011 7:42 pm
Forum: ID Tech
Topic: Pack of assets for quake3 maps
Replies: 16
Views: 7389

Re: Pack of assets for quake3 maps

Great initiative! :q3:
by Chretien
Thu Feb 10, 2011 12:11 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281032

Re: Screenshots

That shit is some super nice shit obsidian :O
by Chretien
Wed Feb 02, 2011 6:36 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281032

Re: Screenshots

Holy crap, I remember that map, Chretien. It's good to see you're still working on it. The lighting is nice and moody. :) Hey, thanks! :) But for now I just regard the map as somewhat of a playground so I haven't really put much effort into the lightning. Just tried spotlights etc. Final will be mu...
by Chretien
Tue Feb 01, 2011 9:16 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281032

Re: Screenshots

[lvlshot]http://dl.dropbox.com/u/159251/Map/ganNr1Hq.jpg[/lvlshot]
by Chretien
Mon Sep 06, 2010 5:06 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281032

Re: Screenshots

[lvlshot]http://dl.dropbox.com/u/159251/Map/main.jpg[/lvlshot]

Summer has ended so I'm back to working on my map now and then.
by Chretien
Sun Aug 29, 2010 11:21 am
Forum: ID Tech
Topic: Natural environments?
Replies: 5
Views: 2435

Re: Natural environments?

you need to make solid brushes underneath your patches with 'caulk' on them, because patches doesn't close out the void.
by Chretien
Fri Aug 06, 2010 8:03 am
Forum: ID Tech
Topic: Kind Attention plz map experts ( Read )
Replies: 8
Views: 4407

Re: Kind Attention plz map experts ( Read )

Okay, if I understand you correctly, you just want players to spawn with rocket launcher and rocket ammo in a map called Endifacid? If you have the .map file (source file) you can add that feature and then you need to compile the .map file to produce a .bsp file which you put in a .pk3. [I think you...
by Chretien
Sat Jul 31, 2010 10:34 am
Forum: ID Tech
Topic: Solitude, Maverick Summer Comp Submission Entry.
Replies: 19
Views: 8993

Re: Solitude, Maverick Summer Comp Submission Entry.

Don't swap the RG and RG ammo! Experienced duellers use a duouble jump on for example ZTN (bloodlust, popular duel map) which is a jump through a teleporter and then another jump to get to the red armor. The thing is, it works on your map aswell! Don't know if it was intentional, but you should keep...
by Chretien
Fri Jul 30, 2010 8:00 am
Forum: ID Tech
Topic: Solitude, Maverick Summer Comp Submission Entry.
Replies: 19
Views: 8993

Re: Solitude, Maverick Summer Comp Submission Entry.

Excellent, this is high level map making =)

Love the placement of red armor and everything else about this map. Couldn't find any green armor though :p

Only thing I could think of: it's a very tight map and lacks a big room/open spaces that every great (that I can think of) 1v1 map have.
by Chretien
Thu Jul 29, 2010 3:23 pm
Forum: ID Tech
Topic: gobl_tourney1 (Carved Grounds) Entry for the mapping contest
Replies: 36
Views: 11752

Re: g0bli (name is wip) [ALPHA]

Hi, i just don't like the lack the way i feels to walk down your stairs. Walking down your stairs produces a thunk think sound and i do not like that. I always clip my stairs like a ramp and i'm sure some of us do that as well. Also, your screens are really dark so i assume that is how you see it, ...
by Chretien
Mon Jul 26, 2010 8:43 am
Forum: ID Tech
Topic: q3dmp14 - bouncing and shiz :D
Replies: 109
Views: 32032

Re: q3dmp14 - bouncing and shiz :D

The skybox is bugging for me (despite deleting the beta of ctf13).
by Chretien
Fri Jul 23, 2010 9:44 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281032

Re: Screenshots

[lvlshot]http://img718.imageshack.us/img718/8222/shot0004a.jpg[/lvlshot]
by Chretien
Fri Jul 16, 2010 4:53 pm
Forum: ID Tech
Topic: q3ctfp13 no name yet :D
Replies: 107
Views: 48713

Re: q3ctfp13 no name yet :D

I love the way this map is designed. It kills me that it is so hard with which to play. The scale is really, really off. It's a nice build to add to your portfolio, but it really can't support a high level of play. Brilliant work, though. You took every square inch and detailed it very well. The la...
by Chretien
Fri Jul 16, 2010 3:37 pm
Forum: ID Tech
Topic: q3ctfp13 no name yet :D
Replies: 107
Views: 48713

Re: q3ctfp13 no name yet :D

Could only think of three things: Move yellow armor a few units away from the pillar. Include grenade launcher. It would work superbly on this map because it is narrow. It's possible to cap in about 4 seconds just by going top and making a RJ to the other side. That could prove frustrating in a real...
by Chretien
Tue Jul 13, 2010 3:27 pm
Forum: ID Tech
Topic: The Lost Hallways Beta (formerly known as Castle of Hell)
Replies: 123
Views: 50658

Re: Castle of Hell

Select the patch with Shift+LMB and press 's'. There are options for patches. Under the menu you can find icons for rotating stuff. Also under 'Modify'. Thanks, the rotating button works! But Surface inspector just shifts the textures. Forgot to tell you that you need to press CAP (in surface inspe...
by Chretien
Sun Jul 11, 2010 8:07 pm
Forum: ID Tech
Topic: The Lost Hallways Beta (formerly known as Castle of Hell)
Replies: 123
Views: 50658

Re: Castle of Hell

Select the patch with Shift+LMB and press 's'. There are options for patches.

Under the menu you can find icons for rotating stuff. Also under 'Modify'.
by Chretien
Sat Jul 10, 2010 10:28 pm
Forum: ID Tech
Topic: The Lost Hallways Beta (formerly known as Castle of Hell)
Replies: 123
Views: 50658

Re: Castle of Hell

What exactly do you mean by thin objects? You can change grid by pressing 1-9 or selecting one under Grid in the menu. Zoom in and out with the mousewheel.
by Chretien
Fri Jul 09, 2010 7:09 am
Forum: ID Tech
Topic: [FINAL] Derwyll's Castle 2 - MANY THANKS
Replies: 99
Views: 47525

Re: Derwyll's Castle 2 - BETAtesting 1

[lvlshot]http://dl.dropbox.com/u/159251/Map/map%20critique/hrdazl/shot0004.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/map%20critique/hrdazl/shot0007.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/map%20critique/hrdazl/shot0009.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/...
by Chretien
Thu Jul 08, 2010 11:01 am
Forum: ID Tech
Topic: Chretien's journal
Replies: 24
Views: 9066

Re: Chretien's journal

Not much, but some progress. [lvlshot]http://dl.dropbox.com/u/159251/Map/shot0034.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/27jul2010.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/27jul2010-2.jpg[/lvlshot] 2010-07-29 [lvlshot]http://dl.dropbox.com/u/159251/Map/29jul2010.j...
by Chretien
Wed Jul 07, 2010 12:36 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Highest possible image quality?
Replies: 0
Views: 2034

Highest possible image quality?

I have been using google (some of the guides seems to have wrong values tho) and tried alot of different settings today to achieve the best possible image quality in Q3. Do you think this is about right? r_glDriver "opengl32" r_allowExtensions "1" r_ext_compressed_textures "...