Search found 68 matches
- Wed Mar 30, 2011 8:48 am
- Forum: ID Tech
- Topic: Forcefields
- Replies: 6
- Views: 3741
Re: Forcefields
pics please
- Wed Feb 23, 2011 9:16 pm
- Forum: ID Tech
- Topic: LD Promo PTM
- Replies: 55
- Views: 17912
Re: LD Promo PTM
Don't drop it just yet. I am willing 

- Mon Feb 21, 2011 9:32 am
- Forum: ID Tech
- Topic: What are reasonable r_speeds?
- Replies: 18
- Views: 7177
Re: What are reasonable r_speeds?
r_speeds are just part of the overall picture so it should never be the definitive figure to judge performance. That will always be FPS. If you can get reasonably stable FPS on a 4 year old computer, I think you are good for your target audience for Q3. Assuming that most people still have 4 year o...
- Sat Feb 19, 2011 11:45 am
- Forum: ID Tech
- Topic: What are reasonable r_speeds?
- Replies: 18
- Views: 7177
Re: What are reasonable r_speeds?
What number are you guys referring to?
What are the maximum visible shaders in your maps?
I've noticed that can be a significant fps factor
Could be cool if people posted some screenshots with speeds and fps included and maybe a bit about their system here
What are the maximum visible shaders in your maps?
I've noticed that can be a significant fps factor
Could be cool if people posted some screenshots with speeds and fps included and maybe a bit about their system here

- Sat Feb 19, 2011 9:57 am
- Forum: ID Tech
- Topic: What are reasonable r_speeds?
- Replies: 18
- Views: 7177
What are reasonable r_speeds?
Well, yeah the topics says it all.
(Given it's 2011 and people have better computers now than when Q3 was realeased.)

(Given it's 2011 and people have better computers now than when Q3 was realeased.)
- Thu Feb 17, 2011 7:42 pm
- Forum: ID Tech
- Topic: Pack of assets for quake3 maps
- Replies: 16
- Views: 7389
Re: Pack of assets for quake3 maps
Great initiative! 

- Thu Feb 10, 2011 12:11 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281032
Re: Screenshots
That shit is some super nice shit obsidian :O
- Wed Feb 02, 2011 6:36 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281032
Re: Screenshots
Holy crap, I remember that map, Chretien. It's good to see you're still working on it. The lighting is nice and moody. :) Hey, thanks! :) But for now I just regard the map as somewhat of a playground so I haven't really put much effort into the lightning. Just tried spotlights etc. Final will be mu...
- Tue Feb 01, 2011 9:16 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281032
Re: Screenshots
[lvlshot]http://dl.dropbox.com/u/159251/Map/ganNr1Hq.jpg[/lvlshot]
- Mon Sep 06, 2010 5:06 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281032
Re: Screenshots
[lvlshot]http://dl.dropbox.com/u/159251/Map/main.jpg[/lvlshot]
Summer has ended so I'm back to working on my map now and then.
Summer has ended so I'm back to working on my map now and then.
- Sun Aug 29, 2010 11:21 am
- Forum: ID Tech
- Topic: Natural environments?
- Replies: 5
- Views: 2435
Re: Natural environments?
you need to make solid brushes underneath your patches with 'caulk' on them, because patches doesn't close out the void.
- Fri Aug 06, 2010 8:03 am
- Forum: ID Tech
- Topic: Kind Attention plz map experts ( Read )
- Replies: 8
- Views: 4407
Re: Kind Attention plz map experts ( Read )
Okay, if I understand you correctly, you just want players to spawn with rocket launcher and rocket ammo in a map called Endifacid? If you have the .map file (source file) you can add that feature and then you need to compile the .map file to produce a .bsp file which you put in a .pk3. [I think you...
- Sat Jul 31, 2010 10:34 am
- Forum: ID Tech
- Topic: Solitude, Maverick Summer Comp Submission Entry.
- Replies: 19
- Views: 8993
Re: Solitude, Maverick Summer Comp Submission Entry.
Don't swap the RG and RG ammo! Experienced duellers use a duouble jump on for example ZTN (bloodlust, popular duel map) which is a jump through a teleporter and then another jump to get to the red armor. The thing is, it works on your map aswell! Don't know if it was intentional, but you should keep...
- Fri Jul 30, 2010 8:00 am
- Forum: ID Tech
- Topic: Solitude, Maverick Summer Comp Submission Entry.
- Replies: 19
- Views: 8993
Re: Solitude, Maverick Summer Comp Submission Entry.
Excellent, this is high level map making =)
Love the placement of red armor and everything else about this map. Couldn't find any green armor though
Only thing I could think of: it's a very tight map and lacks a big room/open spaces that every great (that I can think of) 1v1 map have.
Love the placement of red armor and everything else about this map. Couldn't find any green armor though

Only thing I could think of: it's a very tight map and lacks a big room/open spaces that every great (that I can think of) 1v1 map have.
- Thu Jul 29, 2010 3:23 pm
- Forum: ID Tech
- Topic: gobl_tourney1 (Carved Grounds) Entry for the mapping contest
- Replies: 36
- Views: 11752
Re: g0bli (name is wip) [ALPHA]
Hi, i just don't like the lack the way i feels to walk down your stairs. Walking down your stairs produces a thunk think sound and i do not like that. I always clip my stairs like a ramp and i'm sure some of us do that as well. Also, your screens are really dark so i assume that is how you see it, ...
- Mon Jul 26, 2010 8:43 am
- Forum: ID Tech
- Topic: q3dmp14 - bouncing and shiz :D
- Replies: 109
- Views: 32032
Re: q3dmp14 - bouncing and shiz :D
The skybox is bugging for me (despite deleting the beta of ctf13).
- Fri Jul 23, 2010 9:44 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281032
Re: Screenshots
[lvlshot]http://img718.imageshack.us/img718/8222/shot0004a.jpg[/lvlshot]
- Fri Jul 16, 2010 4:53 pm
- Forum: ID Tech
- Topic: q3ctfp13 no name yet :D
- Replies: 107
- Views: 48713
Re: q3ctfp13 no name yet :D
I love the way this map is designed. It kills me that it is so hard with which to play. The scale is really, really off. It's a nice build to add to your portfolio, but it really can't support a high level of play. Brilliant work, though. You took every square inch and detailed it very well. The la...
- Fri Jul 16, 2010 3:37 pm
- Forum: ID Tech
- Topic: q3ctfp13 no name yet :D
- Replies: 107
- Views: 48713
Re: q3ctfp13 no name yet :D
Could only think of three things: Move yellow armor a few units away from the pillar. Include grenade launcher. It would work superbly on this map because it is narrow. It's possible to cap in about 4 seconds just by going top and making a RJ to the other side. That could prove frustrating in a real...
- Tue Jul 13, 2010 3:27 pm
- Forum: ID Tech
- Topic: The Lost Hallways Beta (formerly known as Castle of Hell)
- Replies: 123
- Views: 50658
Re: Castle of Hell
Select the patch with Shift+LMB and press 's'. There are options for patches. Under the menu you can find icons for rotating stuff. Also under 'Modify'. Thanks, the rotating button works! But Surface inspector just shifts the textures. Forgot to tell you that you need to press CAP (in surface inspe...
- Sun Jul 11, 2010 8:07 pm
- Forum: ID Tech
- Topic: The Lost Hallways Beta (formerly known as Castle of Hell)
- Replies: 123
- Views: 50658
Re: Castle of Hell
Select the patch with Shift+LMB and press 's'. There are options for patches.
Under the menu you can find icons for rotating stuff. Also under 'Modify'.
Under the menu you can find icons for rotating stuff. Also under 'Modify'.
- Sat Jul 10, 2010 10:28 pm
- Forum: ID Tech
- Topic: The Lost Hallways Beta (formerly known as Castle of Hell)
- Replies: 123
- Views: 50658
Re: Castle of Hell
What exactly do you mean by thin objects? You can change grid by pressing 1-9 or selecting one under Grid in the menu. Zoom in and out with the mousewheel.
- Fri Jul 09, 2010 7:09 am
- Forum: ID Tech
- Topic: [FINAL] Derwyll's Castle 2 - MANY THANKS
- Replies: 99
- Views: 47525
Re: Derwyll's Castle 2 - BETAtesting 1
[lvlshot]http://dl.dropbox.com/u/159251/Map/map%20critique/hrdazl/shot0004.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/map%20critique/hrdazl/shot0007.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/map%20critique/hrdazl/shot0009.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/...
- Thu Jul 08, 2010 11:01 am
- Forum: ID Tech
- Topic: Chretien's journal
- Replies: 24
- Views: 9066
Re: Chretien's journal
Not much, but some progress. [lvlshot]http://dl.dropbox.com/u/159251/Map/shot0034.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/27jul2010.jpg[/lvlshot] [lvlshot]http://dl.dropbox.com/u/159251/Map/27jul2010-2.jpg[/lvlshot] 2010-07-29 [lvlshot]http://dl.dropbox.com/u/159251/Map/29jul2010.j...
- Wed Jul 07, 2010 12:36 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Highest possible image quality?
- Replies: 0
- Views: 2034
Highest possible image quality?
I have been using google (some of the guides seems to have wrong values tho) and tried alot of different settings today to achieve the best possible image quality in Q3. Do you think this is about right? r_glDriver "opengl32" r_allowExtensions "1" r_ext_compressed_textures "...